amxmodx/gamedata/common.games/entities.games/dod/offsets-cfunctrain.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrain"
{
"Offsets"
{
"m_pevCurrentTarget" // entvars_t*
{
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"type" "entvars"
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"windows" "500"
"linux" "520"
"mac" "520"
}
"m_sounds" // int
{
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"type" "integer"
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"windows" "504"
"linux" "524"
"mac" "524"
}
"m_activated" // BOOL
{
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"type" "integer"
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"windows" "508"
"linux" "528"
"mac" "528"
}
"m_iState" // STATE
{
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"type" "integer"
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"windows" "512"
"linux" "532"
"mac" "532"
}
"m_pInitialTarget" // string_t
{
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"type" "stringint"
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"windows" "516"
"linux" "536"
"mac" "536"
}
"m_bMoving" // BOOL
{
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"type" "integer"
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"windows" "520"
"linux" "540"
"mac" "540"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncTrain
*/