/*
 * Copyright (c) 2003-2004 Lukasz Wlasinski
 *
 *    This file is part of TS XMod.
 *
 *    TS XMod is free software; you can redistribute it and/or modify it
 *    under the terms of the GNU General Public License as published by the
 *    Free Software Foundation; either version 2 of the License, or (at
 *    your option) any later version.
 *
 *    TS XMod is distributed in the hope that it will be useful, but
 *    WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with TS XMod; if not, write to the Free Software Foundation,
 *    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *    In addition, as a special exception, the author gives permission to
 *    link the code of this program with the Half-Life Game Engine ("HL
 *    Engine") and Modified Game Libraries ("MODs") developed by Valve,
 *    L.L.C ("Valve").  You must obey the GNU General Public License in all
 *    respects for all of the code used other than the HL Engine and MODs
 *    from Valve.  If you modify this file, you may extend this exception
 *    to your version of the file, but you are not obligated to do so.  If
 *    you do not wish to do so, delete this exception statement from your
 *    version.
 *
 */


#include "amxxmodule.h"
#include "CPlayer.h"

#define STUNT_NONE 0
#define STUNT_DUCK 1
#define STUNT_ROLL 2
#define STUNT_DIVE 3
#define STUNT_GETUP 4
#define STUNT_FLIP 5

//extern int Death;
//extern int Damage;

#define GET_PLAYER_POINTER(e)   (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])

#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID   (*g_engfuncs.pfnGetPlayerAuthId)
#endif

extern int gmsgResetHUD;
extern int gmsgWeaponInfo;
extern int gmsgClipInfo;
extern int gmsgScoreInfo;
extern int gmsgTSHealth;

extern int gmsgWStatus;
extern int gmsgTSState;
extern int gmsgPwUp;

void Client_ResetHUD_End(void*);
void Client_WeaponInfo(void*);
void Client_ClipInfo(void*);
void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*);

void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue);
void Client_TSState(void* mValue);
void Client_PwUp(void* mValue);

typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);

extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;

struct weapon_t {
	bool melee; // 
	char name[24];
	char logname[24];
	int bonus;
	bool custom;
};

extern int gKnifeOffset;

extern weapon_t weaponData[TSMAX_WEAPONS];

#define CHECK_PLAYER(x) \
	if (x < 1 || x > gpGlobals->maxClients) { \
		MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
		return 0; \
	} else { \
		if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
			MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
			return 0; \
		} \
	}
