amxmodx/dlls/ts/tsfun/Makefile

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#(C)2004-2005 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
HLSDK = ../../../../hlsdk
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MM_ROOT = ../../../../metamod/metamod
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### EDIT BELOW FOR OTHER PROJECTS ###
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OPT_FLAGS = -O3 -funroll-loops -s -pipe -fno-strict-aliasing -fomit-frame-pointer
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DEBUG_FLAGS = -g -ggdb3
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CPP = gcc-4.1
NAME = tsfun
BIN_SUFFIX = amxx_i386.so
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OBJECTS = sdk/amxxmodule.cpp
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LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -I$(HLSDK)/common -Isdk
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GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
OPT_FLAGS += -fvisibility=hidden -fvisibility-inlines-hidden
endif
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ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS = $(DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
endif
CFLAGS += -DNDEBUG -Wall -Werror -fno-exceptions -DHAVE_STDINT_H -static-libgcc -fno-rtti -m32
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BINARY = $(NAME)_$(BIN_SUFFIX)
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32
OPT_FLAGS += -march=i586
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OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
mkdir -p $(BIN_DIR)/sdk
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$(MAKE) tsfun
tsfun: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) all DEBUG=true
default: all
clean:
rm -rf Release/sdk/*.o
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rm -rf Release/*.o
rm -rf Release/$(NAME)_$(BIN_SUFFIX)
rm -rf Debug/sdk/*.o
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rm -rf Debug/*.o
rm -rf Debug/$(NAME)_$(BIN_SUFFIX)