amxmodx/dlls/cstrike/Makefile

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#(C)2004-2005 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
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HLSDK = ../../hlsdk/SourceCode
MM_ROOT = ../../metamod/metamod
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### EDIT BELOW FOR OTHER PROJECTS ###
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OPT_FLAGS = -O2 -funroll-loops -s -pipe -fomit-frame-pointer
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DEBUG_FLAGS = -g -ggdb3
CPP = gcc
NAME = cstrike
BIN_SUFFIX_32 = amxx_i386.so
BIN_SUFFIX_64 = amxx_amd64.so
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OBJECTS = CstrikePlayer.cpp cstrike.cpp amxxmodule.cpp
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LINK =
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -I$(HLSDK)/common
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ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS = $(DEBUG_FLAGS)
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else
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BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
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endif
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CFLAGS += -DNDEBUG -fPIC -Wno-deprecated -fno-exceptions -DHAVE_STDINT_H -fno-rtti -static-libgcc
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ifeq "$(AMD64)" "true"
BINARY = $(NAME)_$(BIN_SUFFIX_64)
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CFLAGS += -DPAWN_CELL_SIZE=64 -DHAVE_I64 -m64
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else
BINARY = $(NAME)_$(BIN_SUFFIX_32)
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CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32
OPT_FLAGS += -march=i586
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endif
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OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
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$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
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all:
mkdir -p $(BIN_DIR)
$(MAKE) cstrike
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amd64:
$(MAKE) all AMD64=true
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cstrike: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
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debug:
$(MAKE) all DEBUG=true
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default: all
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clean:
rm -rf Release/*.o
rm -rf Release/$(NAME)_$(BIN_SUFFIX_32)
rm -rf Release/$(NAME)_$(BIN_SUFFIX_64)
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rm -rf Debug/*.o
rm -rf Debug/$(NAME)_$(BIN_SUFFIX_32)
rm -rf Debug/$(NAME)_$(BIN_SUFFIX_64)