amxmodx/amxmodx/CTask.h

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/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
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#ifndef CTASK_H
#define CTASK_H
#define AVL_LEFT 0
#define AVL_RIGHT 1
#define AVL_PARENT -1
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#include "sh_list.h"
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class CTaskMngr
{
public:
enum
{
Task_Nothing = 0,
Task_Done,
Task_Rel
};
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/*** class CTask ***/
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class CTask
{
friend class CTaskMngr;
//plugin
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CPluginMngr::CPlugin *m_pPlugin;
//task ID
cell m_iId;
//registered forward
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int m_iFunc;
//number of times to repeat
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int m_iRepeat;
//type of task (a|b, c, d)
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int type;
// for normal tasks, stores the interval, for the others, stores the amount of time before start / after end
float m_fBase;
//Number of parameters
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int m_iParamLen;
//Parameter array
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cell *m_pParams;
//Size of parameter array
cell m_ParamSize;
//next execution
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float m_fNextExecTime;
//will we repeat?
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bool m_bLoop;
private:
//Tasks are both a binary tree and a doubly-linked list...
//The path of execution is stored in the linked list.
//The search tree is for fast insertion.
CTask *next;
CTask *prev;
CTask *child[2];
CTask *parent;
//balance factor for AVL trees
char balance;
int dir;
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public:
void set(CPluginMngr::CPlugin *pPlugin, int iFunc, int iFlags, cell iId, float fBase, int iParamsLen, const cell *pParams, int iRepeat, float fCurrentTime);
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void clear();
bool isFree() const;
CPluginMngr::CPlugin *getPlugin() const;
int getTaskId() const;
int executeIfRequired(float fCurrentTime, float fTimeLimit, float fTimeLeft);
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void changeBase(float fNewBase);
void resetNextExecTime(float fCurrentTime);
bool shouldRepeat();
float nextThink();
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CTask();
~CTask();
};
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/*** CTaskMngr priv members ***/
CTask *root;
CTask *first;
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float *m_pTmr_CurrentTime;
float *m_pTmr_TimeLimit;
float *m_pTmr_TimeLeft;
public:
CTaskMngr();
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~CTaskMngr();
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inline float CurrentTime() { return *m_pTmr_CurrentTime; }
inline float TimeLimit() { return *m_pTmr_TimeLimit; }
inline float TimeLeft() { return *m_pTmr_TimeLeft; }
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void registerTimers(float *pCurrentTime, float *pTimeLimit, float *pTimeLeft); // The timers will always point to the right value
void registerTask(CPluginMngr::CPlugin *pPlugin, int iFunc, int iFlags, cell iId, float fBase, int iParamsLen, const cell *pParams, int iRepeat);
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void insertTask(CTask *pTask);
void removeTask(CTask *pTask);
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int removeTasks(int iId, AMX *pAmx); // remove all tasks that match the id and amx
int changeTasks(int iId, AMX *pAmx, float fNewBase); // change all tasks that match the id and amx
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bool taskExists(int iId, AMX *pAmx);
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void startFrame();
void clear();
private:
void insertTask(CTask *pTask, float time, CTask *pRoot);
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};
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#endif //CTASK_H