79 lines
1.5 KiB
C
79 lines
1.5 KiB
C
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#ifndef _INCLUDE_ESFORCES_H
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#define _INCLUDE_ESFORCES_H
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#include "amxxmodule.h"
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/**
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* This module was written by David "BAILOPAN" Anderson
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* based on the offsets and stocks by Lynx.
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* Thanks for all of your help, Lynx!
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*/
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enum
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{
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Character_Buu = 1, //this guy's cool too
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Character_Goku = 2,
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Character_Gohan = 3, //my favorite :)
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Character_Krillin = 4,
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Character_Frieza = 5,
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Character_Piccolo = 6,
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Character_Trunks = 7,
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Character_Vegeta = 8,
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Character_Cell = 9,
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};
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enum
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{
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Explosion_Blue = 0,
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Explosion_Green,
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Explosion_Orange,
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Explosion_Purple,
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Explosion_Yellow,
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Explosion_Red,
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Explosion_White,
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Explosions_Total,
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};
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enum
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{
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Attack_Kamehameha=1,
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Attack_SpiritBomb,
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Attack_GalletGun,
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Attack_FinalFlash,
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Attack_Renzoku,
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Attack_Kametorpedo,
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Attack_GenericBeam,
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Attack_Throw,
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};
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enum
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{
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Direction_Left=1,
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Direction_Right,
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Direction_Up,
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Direction_Down,
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Direction_Forward,
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Direction_Backward,
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};
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#define ESF_CHARGING 1
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#define ESF_CONTROLLING 2
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#define ESF_SHOOTING 3
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#define ESF_SHOT 4
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#define CHECKPLAYER(id) \
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if (id < 1 || id > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not a valid index", id); \
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return 0; \
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} else if (!MF_IsPlayerIngame(id)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not in-game", id); \
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return 0; \
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}
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extern AMX_NATIVE_INFO g_AnimationNatives[];
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extern AMX_NATIVE_INFO g_PdataNatives[];
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extern AMX_NATIVE_INFO g_EffectsNatives[];
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extern AMX_NATIVE_INFO g_BaseNatives[];
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#endif //_INCLUDE_ESFORCES_H
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