amxmodx/dlls/geoip/geoip_util.cpp

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// GeoIP Module
//
#include "geoip_util.h"
#include "geoip_natives.h"
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const char GeoIPCountryCode[252][3] =
{
"AP", "EU", "AD", "AE", "AF", "AG", "AI", "AL", "AM", "AN",
"AO", "AQ", "AR", "AS", "AT", "AU", "AW", "AZ", "BA", "BB",
"BD", "BE", "BF", "BG", "BH", "BI", "BJ", "BM", "BN", "BO",
"BR", "BS", "BT", "BV", "BW", "BY", "BZ", "CA", "CC", "CD",
"CF", "CG", "CH", "CI", "CK", "CL", "CM", "CN", "CO", "CR",
"CU", "CV", "CX", "CY", "CZ", "DE", "DJ", "DK", "DM", "DO",
"DZ", "EC", "EE", "EG", "EH", "ER", "ES", "ET", "FI", "FJ",
"FK", "FM", "FO", "FR", "FX", "GA", "GB", "GD", "GE", "GF",
"GH", "GI", "GL", "GM", "GN", "GP", "GQ", "GR", "GS", "GT",
"GU", "GW", "GY", "HK", "HM", "HN", "HR", "HT", "HU", "ID",
"IE", "IL", "IN", "IO", "IQ", "IR", "IS", "IT", "JM", "JO",
"JP", "KE", "KG", "KH", "KI", "KM", "KN", "KP", "KR", "KW",
"KY", "KZ", "LA", "LB", "LC", "LI", "LK", "LR", "LS", "LT",
"LU", "LV", "LY", "MA", "MC", "MD", "MG", "MH", "MK", "ML",
"MM", "MN", "MO", "MP", "MQ", "MR", "MS", "MT", "MU", "MV",
"MW", "MX", "MY", "MZ", "NA", "NC", "NE", "NF", "NG", "NI",
"NL", "NO", "NP", "NR", "NU", "NZ", "OM", "PA", "PE", "PF",
"PG", "PH", "PK", "PL", "PM", "PN", "PR", "PS", "PT", "PW",
"PY", "QA", "RE", "RO", "RU", "RW", "SA", "SB", "SC", "SD",
"SE", "SG", "SH", "SI", "SJ", "SK", "SL", "SM", "SN", "SO",
"SR", "ST", "SV", "SY", "SZ", "TC", "TD", "TF", "TG", "TH",
"TJ", "TK", "TM", "TN", "TO", "TL", "TR", "TT", "TV", "TW",
"TZ", "UA", "UG", "UM", "US", "UY", "UZ", "VA", "VC", "VE",
"VG", "VI", "VN", "VU", "WF", "WS", "YE", "YT", "RS", "ZA",
"ZM", "ME", "ZW", "A1", "A2", "O1", "AX", "GG", "IM", "JE",
"BL", "MF"
};
const char GeoIPCountryCode3[252][4] =
{
"AP", "EU", "AND", "ARE", "AFG", "ATG", "AIA", "ALB", "ARM", "ANT",
"AGO", "AQ", "ARG", "ASM", "AUT", "AUS", "ABW", "AZE", "BIH", "BRB",
"BGD", "BEL", "BFA", "BGR", "BHR", "BDI", "BEN", "BMU", "BRN", "BOL",
"BRA", "BHS", "BTN", "BV", "BWA", "BLR", "BLZ", "CAN", "CC", "COD",
"CAF", "COG", "CHE", "CIV", "COK", "CHL", "CMR", "CHN", "COL", "CRI",
"CUB", "CPV", "CX", "CYP", "CZE", "DEU", "DJI", "DNK", "DMA", "DOM",
"DZA", "ECU", "EST", "EGY", "ESH", "ERI", "ESP", "ETH", "FIN", "FJI",
"FLK", "FSM", "FRO", "FRA", "FX", "GAB", "GBR", "GRD", "GEO", "GUF",
"GHA", "GIB", "GRL", "GMB", "GIN", "GLP", "GNQ", "GRC", "GS", "GTM",
"GUM", "GNB", "GUY", "HKG", "HM", "HND", "HRV", "HTI", "HUN", "IDN",
"IRL", "ISR", "IND", "IO", "IRQ", "IRN", "ISL", "ITA", "JAM", "JOR",
"JPN", "KEN", "KGZ", "KHM", "KIR", "COM", "KNA", "PRK", "KOR", "KWT",
"CYM", "KAZ", "LAO", "LBN", "LCA", "LIE", "LKA", "LBR", "LSO", "LTU",
"LUX", "LVA", "LBY", "MAR", "MCO", "MDA", "MDG", "MHL", "MKD", "MLI",
"MMR", "MNG", "MAC", "MNP", "MTQ", "MRT", "MSR", "MLT", "MUS", "MDV",
"MWI", "MEX", "MYS", "MOZ", "NAM", "NCL", "NER", "NFK", "NGA", "NIC",
"NLD", "NOR", "NPL", "NRU", "NIU", "NZL", "OMN", "PAN", "PER", "PYF",
"PNG", "PHL", "PAK", "POL", "SPM", "PCN", "PRI", "PSE", "PRT", "PLW",
"PRY", "QAT", "REU", "ROU", "RUS", "RWA", "SAU", "SLB", "SYC", "SDN",
"SWE", "SGP", "SHN", "SVN", "SJM", "SVK", "SLE", "SMR", "SEN", "SOM",
"SUR", "STP", "SLV", "SYR", "SWZ", "TCA", "TCD", "TF", "TGO", "THA",
"TJK", "TKL", "TKM", "TUN", "TON", "TLS", "TUR", "TTO", "TUV", "TWN",
"TZA", "UKR", "UGA", "UM", "USA", "URY", "UZB", "VAT", "VCT", "VEN",
"VGB", "VIR", "VNM", "VUT", "WLF", "WSM", "YEM", "YT", "SRB", "ZAF",
"ZMB", "MNE", "ZWE", "A1", "A2", "O1", "ALA", "GGY", "IMN", "JEY",
"BLM", "MAF"
};
char *stripPort(char *ip)
{
char *tmp = strchr(ip, ':');
if (tmp)
{
*tmp = '\0';
}
return ip;
}
const char* stristr(const char* str, const char* substr)
{
register char *needle = (char *)substr;
register char *prevloc = (char *)str;
register char *haystack = (char *)str;
while (*haystack)
{
if (tolower(*haystack) == tolower(*needle))
{
haystack++;
if (!*++needle)
{
return prevloc;
}
}
else
{
haystack = ++prevloc;
needle = (char *)substr;
}
}
return NULL;
}
bool lookupByIp(const char *ip, const char **path, MMDB_entry_data_s *result)
{
int gai_error = 0, mmdb_error = 0;
MMDB_lookup_result_s lookup = MMDB_lookup_string(&HandleDB, ip, &gai_error, &mmdb_error);
if (gai_error != 0 || mmdb_error != MMDB_SUCCESS || !lookup.found_entry)
{
return false;
}
MMDB_entry_data_s entry_data;
MMDB_aget_value(&lookup.entry, &entry_data, path);
if (!entry_data.has_data)
{
size_t i = 0;
// Dirty fall back to default language ("en") in case provided user's language is not localized.
// Searh "names" position.
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while (path[i] && strcmp(path[i++], "names"));
// No localized entry or we use already default language.
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if (!path[i] || !strcmp(path[i], "en"))
{
return false;
}
// Overwrite user's language.
path[i] = "en";
// Try again.
gai_error = mmdb_error = 0;
MMDB_aget_value(&lookup.entry, &entry_data, path);
if (!entry_data.has_data)
{
return false;
}
}
*result = entry_data;
return true;
}
const char *lookupString(const char *ip, const char **path, int *length)
{
static char buffer[256]; // This should be large enough for long name in UTF-8.
MMDB_entry_data_s result;
if (!lookupByIp(ip, path, &result))
{
return NULL;
}
// Let's avoid a crash in case we go over the buffer size.
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size_t maxLength = ke::Min((size_t)result.data_size, sizeof(buffer)-1);
// Strings from database are not null terminated.
memcpy(buffer, result.utf8_string, maxLength);
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buffer[maxLength] = '\0';
if (length)
{
*length = maxLength;
}
return buffer;
}
double lookupDouble(const char *ip, const char **path)
{
MMDB_entry_data_s result;
if (!lookupByIp(ip, path, &result))
{
return 0;
}
return result.double_value;
}
int getContinentId(const char *code)
{
#define CONTINENT_UNKNOWN 0
#define CONTINENT_AFRICA 1
#define CONTINENT_ANTARCTICA 2
#define CONTINENT_ASIA 3
#define CONTINENT_EUROPE 4
#define CONTINENT_NORTH_AMERICA 5
#define CONTINENT_OCEANIA 6
#define CONTINENT_SOUTH_AMERICA 7
int index = CONTINENT_UNKNOWN;
if (code)
{
switch (code[0])
{
case 'A':
{
switch (code[1])
{
case 'F': index = CONTINENT_AFRICA; break;
case 'N': index = CONTINENT_ANTARCTICA; break;
case 'S': index = CONTINENT_ASIA; break;
}
break;
}
case 'E': index = CONTINENT_EUROPE; break;
case 'O': index = CONTINENT_OCEANIA; break;
case 'N': index = CONTINENT_NORTH_AMERICA; break;
case 'S': index = CONTINENT_SOUTH_AMERICA; break;
}
}
return index;
}
const char *getLang(int playerIndex)
{
static cvar_t *amxmodx_language = NULL;
static cvar_t *amxmodx_cl_langs = NULL;
if (!amxmodx_language)
amxmodx_language = CVAR_GET_POINTER("amx_language");
if (!amxmodx_cl_langs)
amxmodx_cl_langs = CVAR_GET_POINTER("amx_client_languages");
if (playerIndex >= 0 && amxmodx_cl_langs && amxmodx_language)
{
const char *value;
const char *lang;
if (playerIndex == 0 || amxmodx_cl_langs->value <= 0 || !MF_IsPlayerIngame(playerIndex))
{
value = amxmodx_language->string;
}
else
{
value = ENTITY_KEYVALUE(MF_GetPlayerEdict(playerIndex), "lang");
}
if (value && *value)
{
for (size_t i = 0; i < LangList.length(); ++i)
{
lang = LangList.at(i).chars();
if (stristr(lang, value) != NULL)
{
return lang;
}
}
}
}
return "en";
}