2015-06-24 15:46:03 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseDoor"
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{
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"Offsets"
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{
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"m_bHealthValue" // BYTE
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{
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"windows" "292"
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"linux" "312"
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"mac" "312"
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}
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"m_bMoveSnd" // BYTE
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{
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"windows" "293"
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"linux" "313"
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"mac" "313"
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}
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"m_bStopSnd" // BYTE
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{
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"windows" "294"
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"linux" "314"
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"mac" "314"
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}
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"m_ls" // locksound_t
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{
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"windows" "296"
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"linux" "316"
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"mac" "316"
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}
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"m_bLockedSound" // BYTE
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{
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"windows" "332"
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"linux" "352"
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"mac" "352"
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}
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"m_bLockedSentence" // BYTE
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{
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"windows" "333"
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"linux" "353"
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"mac" "353"
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}
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"m_bUnlockedSound" // BYTE
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{
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"windows" "334"
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"linux" "354"
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"mac" "354"
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}
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"m_bUnlockedSentence" // BYTE
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{
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"windows" "335"
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"linux" "355"
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"mac" "355"
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}
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"m_lastBlockedTimestamp" // float
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{
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"windows" "336"
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"linux" "356"
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"mac" "356"
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}
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}
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}
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}
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}
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}
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2015-08-07 15:35:29 +00:00
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseDoor
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*/
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