amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cofpitworm.txt

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2015-08-07 18:32:32 +00:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"COFPitWorm"
{
"Offsets"
{
"m_nodeTime" // float
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_spikeTime" // float
{
"windows" "712"
"linux" "732"
"mac" "732"
}
"m_painSoundTime" // float
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_slowMode" // Activity
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_slowTime" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_flHeadYaw" // float
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_flHeadPitch" // float
{
"windows" "732"
"linux" "752"
"mac" "752"
}
"m_flIdealHeadYaw" // float
{
"windows" "736"
"linux" "756"
"mac" "756"
}
"m_flIdealHeadPitch" // float
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_posTarget" // Vector
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_vecTarget" // Vector
{
"windows" "756"
"linux" "776"
"mac" "776"
}
"m_pBeam" // CBeam*
{
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_posBeam" // Vector
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_vecBeam" // Vector
{
"windows" "784"
"linux" "804"
"mac" "804"
}
"m_angleBeam" // Vector
{
"windows" "796"
"linux" "816"
"mac" "816"
}
"m_offsetBeam" // float
{
"windows" "808"
"linux" "828"
"mac" "828"
}
"m_flBeamExpireTime" // float
{
"windows" "812"
"linux" "832"
"mac" "832"
}
"m_flBeamDir" // float
{
"windows" "816"
"linux" "836"
"mac" "836"
}
"m_NextActivity" // Activity
{
"windows" "820"
"linux" "840"
"mac" "840"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* COFPitWorm
*/