1615 lines
39 KiB
C++
1615 lines
39 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
//
|
||
|
// teamplay_gamerules.cpp
|
||
|
//
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "weapons.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "skill.h"
|
||
|
#include "game.h"
|
||
|
#include "items.h"
|
||
|
#include "hltv.h"
|
||
|
|
||
|
#define INTERMISSION_TIME 60
|
||
|
|
||
|
class CDMCGameMgrHelper : public IVoiceGameMgrHelper
|
||
|
{
|
||
|
public:
|
||
|
virtual bool CanPlayerHearPlayer(CBasePlayer *pPlayer1, CBasePlayer *pPlayer2)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
static CDMCGameMgrHelper g_GameMgrHelper;
|
||
|
|
||
|
bool g_bHaveMOTD;
|
||
|
|
||
|
extern DLL_GLOBAL CGameRules *g_pGameRules;
|
||
|
extern DLL_GLOBAL BOOL g_fGameOver;
|
||
|
extern int gmsgDeathMsg; // client dll messages
|
||
|
extern int gmsgScoreInfo;
|
||
|
extern int gmsgMOTD;
|
||
|
extern int gmsgServerName;
|
||
|
|
||
|
#define ITEM_RESPAWN_TIME 30
|
||
|
#define WEAPON_RESPAWN_TIME 20
|
||
|
#define AMMO_RESPAWN_TIME 20
|
||
|
|
||
|
char *g_szDeathType;
|
||
|
|
||
|
//*********************************************************
|
||
|
// Rules for the half-life multiplayer game.
|
||
|
//*********************************************************
|
||
|
|
||
|
CHalfLifeMultiplay :: CHalfLifeMultiplay()
|
||
|
{
|
||
|
m_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients);
|
||
|
int length;
|
||
|
|
||
|
char * pFileList = (char*)LOAD_FILE_FOR_ME( "motd.txt", &length );
|
||
|
|
||
|
if ( pFileList )
|
||
|
g_bHaveMOTD = true;
|
||
|
else
|
||
|
g_bHaveMOTD = false;
|
||
|
|
||
|
RefreshSkillData();
|
||
|
m_flIntermissionEndTime = 0;
|
||
|
m_flGameEndTime = 0.0;
|
||
|
|
||
|
// 11/8/98
|
||
|
// Modified by YWB: Server .cfg file is now a cvar, so that
|
||
|
// server ops can run multiple game servers, with different server .cfg files,
|
||
|
// from a single installed directory.
|
||
|
// Mapcyclefile is already a cvar.
|
||
|
|
||
|
// 3/31/99
|
||
|
// Added lservercfg file cvar, since listen and dedicated servers should not
|
||
|
// share a single config file. (sjb)
|
||
|
if ( IS_DEDICATED_SERVER() )
|
||
|
{
|
||
|
// dedicated server
|
||
|
char *servercfgfile = (char *)CVAR_GET_STRING( "servercfgfile" );
|
||
|
|
||
|
if ( servercfgfile && servercfgfile[0] )
|
||
|
{
|
||
|
char szCommand[256];
|
||
|
|
||
|
ALERT( at_console, "Executing dedicated server config file\n" );
|
||
|
sprintf( szCommand, "exec %s\n", servercfgfile );
|
||
|
SERVER_COMMAND( szCommand );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// listen server
|
||
|
char *lservercfgfile = (char *)CVAR_GET_STRING( "lservercfgfile" );
|
||
|
|
||
|
if ( lservercfgfile && lservercfgfile[0] )
|
||
|
{
|
||
|
char szCommand[256];
|
||
|
|
||
|
ALERT( at_console, "Executing listen server config file\n" );
|
||
|
sprintf( szCommand, "exec %s\n", lservercfgfile );
|
||
|
SERVER_COMMAND( szCommand );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay::RefreshSkillData( void )
|
||
|
{
|
||
|
// load all default values
|
||
|
CGameRules::RefreshSkillData();
|
||
|
|
||
|
// override some values for multiplay.
|
||
|
|
||
|
// suitcharger
|
||
|
gSkillData.suitchargerCapacity = 30;
|
||
|
|
||
|
// Crowbar whack
|
||
|
gSkillData.plrDmgCrowbar = 25;
|
||
|
|
||
|
// Glock Round
|
||
|
gSkillData.plrDmg9MM = 12;
|
||
|
|
||
|
// 357 Round
|
||
|
gSkillData.plrDmg357 = 40;
|
||
|
|
||
|
// MP5 Round
|
||
|
gSkillData.plrDmgMP5 = 12;
|
||
|
|
||
|
// M203 grenade
|
||
|
gSkillData.plrDmgM203Grenade = 100;
|
||
|
|
||
|
// Shotgun buckshot
|
||
|
gSkillData.plrDmgBuckshot = 20;// fewer pellets in deathmatch
|
||
|
|
||
|
// Crossbow
|
||
|
gSkillData.plrDmgCrossbowClient = 20;
|
||
|
|
||
|
// RPG
|
||
|
gSkillData.plrDmgRPG = 120;
|
||
|
|
||
|
// Egon
|
||
|
gSkillData.plrDmgEgonWide = 20;
|
||
|
gSkillData.plrDmgEgonNarrow = 10;
|
||
|
|
||
|
// Hand Grendade
|
||
|
gSkillData.plrDmgHandGrenade = 100;
|
||
|
|
||
|
// Satchel Charge
|
||
|
gSkillData.plrDmgSatchel = 120;
|
||
|
|
||
|
// Tripmine
|
||
|
gSkillData.plrDmgTripmine = 150;
|
||
|
|
||
|
// hornet
|
||
|
gSkillData.plrDmgHornet = 10;
|
||
|
}
|
||
|
|
||
|
// longest the intermission can last, in seconds
|
||
|
#define MAX_INTERMISSION_TIME 120
|
||
|
|
||
|
BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
|
||
|
{
|
||
|
if(m_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
|
||
|
return TRUE;
|
||
|
|
||
|
return CGameRules::ClientCommand(pPlayer, pcmd);
|
||
|
}
|
||
|
|
||
|
extern cvar_t mp_chattime;
|
||
|
|
||
|
extern cvar_t timeleft, fragsleft;
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay :: Think ( void )
|
||
|
{
|
||
|
m_VoiceGameMgr.Update(gpGlobals->frametime);
|
||
|
|
||
|
///// Check game rules /////
|
||
|
static int last_frags;
|
||
|
static int last_time;
|
||
|
|
||
|
int frags_remaining = 0;
|
||
|
int time_remaining = 0;
|
||
|
|
||
|
if ( g_fGameOver ) // someone else quit the game already
|
||
|
{
|
||
|
// bounds check
|
||
|
int time = (int)CVAR_GET_FLOAT( "mp_chattime" );
|
||
|
if ( time < 1 )
|
||
|
CVAR_SET_STRING( "mp_chattime", "1" );
|
||
|
else if ( time > INTERMISSION_TIME )
|
||
|
CVAR_SET_STRING( "mp_chattime", UTIL_dtos1( INTERMISSION_TIME ) );
|
||
|
|
||
|
m_flIntermissionEndTime = m_flIntermissionStartTime + mp_chattime.value;
|
||
|
|
||
|
// check to see if we should change levels now
|
||
|
if ( m_flIntermissionEndTime < gpGlobals->time )
|
||
|
{
|
||
|
if ( m_iEndIntermissionButtonHit // check that someone has pressed a key, or the max intermission time is over
|
||
|
|| ( ( m_flIntermissionStartTime + INTERMISSION_TIME ) < gpGlobals->time) )
|
||
|
ChangeLevel(); // intermission is over
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( m_flGameEndTime != 0.0 && m_flGameEndTime <= gpGlobals->time )
|
||
|
{
|
||
|
GoToIntermission();
|
||
|
m_flGameEndTime = 0.0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float flTimeLimit = timelimit.value * 60;
|
||
|
float flFragLimit = fraglimit.value;
|
||
|
|
||
|
time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0);
|
||
|
|
||
|
if ( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit && m_flGameEndTime == 0.0 )
|
||
|
{
|
||
|
GoToIntermission();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( flFragLimit && m_flGameEndTime == 0.0 )
|
||
|
{
|
||
|
int bestfrags = 9999;
|
||
|
int remain;
|
||
|
|
||
|
// check if any player is over the frag limit
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if ( pPlayer && pPlayer->pev->frags >= flFragLimit )
|
||
|
{
|
||
|
m_flGameEndTime = gpGlobals->time + 1.5;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
remain = static_cast<int>(flFragLimit - pPlayer->pev->frags);
|
||
|
if ( remain < bestfrags )
|
||
|
{
|
||
|
bestfrags = remain;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
frags_remaining = bestfrags;
|
||
|
}
|
||
|
|
||
|
// Updates when frags change
|
||
|
if ( frags_remaining != last_frags )
|
||
|
{
|
||
|
g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
|
||
|
}
|
||
|
|
||
|
// Updates once per second
|
||
|
if ( timeleft.value != last_time )
|
||
|
{
|
||
|
g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
|
||
|
}
|
||
|
|
||
|
last_frags = frags_remaining;
|
||
|
last_time = time_remaining;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::IsMultiplayer( void )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::IsDeathmatch( void )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::IsCoOp( void )
|
||
|
{
|
||
|
return static_cast<BOOL>(gpGlobals->coop);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon )
|
||
|
{
|
||
|
if ( !pWeapon->CanDeploy() )
|
||
|
{
|
||
|
// that weapon can't deploy anyway.
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if ( !pPlayer->m_pActiveItem )
|
||
|
{
|
||
|
// player doesn't have an active item!
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
if ( !pPlayer->m_pActiveItem->CanHolster() )
|
||
|
{
|
||
|
// can't put away the active item.
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if ( pWeapon->iWeight() > pPlayer->m_pActiveItem->iWeight() )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
BOOL CHalfLifeMultiplay :: GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon )
|
||
|
{
|
||
|
|
||
|
CBasePlayerItem *pCheck;
|
||
|
CBasePlayerItem *pBest;// this will be used in the event that we don't find a weapon in the same category.
|
||
|
int iBestWeight;
|
||
|
int i;
|
||
|
|
||
|
iBestWeight = -1;// no weapon lower than -1 can be autoswitched to
|
||
|
pBest = NULL;
|
||
|
|
||
|
if ( !pCurrentWeapon->CanHolster() )
|
||
|
{
|
||
|
// can't put this gun away right now, so can't switch.
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
for ( i = 0 ; i < MAX_ITEM_TYPES ; i++ )
|
||
|
{
|
||
|
pCheck = pPlayer->m_rgpPlayerItems[ i ];
|
||
|
|
||
|
while ( pCheck )
|
||
|
{
|
||
|
if ( pCheck->iWeight() > -1 && pCheck->iWeight() == pCurrentWeapon->iWeight() && pCheck != pCurrentWeapon )
|
||
|
{
|
||
|
// this weapon is from the same category.
|
||
|
if ( pCheck->CanDeploy() )
|
||
|
{
|
||
|
if ( pPlayer->SwitchWeapon( pCheck ) )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( pCheck->iWeight() > iBestWeight && pCheck != pCurrentWeapon )// don't reselect the weapon we're trying to get rid of
|
||
|
{
|
||
|
//ALERT ( at_console, "Considering %s\n", STRING( pCheck->pev->classname ) );
|
||
|
// we keep updating the 'best' weapon just in case we can't find a weapon of the same weight
|
||
|
// that the player was using. This will end up leaving the player with his heaviest-weighted
|
||
|
// weapon.
|
||
|
if ( pCheck->CanDeploy() )
|
||
|
{
|
||
|
// if this weapon is useable, flag it as the best
|
||
|
iBestWeight = pCheck->iWeight();
|
||
|
pBest = pCheck;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pCheck = pCheck->m_pNext;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if we make it here, we've checked all the weapons and found no useable
|
||
|
// weapon in the same catagory as the current weapon.
|
||
|
|
||
|
// if pBest is null, we didn't find ANYTHING. Shouldn't be possible- should always
|
||
|
// at least get the crowbar, but ya never know.
|
||
|
if ( !pBest )
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
pPlayer->SwitchWeapon( pBest );
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay :: ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
|
||
|
{
|
||
|
m_VoiceGameMgr.ClientConnected(pEntity);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
extern int gmsgSayText;
|
||
|
extern int gmsgGameMode;
|
||
|
|
||
|
void CHalfLifeMultiplay :: UpdateGameMode( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( 0 ); // game mode none
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
|
||
|
void CHalfLifeMultiplay :: InitHUD( CBasePlayer *pl )
|
||
|
{
|
||
|
// notify other clients of player joining the game
|
||
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs( "%s has joined the game\n",
|
||
|
( pl->pev->netname && STRING(pl->pev->netname)[0] != 0 ) ? STRING(pl->pev->netname) : "unconnected" ) );
|
||
|
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" entered the game\n",
|
||
|
STRING( pl->pev->netname ),
|
||
|
GETPLAYERUSERID( pl->edict() ),
|
||
|
GETPLAYERAUTHID( pl->edict() ),
|
||
|
GETPLAYERUSERID( pl->edict() ) );
|
||
|
|
||
|
UpdateGameMode( pl );
|
||
|
|
||
|
// sending just one score makes the hud scoreboard active; otherwise
|
||
|
// it is just disabled for single play
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgScoreInfo, NULL, pl->edict() );
|
||
|
WRITE_BYTE( ENTINDEX(pl->edict()) );
|
||
|
WRITE_SHORT( 0 );
|
||
|
WRITE_SHORT( 0 );
|
||
|
WRITE_SHORT( 0 );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
SendMOTDToClient( pl->edict() );
|
||
|
|
||
|
// loop through all active players and send their score info to the new client
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
// FIXME: Probably don't need to cast this just to read m_iDeaths
|
||
|
CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if ( plr )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgScoreInfo, NULL, pl->edict() );
|
||
|
WRITE_BYTE( i ); // client number
|
||
|
WRITE_SHORT( static_cast<int>(plr->pev->frags) );
|
||
|
WRITE_SHORT( plr->m_iDeaths );
|
||
|
WRITE_SHORT( plr->pev->team );
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_fGameOver )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, SVC_INTERMISSION, NULL, pl->edict() );
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay :: ClientDisconnected( edict_t *pClient )
|
||
|
{
|
||
|
if ( pClient )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance( pClient );
|
||
|
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
FireTargets( "game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0 );
|
||
|
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" disconnected\n",
|
||
|
STRING( pPlayer->pev->netname ),
|
||
|
GETPLAYERUSERID( pPlayer->edict() ),
|
||
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
||
|
GETPLAYERUSERID( pPlayer->edict() ) );
|
||
|
|
||
|
pPlayer->RemoveAllItems( TRUE );// destroy all of the players weapons and items
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay :: FlPlayerFallDamage( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
int iFallDamage = (int)CVAR_GET_FLOAT("mp_falldamage");
|
||
|
|
||
|
switch ( iFallDamage )
|
||
|
{
|
||
|
case 1://progressive
|
||
|
pPlayer->m_flFallVelocity -= PLAYER_MAX_SAFE_FALL_SPEED;
|
||
|
return pPlayer->m_flFallVelocity * DAMAGE_FOR_FALL_SPEED;
|
||
|
break;
|
||
|
default:
|
||
|
case 0:// fixed
|
||
|
return 5;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay :: PlayerThink( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( g_fGameOver )
|
||
|
{
|
||
|
// check for button presses
|
||
|
if ( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
|
||
|
m_iEndIntermissionButtonHit = TRUE;
|
||
|
|
||
|
// clear attack/use commands from player
|
||
|
pPlayer->m_afButtonPressed = 0;
|
||
|
pPlayer->pev->button = 0;
|
||
|
pPlayer->m_afButtonReleased = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay :: PlayerSpawn( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
BOOL addDefault;
|
||
|
CBaseEntity *pWeaponEntity = NULL;
|
||
|
|
||
|
pPlayer->pev->weapons |= (1<<IT_AXE);
|
||
|
|
||
|
addDefault = TRUE;
|
||
|
|
||
|
while (( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" )))
|
||
|
{
|
||
|
pWeaponEntity->Touch( pPlayer );
|
||
|
addDefault = FALSE;
|
||
|
}
|
||
|
|
||
|
if ( addDefault )
|
||
|
{
|
||
|
// Start with init ammoload
|
||
|
pPlayer->m_iAmmoShells = 25;
|
||
|
|
||
|
// Start with shotgun and axe
|
||
|
pPlayer->GiveNamedItem( "weapon_quakegun" );
|
||
|
pPlayer->m_iQuakeItems |= (IT_SHOTGUN | IT_AXE);
|
||
|
pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon();
|
||
|
pPlayer->W_SetCurrentAmmo();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay :: FPlayerCanRespawn( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay :: FlPlayerSpawnTime( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
return gpGlobals->time;//now!
|
||
|
}
|
||
|
|
||
|
BOOL CHalfLifeMultiplay :: AllowAutoTargetCrosshair( void )
|
||
|
{
|
||
|
return ( CVAR_GET_FLOAT( "mp_autocrosshair" ) != 0 );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IPointsForKill - how many points awarded to anyone
|
||
|
// that kills this player?
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay :: IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled )
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
void CHalfLifeMultiplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
|
||
|
{
|
||
|
pPlayer->m_iFOV = atoi( g_engfuncs.pfnInfoKeyValue( infobuffer, "cl_fov" ) );
|
||
|
pPlayer->m_iAutoWepSwitch = atoi( g_engfuncs.pfnInfoKeyValue( infobuffer, "cl_autowepswitch" ) );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// PlayerKilled - someone/something killed this player
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay :: PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
|
||
|
{
|
||
|
DeathNotice( pVictim, pKiller, pInflictor );
|
||
|
|
||
|
pVictim->m_iDeaths += 1;
|
||
|
|
||
|
|
||
|
FireTargets( "game_playerdie", pVictim, pVictim, USE_TOGGLE, 0 );
|
||
|
CBasePlayer *peKiller = NULL;
|
||
|
CBaseEntity *ktmp = CBaseEntity::Instance( pKiller );
|
||
|
if ( ktmp && (ktmp->Classify() == CLASS_PLAYER) )
|
||
|
peKiller = (CBasePlayer*)ktmp;
|
||
|
|
||
|
if ( pVictim->pev == pKiller )
|
||
|
{ // killed self
|
||
|
pKiller->frags -= 1;
|
||
|
}
|
||
|
else if ( ktmp && ktmp->IsPlayer() )
|
||
|
{
|
||
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
|
||
|
pKiller->frags += IPointsForKill( peKiller, pVictim );
|
||
|
|
||
|
FireTargets( "game_playerkill", ktmp, ktmp, USE_TOGGLE, 0 );
|
||
|
}
|
||
|
else
|
||
|
{ // killed by the world
|
||
|
pVictim->pev->frags -= 1;
|
||
|
}
|
||
|
|
||
|
// update the scores
|
||
|
// killed scores
|
||
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
|
||
|
WRITE_BYTE( ENTINDEX(pVictim->edict()) );
|
||
|
WRITE_SHORT( static_cast<int>(pVictim->pev->frags) );
|
||
|
WRITE_SHORT( pVictim->m_iDeaths );
|
||
|
WRITE_SHORT( pVictim->pev->team );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// killers score, if it's a player
|
||
|
CBaseEntity *ep = CBaseEntity::Instance( pKiller );
|
||
|
if ( ep && ep->Classify() == CLASS_PLAYER )
|
||
|
{
|
||
|
CBasePlayer *PK = (CBasePlayer*)ep;
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
|
||
|
WRITE_BYTE( ENTINDEX(PK->edict()) );
|
||
|
WRITE_SHORT( static_cast<int>(PK->pev->frags) );
|
||
|
WRITE_SHORT( PK->m_iDeaths );
|
||
|
WRITE_SHORT( PK->pev->team );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// let the killer paint another decal as soon as he'd like.
|
||
|
PK->m_flNextDecalTime = gpGlobals->time;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Deathnotice.
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor )
|
||
|
{
|
||
|
// Work out what killed the player, and send a message to all clients about it
|
||
|
CBaseEntity::Instance( pKiller );
|
||
|
|
||
|
const char *killer_weapon_name = "world"; // by default, the player is killed by the world
|
||
|
int killer_index = 0;
|
||
|
|
||
|
// Hack to fix name change
|
||
|
char *tau = "tau_cannon";
|
||
|
char *gluon = "gluon gun";
|
||
|
|
||
|
// QUAKECLASSIC
|
||
|
// Might have overridden
|
||
|
if (g_szDeathType)
|
||
|
{
|
||
|
killer_weapon_name = g_szDeathType;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( pKiller->flags & FL_CLIENT )
|
||
|
{
|
||
|
killer_index = ENTINDEX(ENT(pKiller));
|
||
|
|
||
|
if ( pevInflictor )
|
||
|
{
|
||
|
if ( pevInflictor == pKiller )
|
||
|
{
|
||
|
// If the inflictor is the killer, then it must be their current weapon doing the damage
|
||
|
CBasePlayer *pPlayer = (CBasePlayer*)CBaseEntity::Instance( pKiller );
|
||
|
|
||
|
switch( pPlayer->m_iQuakeWeapon )
|
||
|
{
|
||
|
case IT_AXE: killer_weapon_name = "weapon_axe"; break;
|
||
|
case IT_SHOTGUN: killer_weapon_name = "weapon_shotgun"; break;
|
||
|
case IT_SUPER_SHOTGUN: killer_weapon_name = "weapon_doubleshotgun"; break;
|
||
|
case IT_NAILGUN: killer_weapon_name = "weapon_nailgun"; break;
|
||
|
case IT_SUPER_NAILGUN: killer_weapon_name = "weapon_supernail"; break;
|
||
|
case IT_GRENADE_LAUNCHER: killer_weapon_name = "weapon_grenadel"; break;
|
||
|
case IT_ROCKET_LAUNCHER: killer_weapon_name = "weapon_rocketl"; break;
|
||
|
case IT_LIGHTNING: killer_weapon_name = "weapon_lightning"; break;
|
||
|
|
||
|
default:
|
||
|
killer_weapon_name = "Empty";
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
killer_weapon_name = STRING( pevInflictor->classname ); // it's just that easy
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
killer_weapon_name = STRING( pevInflictor->classname );
|
||
|
}
|
||
|
|
||
|
// strip the monster_* or weapon_* from the inflictor's classname
|
||
|
if ( strncmp( killer_weapon_name, "weapon_", 7 ) == 0 )
|
||
|
killer_weapon_name += 7;
|
||
|
else if ( strncmp( killer_weapon_name, "monster_", 8 ) == 0 )
|
||
|
killer_weapon_name += 8;
|
||
|
else if ( strncmp( killer_weapon_name, "func_", 5 ) == 0 )
|
||
|
killer_weapon_name += 5;
|
||
|
}
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg );
|
||
|
WRITE_BYTE( killer_index ); // the killer
|
||
|
WRITE_BYTE( ENTINDEX(pVictim->edict()) ); // the victim
|
||
|
WRITE_STRING( killer_weapon_name ); // what they were killed by (should this be a string?)
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// replace the code names with the 'real' names
|
||
|
if ( !strcmp( killer_weapon_name, "egon" ) )
|
||
|
killer_weapon_name = gluon;
|
||
|
else if ( !strcmp( killer_weapon_name, "gauss" ) )
|
||
|
killer_weapon_name = tau;
|
||
|
|
||
|
if ( pVictim->pev == pKiller )
|
||
|
{
|
||
|
// killed self
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" committed suicide with \"%s\"\n",
|
||
|
STRING( pVictim->pev->netname ),
|
||
|
GETPLAYERUSERID( pVictim->edict() ),
|
||
|
GETPLAYERAUTHID( pVictim->edict() ),
|
||
|
GETPLAYERUSERID( pVictim->edict() ),
|
||
|
killer_weapon_name );
|
||
|
}
|
||
|
else if ( pKiller->flags & FL_CLIENT )
|
||
|
{
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" killed \"%s<%i><%s><%i>\" with \"%s\"\n",
|
||
|
STRING( pKiller->netname ),
|
||
|
GETPLAYERUSERID( ENT(pKiller) ),
|
||
|
GETPLAYERAUTHID( ENT(pKiller) ),
|
||
|
GETPLAYERUSERID( ENT(pKiller) ),
|
||
|
STRING( pVictim->pev->netname ),
|
||
|
GETPLAYERUSERID( pVictim->edict() ),
|
||
|
GETPLAYERAUTHID( pVictim->edict() ),
|
||
|
GETPLAYERUSERID( pVictim->edict() ),
|
||
|
killer_weapon_name );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// killed by the world
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" committed suicide with \"%s\" (world)\n",
|
||
|
STRING( pVictim->pev->netname ),
|
||
|
GETPLAYERUSERID( pVictim->edict() ),
|
||
|
GETPLAYERAUTHID( pVictim->edict() ),
|
||
|
GETPLAYERUSERID( pVictim->edict() ),
|
||
|
killer_weapon_name );
|
||
|
}
|
||
|
|
||
|
g_szDeathType = NULL;
|
||
|
|
||
|
// HLTV event msg
|
||
|
MESSAGE_BEGIN( MSG_SPEC, SVC_DIRECTOR );
|
||
|
WRITE_BYTE ( 9 ); // command length in bytes
|
||
|
WRITE_BYTE ( DRC_CMD_EVENT ); // player killed
|
||
|
WRITE_SHORT( ENTINDEX(pVictim->edict()) ); // index number of primary entity
|
||
|
if (pevInflictor)
|
||
|
WRITE_SHORT( ENTINDEX(ENT(pevInflictor)) ); // index number of secondary entity
|
||
|
else
|
||
|
WRITE_SHORT( ENTINDEX(ENT(pKiller)) ); // index number of secondary entity
|
||
|
WRITE_LONG( 7 | DRC_FLAG_DRAMATIC); // eventflags (priority and flags)
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// Print a standard message
|
||
|
// TODO: make this go direct to console
|
||
|
return; // just remove for now
|
||
|
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// PlayerGotWeapon - player has grabbed a weapon that was
|
||
|
// sitting in the world
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay :: PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// FlWeaponRespawnTime - what is the time in the future
|
||
|
// at which this weapon may spawn?
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay :: FlWeaponRespawnTime( CBasePlayerItem *pWeapon )
|
||
|
{
|
||
|
if ( CVAR_GET_FLOAT("mp_weaponstay") > 0 )
|
||
|
{
|
||
|
// make sure it's only certain weapons
|
||
|
if ( !(pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD) )
|
||
|
{
|
||
|
return gpGlobals->time + 0; // weapon respawns almost instantly
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return gpGlobals->time + WEAPON_RESPAWN_TIME;
|
||
|
}
|
||
|
|
||
|
// when we are within this close to running out of entities, items
|
||
|
// marked with the ITEM_FLAG_LIMITINWORLD will delay their respawn
|
||
|
#define ENTITY_INTOLERANCE 100
|
||
|
|
||
|
//=========================================================
|
||
|
// FlWeaponRespawnTime - Returns 0 if the weapon can respawn
|
||
|
// now, otherwise it returns the time at which it can try
|
||
|
// to spawn again.
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay :: FlWeaponTryRespawn( CBasePlayerItem *pWeapon )
|
||
|
{
|
||
|
if ( pWeapon && pWeapon->m_iId && (pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD) )
|
||
|
{
|
||
|
if ( NUMBER_OF_ENTITIES() < (gpGlobals->maxEntities - ENTITY_INTOLERANCE) )
|
||
|
return 0;
|
||
|
|
||
|
// we're past the entity tolerance level, so delay the respawn
|
||
|
return FlWeaponRespawnTime( pWeapon );
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// VecWeaponRespawnSpot - where should this weapon spawn?
|
||
|
// Some game variations may choose to randomize spawn locations
|
||
|
//=========================================================
|
||
|
Vector CHalfLifeMultiplay :: VecWeaponRespawnSpot( CBasePlayerItem *pWeapon )
|
||
|
{
|
||
|
return pWeapon->pev->origin;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// WeaponShouldRespawn - any conditions inhibiting the
|
||
|
// respawning of this weapon?
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay :: WeaponShouldRespawn( CBasePlayerItem *pWeapon )
|
||
|
{
|
||
|
if ( pWeapon->pev->spawnflags & SF_NORESPAWN )
|
||
|
{
|
||
|
return GR_WEAPON_RESPAWN_NO;
|
||
|
}
|
||
|
|
||
|
return GR_WEAPON_RESPAWN_YES;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// CanHaveWeapon - returns FALSE if the player is not allowed
|
||
|
// to pick up this weapon
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pItem )
|
||
|
{
|
||
|
if ( CVAR_GET_FLOAT("mp_weaponstay") > 0 )
|
||
|
{
|
||
|
if ( pItem->iFlags() & ITEM_FLAG_LIMITINWORLD )
|
||
|
return CGameRules::CanHavePlayerItem( pPlayer, pItem );
|
||
|
|
||
|
// check if the player already has this weapon
|
||
|
for ( int i = 0 ; i < MAX_ITEM_TYPES ; i++ )
|
||
|
{
|
||
|
CBasePlayerItem *it = pPlayer->m_rgpPlayerItems[i];
|
||
|
|
||
|
while ( it != NULL )
|
||
|
{
|
||
|
if ( it->m_iId == pItem->m_iId )
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
it = it->m_pNext;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return CGameRules::CanHavePlayerItem( pPlayer, pItem );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::CanHaveItem( CBasePlayer *pPlayer, CItem *pItem )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay::PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay::ItemShouldRespawn( CItem *pItem )
|
||
|
{
|
||
|
if ( pItem->pev->spawnflags & SF_NORESPAWN )
|
||
|
{
|
||
|
return GR_ITEM_RESPAWN_NO;
|
||
|
}
|
||
|
|
||
|
return GR_ITEM_RESPAWN_YES;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// At what time in the future may this Item respawn?
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay::FlItemRespawnTime( CItem *pItem )
|
||
|
{
|
||
|
return gpGlobals->time + ITEM_RESPAWN_TIME;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Where should this item respawn?
|
||
|
// Some game variations may choose to randomize spawn locations
|
||
|
//=========================================================
|
||
|
Vector CHalfLifeMultiplay::VecItemRespawnSpot( CItem *pItem )
|
||
|
{
|
||
|
return pItem->pev->origin;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeMultiplay::PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay::IsAllowedToSpawn( CBaseEntity *pEntity )
|
||
|
{
|
||
|
// if ( pEntity->pev->flags & FL_MONSTER )
|
||
|
// return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay::AmmoShouldRespawn( CBasePlayerAmmo *pAmmo )
|
||
|
{
|
||
|
if ( pAmmo->pev->spawnflags & SF_NORESPAWN )
|
||
|
{
|
||
|
return GR_AMMO_RESPAWN_NO;
|
||
|
}
|
||
|
|
||
|
return GR_AMMO_RESPAWN_YES;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay::FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo )
|
||
|
{
|
||
|
return gpGlobals->time + AMMO_RESPAWN_TIME;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
Vector CHalfLifeMultiplay::VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo )
|
||
|
{
|
||
|
return pAmmo->pev->origin;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
float CHalfLifeMultiplay::FlHealthChargerRechargeTime( void )
|
||
|
{
|
||
|
return 60;
|
||
|
}
|
||
|
|
||
|
|
||
|
float CHalfLifeMultiplay::FlHEVChargerRechargeTime( void )
|
||
|
{
|
||
|
return 30;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay::DeadPlayerWeapons( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
return GR_PLR_DROP_GUN_ACTIVE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay::DeadPlayerAmmo( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
return GR_PLR_DROP_AMMO_ACTIVE;
|
||
|
}
|
||
|
|
||
|
edict_t *CHalfLifeMultiplay::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
edict_t *pentSpawnSpot = CGameRules::GetPlayerSpawnSpot( pPlayer );
|
||
|
if ( IsMultiplayer() && pentSpawnSpot->v.target )
|
||
|
{
|
||
|
FireTargets( STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0 );
|
||
|
}
|
||
|
|
||
|
return pentSpawnSpot;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeMultiplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget )
|
||
|
{
|
||
|
// half life deathmatch has only enemies
|
||
|
return GR_NOTTEAMMATE;
|
||
|
}
|
||
|
|
||
|
BOOL CHalfLifeMultiplay :: PlayFootstepSounds( CBasePlayer *pl, float fvol )
|
||
|
{
|
||
|
return FALSE;
|
||
|
|
||
|
if ( g_footsteps && g_footsteps->value == 0 )
|
||
|
return FALSE;
|
||
|
|
||
|
if ( pl->IsOnLadder() || pl->pev->velocity.Length2D() > 220 )
|
||
|
return TRUE; // only make step sounds in multiplayer if the player is moving fast enough
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
BOOL CHalfLifeMultiplay :: FAllowFlashlight( void )
|
||
|
{
|
||
|
return CVAR_GET_FLOAT( "mp_flashlight" ) != 0;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeMultiplay :: FAllowMonsters( void )
|
||
|
{
|
||
|
return ( CVAR_GET_FLOAT( "mp_allowmonsters" ) != 0 );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//======== CHalfLifeMultiplay private functions ===========
|
||
|
|
||
|
void CHalfLifeMultiplay :: GoToIntermission( void )
|
||
|
{
|
||
|
if ( g_fGameOver )
|
||
|
return; // intermission has already been triggered, so ignore.
|
||
|
|
||
|
MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION);
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// bounds check
|
||
|
int time = (int)CVAR_GET_FLOAT( "mp_chattime" );
|
||
|
if ( time < 1 )
|
||
|
CVAR_SET_STRING( "mp_chattime", "1" );
|
||
|
else if ( time > INTERMISSION_TIME )
|
||
|
CVAR_SET_STRING( "mp_chattime", UTIL_dtos1( INTERMISSION_TIME ) );
|
||
|
|
||
|
m_flIntermissionEndTime = gpGlobals->time + ( (int)mp_chattime.value );
|
||
|
m_flIntermissionStartTime = gpGlobals->time;
|
||
|
|
||
|
g_fGameOver = TRUE;
|
||
|
m_iEndIntermissionButtonHit = FALSE;
|
||
|
}
|
||
|
|
||
|
#define MAX_RULE_BUFFER 1024
|
||
|
|
||
|
typedef struct mapcycle_item_s
|
||
|
{
|
||
|
struct mapcycle_item_s *next;
|
||
|
|
||
|
char mapname[ 32 ];
|
||
|
int minplayers, maxplayers;
|
||
|
char rulebuffer[ MAX_RULE_BUFFER ];
|
||
|
} mapcycle_item_t;
|
||
|
|
||
|
typedef struct mapcycle_s
|
||
|
{
|
||
|
struct mapcycle_item_s *items;
|
||
|
struct mapcycle_item_s *next_item;
|
||
|
} mapcycle_t;
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
DestroyMapCycle
|
||
|
|
||
|
Clean up memory used by mapcycle when switching it
|
||
|
==============
|
||
|
*/
|
||
|
void DestroyMapCycle( mapcycle_t *cycle )
|
||
|
{
|
||
|
mapcycle_item_t *p, *n, *start;
|
||
|
p = cycle->items;
|
||
|
if ( p )
|
||
|
{
|
||
|
start = p;
|
||
|
p = p->next;
|
||
|
while ( p != start )
|
||
|
{
|
||
|
n = p->next;
|
||
|
delete p;
|
||
|
p = n;
|
||
|
}
|
||
|
|
||
|
delete cycle->items;
|
||
|
}
|
||
|
cycle->items = NULL;
|
||
|
cycle->next_item = NULL;
|
||
|
}
|
||
|
|
||
|
static char com_token[ 1500 ];
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
COM_Parse
|
||
|
|
||
|
Parse a token out of a string
|
||
|
==============
|
||
|
*/
|
||
|
char *COM_Parse (char *data)
|
||
|
{
|
||
|
int c;
|
||
|
int len;
|
||
|
|
||
|
len = 0;
|
||
|
com_token[0] = 0;
|
||
|
|
||
|
if (!data)
|
||
|
return NULL;
|
||
|
|
||
|
// skip whitespace
|
||
|
skipwhite:
|
||
|
while ( (c = *data) <= ' ')
|
||
|
{
|
||
|
if (c == 0)
|
||
|
return NULL; // end of file;
|
||
|
data++;
|
||
|
}
|
||
|
|
||
|
// skip // comments
|
||
|
if (c=='/' && data[1] == '/')
|
||
|
{
|
||
|
while (*data && *data != '\n')
|
||
|
data++;
|
||
|
goto skipwhite;
|
||
|
}
|
||
|
|
||
|
|
||
|
// handle quoted strings specially
|
||
|
if (c == '\"')
|
||
|
{
|
||
|
data++;
|
||
|
while (1)
|
||
|
{
|
||
|
c = *data++;
|
||
|
if (c=='\"' || !c)
|
||
|
{
|
||
|
com_token[len] = 0;
|
||
|
return data;
|
||
|
}
|
||
|
com_token[len] = c;
|
||
|
len++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// parse single characters
|
||
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' )
|
||
|
{
|
||
|
com_token[len] = c;
|
||
|
len++;
|
||
|
com_token[len] = 0;
|
||
|
return data+1;
|
||
|
}
|
||
|
|
||
|
// parse a regular word
|
||
|
do
|
||
|
{
|
||
|
com_token[len] = c;
|
||
|
data++;
|
||
|
len++;
|
||
|
c = *data;
|
||
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' )
|
||
|
break;
|
||
|
} while (c>32);
|
||
|
|
||
|
com_token[len] = 0;
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
COM_TokenWaiting
|
||
|
|
||
|
Returns 1 if additional data is waiting to be processed on this line
|
||
|
==============
|
||
|
*/
|
||
|
int COM_TokenWaiting( char *buffer )
|
||
|
{
|
||
|
char *p;
|
||
|
|
||
|
p = buffer;
|
||
|
while ( *p && *p!='\n')
|
||
|
{
|
||
|
if ( !isspace( *p ) || isalnum( *p ) )
|
||
|
return 1;
|
||
|
|
||
|
p++;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ReloadMapCycleFile
|
||
|
|
||
|
Parses mapcycle.txt file into mapcycle_t structure
|
||
|
==============
|
||
|
*/
|
||
|
int ReloadMapCycleFile( char *filename, mapcycle_t *cycle )
|
||
|
{
|
||
|
char szBuffer[ MAX_RULE_BUFFER ];
|
||
|
char szMap[ 32 ];
|
||
|
int length;
|
||
|
char *pFileList;
|
||
|
char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( filename, &length );
|
||
|
int hasbuffer;
|
||
|
mapcycle_item_s *item, *newlist = NULL, *next;
|
||
|
|
||
|
if ( pFileList && length )
|
||
|
{
|
||
|
// the first map name in the file becomes the default
|
||
|
while ( 1 )
|
||
|
{
|
||
|
hasbuffer = 0;
|
||
|
memset( szBuffer, 0, MAX_RULE_BUFFER );
|
||
|
|
||
|
|
||
|
pFileList = COM_Parse( pFileList );
|
||
|
if ( strlen( com_token ) <= 0 )
|
||
|
|
||
|
|
||
|
break;
|
||
|
|
||
|
strcpy( szMap, com_token );
|
||
|
|
||
|
// Any more tokens on this line?
|
||
|
if ( COM_TokenWaiting( pFileList ) )
|
||
|
{
|
||
|
pFileList = COM_Parse( pFileList );
|
||
|
if ( strlen( com_token ) > 0 )
|
||
|
{
|
||
|
hasbuffer = 1;
|
||
|
strcpy( szBuffer, com_token );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check map
|
||
|
if ( IS_MAP_VALID( szMap ) )
|
||
|
{
|
||
|
// Create entry
|
||
|
char *s;
|
||
|
|
||
|
item = new mapcycle_item_s;
|
||
|
|
||
|
strcpy( item->mapname, szMap );
|
||
|
|
||
|
item->minplayers = 0;
|
||
|
item->maxplayers = 0;
|
||
|
|
||
|
memset( item->rulebuffer, 0, MAX_RULE_BUFFER );
|
||
|
|
||
|
if ( hasbuffer )
|
||
|
{
|
||
|
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" );
|
||
|
if ( s && s[0] )
|
||
|
{
|
||
|
item->minplayers = atoi( s );
|
||
|
item->minplayers = max( item->minplayers, 0 );
|
||
|
item->minplayers = min( item->minplayers, gpGlobals->maxClients );
|
||
|
}
|
||
|
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "maxplayers" );
|
||
|
if ( s && s[0] )
|
||
|
{
|
||
|
item->maxplayers = atoi( s );
|
||
|
item->maxplayers = max( item->maxplayers, 0 );
|
||
|
item->maxplayers = min( item->maxplayers, gpGlobals->maxClients );
|
||
|
}
|
||
|
|
||
|
// Remove keys
|
||
|
//
|
||
|
g_engfuncs.pfnInfo_RemoveKey( szBuffer, "minplayers" );
|
||
|
g_engfuncs.pfnInfo_RemoveKey( szBuffer, "maxplayers" );
|
||
|
|
||
|
strcpy( item->rulebuffer, szBuffer );
|
||
|
}
|
||
|
|
||
|
item->next = cycle->items;
|
||
|
cycle->items = item;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ALERT( at_console, "Skipping %s from mapcycle, not a valid map\n", szMap );
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
FREE_FILE( aFileList );
|
||
|
}
|
||
|
|
||
|
// Fixup circular list pointer
|
||
|
item = cycle->items;
|
||
|
|
||
|
// Reverse it to get original order
|
||
|
while ( item )
|
||
|
{
|
||
|
next = item->next;
|
||
|
item->next = newlist;
|
||
|
newlist = item;
|
||
|
item = next;
|
||
|
}
|
||
|
cycle->items = newlist;
|
||
|
item = cycle->items;
|
||
|
|
||
|
// Didn't parse anything
|
||
|
if ( !item )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
while ( item->next )
|
||
|
{
|
||
|
item = item->next;
|
||
|
}
|
||
|
item->next = cycle->items;
|
||
|
|
||
|
cycle->next_item = item->next;
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
CountPlayers
|
||
|
|
||
|
Determine the current # of active players on the server for map cycling logic
|
||
|
==============
|
||
|
*/
|
||
|
int CountPlayers( void )
|
||
|
{
|
||
|
int num = 0;
|
||
|
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBaseEntity *pEnt = UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if ( pEnt )
|
||
|
{
|
||
|
num = num + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ExtractCommandString
|
||
|
|
||
|
Parse commands/key value pairs to issue right after map xxx command is issued on server
|
||
|
level transition
|
||
|
==============
|
||
|
*/
|
||
|
void ExtractCommandString( char *s, char *szCommand )
|
||
|
{
|
||
|
// Now make rules happen
|
||
|
char pkey[512];
|
||
|
char value[512]; // use two buffers so compares
|
||
|
// work without stomping on each other
|
||
|
char *o;
|
||
|
|
||
|
if ( *s == '\\' )
|
||
|
s++;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
o = pkey;
|
||
|
while ( *s != '\\' )
|
||
|
{
|
||
|
if ( !*s )
|
||
|
return;
|
||
|
*o++ = *s++;
|
||
|
}
|
||
|
*o = 0;
|
||
|
s++;
|
||
|
|
||
|
o = value;
|
||
|
|
||
|
while (*s != '\\' && *s)
|
||
|
{
|
||
|
if (!*s)
|
||
|
return;
|
||
|
*o++ = *s++;
|
||
|
}
|
||
|
*o = 0;
|
||
|
|
||
|
strcat( szCommand, pkey );
|
||
|
if ( strlen( value ) > 0 )
|
||
|
{
|
||
|
strcat( szCommand, " " );
|
||
|
strcat( szCommand, value );
|
||
|
}
|
||
|
strcat( szCommand, "\n" );
|
||
|
|
||
|
if (!*s)
|
||
|
return;
|
||
|
s++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ChangeLevel
|
||
|
|
||
|
Server is changing to a new level, check mapcycle.txt for map name and setup info
|
||
|
==============
|
||
|
*/
|
||
|
void CHalfLifeMultiplay :: ChangeLevel( void )
|
||
|
{
|
||
|
static char szPreviousMapCycleFile[ 256 ];
|
||
|
static mapcycle_t mapcycle;
|
||
|
|
||
|
char szNextMap[32];
|
||
|
char szFirstMapInList[32];
|
||
|
char szCommands[ 1500 ];
|
||
|
char szRules[ 1500 ];
|
||
|
int minplayers = 0, maxplayers = 0;
|
||
|
strcpy( szFirstMapInList, "hldm1" ); // the absolute default level is hldm1
|
||
|
|
||
|
int curplayers;
|
||
|
BOOL do_cycle = TRUE;
|
||
|
|
||
|
// find the map to change to
|
||
|
char *mapcfile = (char*)CVAR_GET_STRING( "mapcyclefile" );
|
||
|
ASSERT( mapcfile != NULL );
|
||
|
|
||
|
szCommands[ 0 ] = '\0';
|
||
|
szRules[ 0 ] = '\0';
|
||
|
|
||
|
curplayers = CountPlayers();
|
||
|
|
||
|
// Has the map cycle filename changed?
|
||
|
if ( stricmp( mapcfile, szPreviousMapCycleFile ) )
|
||
|
{
|
||
|
strcpy( szPreviousMapCycleFile, mapcfile );
|
||
|
|
||
|
DestroyMapCycle( &mapcycle );
|
||
|
|
||
|
if ( !ReloadMapCycleFile( mapcfile, &mapcycle ) || ( !mapcycle.items ) )
|
||
|
{
|
||
|
ALERT( at_console, "Unable to load map cycle file %s\n", mapcfile );
|
||
|
do_cycle = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( do_cycle && mapcycle.items )
|
||
|
{
|
||
|
BOOL keeplooking = FALSE;
|
||
|
BOOL found = FALSE;
|
||
|
mapcycle_item_s *item;
|
||
|
|
||
|
// Assume current map
|
||
|
strcpy( szNextMap, STRING(gpGlobals->mapname) );
|
||
|
strcpy( szFirstMapInList, STRING(gpGlobals->mapname) );
|
||
|
|
||
|
// Traverse list
|
||
|
for ( item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next )
|
||
|
{
|
||
|
keeplooking = FALSE;
|
||
|
|
||
|
ASSERT( item != NULL );
|
||
|
|
||
|
if ( item->minplayers != 0 )
|
||
|
{
|
||
|
if ( curplayers >= item->minplayers )
|
||
|
{
|
||
|
found = TRUE;
|
||
|
minplayers = item->minplayers;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
keeplooking = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( item->maxplayers != 0 )
|
||
|
{
|
||
|
if ( curplayers <= item->maxplayers )
|
||
|
{
|
||
|
found = TRUE;
|
||
|
maxplayers = item->maxplayers;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
keeplooking = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( keeplooking )
|
||
|
continue;
|
||
|
|
||
|
found = TRUE;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( !found )
|
||
|
{
|
||
|
item = mapcycle.next_item;
|
||
|
}
|
||
|
|
||
|
// Increment next item pointer
|
||
|
mapcycle.next_item = item->next;
|
||
|
|
||
|
// Perform logic on current item
|
||
|
strcpy( szNextMap, item->mapname );
|
||
|
|
||
|
ExtractCommandString( item->rulebuffer, szCommands );
|
||
|
strcpy( szRules, item->rulebuffer );
|
||
|
}
|
||
|
|
||
|
if ( !IS_MAP_VALID(szNextMap) )
|
||
|
{
|
||
|
strcpy( szNextMap, szFirstMapInList );
|
||
|
}
|
||
|
|
||
|
g_fGameOver = TRUE;
|
||
|
|
||
|
ALERT( at_console, "CHANGE LEVEL: %s\n", szNextMap );
|
||
|
if ( minplayers || maxplayers )
|
||
|
{
|
||
|
ALERT( at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers );
|
||
|
}
|
||
|
if ( strlen( szRules ) > 0 )
|
||
|
{
|
||
|
ALERT( at_console, "RULES: %s\n", szRules );
|
||
|
}
|
||
|
|
||
|
CHANGE_LEVEL( szNextMap, NULL );
|
||
|
if ( strlen( szCommands ) > 0 )
|
||
|
{
|
||
|
SERVER_COMMAND( szCommands );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define MAX_MOTD_CHUNK 60
|
||
|
#define MAX_MOTD_LENGTH (MAX_MOTD_CHUNK * 4)
|
||
|
|
||
|
void CHalfLifeMultiplay :: SendMOTDToClient( edict_t *client )
|
||
|
{
|
||
|
// read from the MOTD.txt file
|
||
|
int length, char_count = 0;
|
||
|
char *pFileList;
|
||
|
char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( "motd.txt", &length );
|
||
|
|
||
|
// send the server name
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgServerName, NULL, client );
|
||
|
WRITE_STRING( CVAR_GET_STRING("hostname") );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// Send the message of the day
|
||
|
// read it chunk-by-chunk, and send it in parts
|
||
|
|
||
|
while ( pFileList && *pFileList && char_count < MAX_MOTD_LENGTH )
|
||
|
{
|
||
|
char chunk[MAX_MOTD_CHUNK+1];
|
||
|
|
||
|
if ( strlen( pFileList ) < MAX_MOTD_CHUNK )
|
||
|
{
|
||
|
strcpy( chunk, pFileList );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
strncpy( chunk, pFileList, MAX_MOTD_CHUNK );
|
||
|
chunk[MAX_MOTD_CHUNK] = 0; // strncpy doesn't always append the null terminator
|
||
|
}
|
||
|
|
||
|
char_count += strlen( chunk );
|
||
|
if ( char_count < MAX_MOTD_LENGTH )
|
||
|
pFileList = aFileList + char_count;
|
||
|
else
|
||
|
*pFileList = 0;
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgMOTD, NULL, client );
|
||
|
WRITE_BYTE( *pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come
|
||
|
WRITE_STRING( chunk );
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
|
||
|
FREE_FILE( aFileList );
|
||
|
}
|
||
|
|
||
|
|