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# include "fun.h"
/*
JGHG says :
Ok this is what I use below , it may probably not be right with all natives etc but I try to maintain this style to natives .
Note that this is still very much subject to change , regarding return values etc !
( Ok I haven ' t checked all natives that they comply with this yet , this is just a model I ' m working on and which I might implement soon . )
static cell AMX_NATIVE_CALL nativename ( AMX * amx , cell * params ) / / nativename ( argument1 , argument2 ) ; = 2 params
{
// Description what this native does. <--- Description what this native does
// params[1] = argument1 <--- Description of each argument, so we don't have to allocate new variables and can
// params[2] = argument2 <--- use the ones in params[n] directly, to save some time.
// Check receiver and sender validity. <--- Check ents, maybe need to do this better and more proper later?
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients
| | params [ 2 ] < 1 | | params [ 2 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ; < - - - Call this , it will end up as RUN TIME ERROR 10 in server console .
return - 1 ; < - - - Standard return - 1 with run time errors ?
}
return 1 < - - - If native succeeded , return 1 , if the native isn ' t supposed to return a specific value .
Note : Should be able to do : if ( thenative ( ) ) and it should return false when it fails , and true when succeeds . . . is - 1 treated as false , or is 0 a must ?
}
*/
static cell AMX_NATIVE_CALL get_client_listening ( AMX * amx , cell * params ) / / get_client_listening ( receiver , sender ) ; = 2 params
{
// Gets who can listen to who.
// params[1] = receiver
// params[2] = sender
// Check receiver and sender validity.
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients
| | params [ 2 ] < 1 | | params [ 2 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return 0 ;
}
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return GETCLIENTLISTENING ( params [ 1 ] , params [ 2 ] ) ;
}
static cell AMX_NATIVE_CALL set_client_listening ( AMX * amx , cell * params ) / / set_client_listening ( receiver , sender , listen ) ; = 3 params
{
// Sets who can listen to who.
// params[1] = receiver
// params[2] = sender
// params[3] = listen
// Check receiver and sender validity.
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients
| | params [ 2 ] < 1 | | params [ 2 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Make a check on params[3] here later, and call run time error when it's wrong.
// To do: find out the possible values to set (0, 1?)
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return SETCLIENTLISTENING ( params [ 1 ] , params [ 2 ] , params [ 3 ] ) ;
}
static cell AMX_NATIVE_CALL set_user_godmode ( AMX * amx , cell * params ) / / set_user_godmode ( index , godmode = 0 ) ; = 2 params
{
/* Sets player godmode. If you want to disable godmode set only first parameter. */
// params[1] = index
// params[2] = godmode = 0
// Check index.
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Get player pointer.
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
// HERE: ADD PROPER CHECKING OF pPlayer LATER
if ( params [ 2 ] = = 1 ) {
// Enable godmode
pPlayer - > v . takedamage = 0.0 ; // 0.0, the player doesn't seem to be able to get hurt.
}
else {
// Disable godmode
pPlayer - > v . takedamage = 2.0 ; // 2.0 seems to be standard value?
}
return 1 ;
}
static cell AMX_NATIVE_CALL get_user_godmode ( AMX * amx , cell * params ) / / get_user_godmode ( index ) ; = 1 param
{
/* Returns 1 if godmode is set. */
// params[1] = index
// Check index.
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Get player pointer.
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
// HERE: ADD PROPER CHECKING OF pPlayer LATER
int godmode = 0 ;
if ( pPlayer - > v . takedamage = = 0.0 ) {
// God mode is enabled
godmode = 1 ;
}
return godmode ;
}
static cell AMX_NATIVE_CALL give_item ( AMX * amx , cell * params ) / / native give_item ( index , const item [ ] ) ; = 2 params
{
/* Gives item to player, name of item can start
* with weapon_ , ammo_ and item_ . This event
* is announced with proper message to all players . */
// params[1] = index
// params[2] = item...
// Check index.
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Get player pointer.
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
// Create item entity pointer
edict_t * pItemEntity ;
// Make an "intstring" out of 2nd parameter
int length ;
char * szItem = GET_AMXSTRING ( amx , params [ 2 ] , 1 , length ) ;
int item = MAKE_STRING ( szItem ) ;
// Create the entity, returns to pointer
pItemEntity = CREATE_NAMED_ENTITY ( item ) ;
// Check entity validity
if ( FNullEnt ( pItemEntity ) )
{
ALERT ( at_console , " NULL Ent in GiveNamedItem! \n " ) ;
return - 1 ;
}
VARS ( pItemEntity ) - > origin = VARS ( pPlayer ) - > origin ; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I
pItemEntity - > v . spawnflags | = SF_NORESPAWN ;
MDLL_Spawn ( pItemEntity ) ;
MDLL_Touch ( pItemEntity , ENT ( pPlayer ) ) ; // unnecessary to do ENT(pPlayer) maybe, could've just used params[1] perhaps???
// HERE: ADD PROPER CHECKING OF pPlayer LATER
return 1 ;
}
static cell AMX_NATIVE_CALL spawn ( AMX * amx , cell * params ) // spawn(id) = 1 param
{
// Spawns an entity, this can be a user/player -> spawns at spawnpoints, or created entities seems to need this as a final "kick" into the game? :-)
// params[1] = entity to spawn
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxEntities )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return 0 ;
}
edict_t * pEnt = INDEXENT ( params [ 1 ] ) ;
MDLL_Spawn ( pEnt ) ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_money ( AMX * amx , cell * params ) / / set_user_money ( index , money , flash = 1 ) ; = 3 arguments
{
// Give money to user
// params[1] = user
// params[2] = money
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// params[3] = flash money?
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// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
// Give money
( int ) * ( ( int * ) pPlayer - > pvPrivateData + CSMONEYOFFSET ) = params [ 2 ] ;
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// Update display
MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " Money " , NULL ) , NULL , pPlayer ) ;
WRITE_LONG ( params [ 2 ] ) ;
WRITE_BYTE ( params [ 3 ] ? 1 : 0 ) ; // if params[3] is 0, there will be no +/- flash of money in display...
MESSAGE_END ( ) ;
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return 1 ;
}
static cell AMX_NATIVE_CALL get_user_money ( AMX * amx , cell * params ) / / get_user_money ( index ) ; = 1 argument
{
// Give money to user
// params[1] = user
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
// Return money
return ( int ) * ( ( int * ) pPlayer - > pvPrivateData + CSMONEYOFFSET ) ;
}
static cell AMX_NATIVE_CALL set_user_deaths_cs ( AMX * amx , cell * params ) / / set_user_deaths_cs ( index , newdeaths ) ; = 2 arguments
{
// Sets user deaths in cs.
// params[1] = user
// params[2] = new deaths
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
// Set deaths
( int ) * ( ( int * ) pPlayer - > pvPrivateData + CSDEATHSOFFSET ) = params [ 2 ] ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_health ( AMX * amx , cell * params ) / / set_user_health ( index , health ) ; = 2 arguments
{
// Sets user health. If health is 0 and below, also kill...
// params[1] = index
// params[2] = health
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Kill if health too low.
if ( params [ 2 ] > 0 )
pPlayer - > v . health = float ( params [ 2 ] ) ;
else
MDLL_ClientKill ( pPlayer ) ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_frags ( AMX * amx , cell * params ) / / set_user_frags ( index , frags ) ; = 2 arguments
{
// Sets user frags.
// params[1] = index
// params[2] = frags
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
pPlayer - > v . frags = params [ 2 ] ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_armor ( AMX * amx , cell * params ) / / set_user_armor ( index , armor ) ; = 2 arguments
{
// Sets user armor.
// params[1] = index
// params[2] = armor
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
pPlayer - > v . armorvalue = params [ 2 ] ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_origin ( AMX * amx , cell * params ) / / set_user_origin ( index , origin [ 3 ] ) ; = 2 arguments
{
// Sets user origin.
// params[1] = index
// params[2] = origin
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
cell * newVectorCell = GET_AMXADDR ( amx , params [ 3 ] ) ;
float newX = * ( float * ) ( ( void * ) & newVectorCell [ 0 ] ) ; // JGHG: I cast a spell on you.....
float newY = * ( float * ) ( ( void * ) & newVectorCell [ 1 ] ) ;
float newZ = * ( float * ) ( ( void * ) & newVectorCell [ 2 ] ) ;
Vector newVector = Vector ( newX , newY , newZ ) ;
SET_SIZE ( pPlayer , pPlayer - > v . mins , pPlayer - > v . maxs ) ;
SET_ORIGIN ( pPlayer , newVector ) ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_rendering ( AMX * amx , cell * params ) / / set_user_rendering ( index , fx = kRenderFxNone , r = 255 , g = 255 , b = 255 , render = kRenderNormal , amount = 16 ) ; = 7 arguments
{
// Sets user rendering.
// params[1] = index
// params[2] = fx
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = render
// params[7] = amount
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
pPlayer - > v . renderfx = params [ 2 ] ;
Vector newVector = Vector ( float ( params [ 3 ] ) , float ( params [ 4 ] ) , float ( params [ 5 ] ) ) ;
pPlayer - > v . rendercolor = newVector ;
pPlayer - > v . rendermode = params [ 6 ] ;
pPlayer - > v . renderamt = params [ 7 ] ;
return 1 ;
}
static cell AMX_NATIVE_CALL set_user_maxspeed ( AMX * amx , cell * params ) // set_user_maxspeed(index, Float:speed = -1.0) = 2 arguments
{
// Sets user maxspeed.
// params[1] = index
// params[2] = speed (should be -1.0 if not specified) (JGHG: unspecified parameters seems to always be -1.0!)
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
pPlayer - > v . maxspeed = * ( float * ) ( ( void * ) & params [ 2 ] ) ; // JGHG: Gotta love the way to get floats from parameters :-P
return 1 ;
}
static cell AMX_NATIVE_CALL get_user_maxspeed ( AMX * amx , cell * params ) // Float:get_user_maxspeed(index) = 1 argument
{
// Gets user maxspeed.
// params[1] = index
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
return * ( cell * ) ( ( void * ) & ( pPlayer - > v . maxspeed ) ) ; // The way to return floats... (sigh)
}
static cell AMX_NATIVE_CALL set_user_gravity ( AMX * amx , cell * params ) // set_user_gravity(index, Float:gravity = 1.0) = 2 arguments
{
// Sets user gravity.
// params[1] = index
// params[2] = gravity (=-1.0)
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
pPlayer - > v . gravity = * ( float * ) ( ( void * ) & params [ 2 ] ) ; // JGHG: Gotta love the way to get floats from parameters :-P
return 1 ;
}
static cell AMX_NATIVE_CALL get_user_gravity ( AMX * amx , cell * params ) // Float:get_user_gravity(index) = 1 argument
{
// Gets user gravity.
// params[1] = index
// Check index
if ( params [ 1 ] < 1 | | params [ 1 ] > gpGlobals - > maxClients )
{
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
// Fetch player pointer
edict_t * pPlayer = INDEXENT ( params [ 1 ] ) ;
if ( FNullEnt ( pPlayer ) ) {
AMX_RAISEERROR ( amx , AMX_ERR_NATIVE ) ;
return - 1 ;
}
return * ( cell * ) ( ( void * ) & ( pPlayer - > v . gravity ) ) ; // The way to return floats... (sigh)
}
static cell AMX_NATIVE_CALL set_hitzones ( AMX * amx , cell * params ) // set_hitzones(body = 255) = 1 argument
{
// Gets user gravity.
// params[1] = body hitzones
LOG_CONSOLE ( PLID , " body is %d " , params [ 1 ] ) ;
// Fetch player pointer
g_body = params [ 1 ] ;
return 1 ;
}
static cell AMX_NATIVE_CALL get_hitzones ( AMX * amx , cell * params ) // get_hitzones() = 0 arguments
{
// Gets hitzones.
return g_body ;
}
AMX_NATIVE_INFO fun_Exports [ ] = {
{ " get_client_listen " , get_client_listening } ,
{ " set_client_listen " , set_client_listening } ,
{ " set_user_godmode " , set_user_godmode } ,
{ " get_user_godmode " , get_user_godmode } ,
{ " set_user_health " , set_user_health } ,
{ " give_item " , give_item } ,
{ " spawn " , spawn } ,
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//{"user_spawn", spawn}, // No, it's not a typo! Uses the same as "spawn", because they do the same stuff! This is made only to maintain comp. with old plugins!
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{ " set_user_money " , set_user_money } ,
{ " get_user_money " , get_user_money } ,
{ " set_user_deaths_cs " , set_user_deaths_cs } ,
{ " set_user_frags " , set_user_frags } ,
{ " set_user_armor " , set_user_armor } ,
{ " set_user_origin " , set_user_origin } ,
{ " set_user_rendering " , set_user_rendering } ,
{ " set_user_maxspeed " , set_user_maxspeed } ,
{ " get_user_maxspeed " , get_user_maxspeed } ,
{ " set_user_gravity " , set_user_gravity } ,
{ " get_user_gravity " , get_user_gravity } ,
{ " set_hitzones " , set_hitzones } ,
{ " get_hitzones " , get_hitzones } ,
/////////////////// <--- 19 chars max in current small version
{ NULL , NULL }
} ;
/******************************************************************************************/
void TraceLine ( const float * v1 , const float * v2 , int fNoMonsters , edict_t * pentToSkip , TraceResult * ptr )
{
if ( g_body = = 255 ) {
RETURN_META ( MRES_IGNORED ) ;
}
else {
TRACE_LINE ( v1 , v2 , fNoMonsters , pentToSkip , ptr ) ;
if ( ! ( g_body & ( 1 < < ptr - > iHitgroup ) ) )
ptr - > flFraction = 1.0 ;
// pentToSkip seems to be the user that is aiming (shooting), so it doesn't accidentally hit himself?
RETURN_META ( MRES_SUPERCEDE ) ;
}
}
enginefuncs_t meta_engfuncs ;
C_DLLEXPORT int GetEngineFunctions ( enginefuncs_t * pengfuncsFromEngine , int * interfaceVersion ) {
meta_engfuncs . pfnTraceLine = TraceLine ;
memcpy ( pengfuncsFromEngine , & meta_engfuncs , sizeof ( enginefuncs_t ) ) ;
return ( TRUE ) ;
}
/******************************************************************************************/
C_DLLEXPORT int Meta_Query ( char * ifvers , plugin_info_t * * pPlugInfo , mutil_funcs_t * pMetaUtilFuncs ) {
* pPlugInfo = & Plugin_info ;
gpMetaUtilFuncs = pMetaUtilFuncs ;
return ( TRUE ) ;
}
C_DLLEXPORT int Meta_Attach ( PLUG_LOADTIME now , META_FUNCTIONS * pFunctionTable , meta_globals_t * pMGlobals , gamedll_funcs_t * pGamedllFuncs ) {
if ( ! pMGlobals ) {
LOG_ERROR ( PLID , " Meta_Attach called with null pMGlobals " ) ;
return ( FALSE ) ;
}
gpMetaGlobals = pMGlobals ;
if ( ! pFunctionTable ) {
LOG_ERROR ( PLID , " Meta_Attach called with null pFunctionTable " ) ;
return ( FALSE ) ;
}
memcpy ( pFunctionTable , & gMetaFunctionTable , sizeof ( META_FUNCTIONS ) ) ;
gpGamedllFuncs = pGamedllFuncs ;
// JGHG added stuff below
g_body = ( 1 < < HITGROUP_GENERIC ) | ( 1 < < HITGROUP_HEAD ) | ( 1 < < HITGROUP_CHEST ) | ( 1 < < HITGROUP_STOMACH ) | ( 1 < < HITGROUP_LEFTARM ) | ( 1 < < HITGROUP_RIGHTARM ) | ( 1 < < HITGROUP_LEFTLEG ) | ( 1 < < HITGROUP_RIGHTLEG ) ; // init hs_body
// generic is needed or bots go crazy... don't know what its for otherwise. You can still kill people.
// these hitzones never affect CS knife? ie you can always hit with knife no matter what you set here
//hs_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_LEFTARM); // init hs_body
// JGHG added stuff above
/*
# define HITGROUP_GENERIC 0 // none
# define HITGROUP_HEAD 1
# define HITGROUP_CHEST 2
# define HITGROUP_STOMACH 3
# define HITGROUP_LEFTARM 4
# define HITGROUP_RIGHTARM 5
# define HITGROUP_LEFTLEG 6
# define HITGROUP_RIGHTLEG 7
*/
LOG_CONSOLE ( PLID , " !!!!!!!!!!!!!!!!g_body is originally %d " , g_body ) ;
return ( TRUE ) ;
}
C_DLLEXPORT int Meta_Detach ( PLUG_LOADTIME now , PL_UNLOAD_REASON reason ) {
if ( now & & reason ) {
return ( TRUE ) ;
} else {
return ( FALSE ) ;
}
}
void WINAPI GiveFnptrsToDll ( enginefuncs_t * pengfuncsFromEngine , globalvars_t * pGlobals ) {
memcpy ( & g_engfuncs , pengfuncsFromEngine , sizeof ( enginefuncs_t ) ) ;
gpGlobals = pGlobals ;
}
C_DLLEXPORT int AMX_Query ( module_info_s * * info ) {
* info = & module_info ;
return 1 ;
}
C_DLLEXPORT int AMX_Attach ( pfnamx_engine_g * amxeng , pfnmodule_engine_g * meng ) {
g_engAmxFunc = amxeng ;
g_engModuleFunc = meng ;
if ( ! gpMetaGlobals ) REPORT_ERROR ( 1 , " [AMX] fun is not attached to metamod (module \" %s \" ) \n " , LOGTAG ) ;
ADD_AMXNATIVES ( & module_info , fun_Exports ) ;
return ( 1 ) ;
}
C_DLLEXPORT int AMX_Detach ( ) {
return ( 1 ) ;
}