amxmodx/dlls/dod2/dodx/Utils.cpp

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/*
* DoDX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodx.h"
/* Weapon names aren't send in WeaponList message in DoD */
weapon_t weaponData[] = {
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{ false,false,"mortar","mortar",0 },
{ true,true,"amerknife","knife",0 }, // aknife->bknife
{ false,true,"gerknife","knife",0 },
{ false,false,"colt","Colt",4 },
{ false,false,"luger","Luger",4 },
{ true,false,"garand","Garand",3 }, // Garand->Garand butt
{ false,false,"scopedkar","scoped K98",3 },
{ false,false,"thompson","Thompson",1 },
{ false,false,"mp44","STG44",6 },
{ false,false,"spring","Springfield",5 },
{ true,false,"kar","K98",3 }, // KAR->KAR bayonet
{ false,false,"bar","BAR",6 },
{ false,false,"mp40","MP40",1 },
{ false,false,"grenade","handgrenade",9 },
{ false,false,"grenade2","stickgrenade",11 },
{ false,false,"stickgrenade_ex","stickgrenade_ex",11 },
{ false,false,"handgrenade_ex","handgrenade_ex",9 },
{ false,false,"mg42","MG42",7 },
{ false,false,"30cal",".30 cal",8 },
{ false,true,"spade","spade",0 },
{ true,false,"m1carbine","M1 Carbine",2 }, // M1 Carbine->Folding Carbine
{ false,false,"mg34","MG34",2 },
{ false,false,"greasegun","Greasegun",1 },
{ true,false,"fg42","FG42",6 }, // FG42 -> scoped FG42
{ true,false,"k43","K43",2 },
{ true,false,"enfield","Enfield",3 }, // Enfield->Scoped Enfield->Enfield bayonet
{ false,false,"sten","Sten",1 },
{ false,false,"bren","Bren",6 },
{ false,false,"webley","Webley",4 },
{ false,false,"bazooka","Bazooka",13 },
{ false,false,"pschreck","Panzerschrek",13 },
{ false,false,"piat","Piat",13 },
{ false,false,"scoped_fg42","scoped FG42",6 },
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{ false,false,"fcarbine","Folding Carbine" },
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{ false,true,"bayonet","K98 bayonet",0 }, // KAR bayonet
{ false,false,"scoped_enfield","scoped Enfield",3 },
{ false,false,"mills_bomb","mills bomb",9 },
{ false,true,"brit_knife","knife",0 },
{ false,true,"garandbutt","Garand butt",0 }, // Garand butt
{ false,true,"enf_bayonet","Enfield bayonet",0 },
{ false,false,"mortar","mortar",0 }, // mortar new id
{ false,true,"k43butt","K43 butt",0 },
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};
/* Function will select correct id */
int get_weaponid(CPlayer* pPlayer){
int weapon = pPlayer->current;
switch(weapon) {
case 1: if ( g_map.detect_allies_country ) weapon = 37; break;
case 5: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 38; break;
case 10: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 34; break;
case 20:
if ( g_map.detect_allies_paras ) weapon = 33;
break;
case 23:
if ( pPlayer->pEdict->v.weaponmodel )
pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel;
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if ( !( pPlayer->wpnModel&(1<<3) ) )
weapon = 32;
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break;
case 24: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 41; break;
case 25:
if ( pPlayer->pEdict->v.weaponmodel )
pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel;
if ( pPlayer->wpnModel&(1<<3) )
weapon = 35;
else if ( pPlayer->pEdict->v.button&IN_ATTACK2 )
weapon = 39;
break;
}
return weapon;
}
traceVault traceData[] = {
{ "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36
{ "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
{ "shell_bazooka", 29, ACT_NADE_PUT, 2.0 },
{ "shell_pschreck", 30, ACT_NADE_PUT, 2.0 },
{ "shell_piat", 31, ACT_NADE_PUT, 2.0 },
{ "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
};
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
return true;
return false;
}
bool isModuleActive(){
if ( !(int)CVAR_GET_FLOAT("dodstats_pause") )
return true;
return false;
}
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
if(!FNullEnt(pentEntity))
return pentEntity;
return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}