amxmodx/amxmodx/CVault.cpp

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/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
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#include <ctype.h>
#include <stdlib.h>
#include <string.h>
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#include "amxmodx.h"
#include "CVault.h"
#include "CFile.h"
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// *****************************************************
// class Vault
// *****************************************************
bool Vault::exists( const char* k )
{
if ( *k == 0 ) return false;
return *find( k ) != 0;
}
void Vault::put( const char* k, const char* v )
{
if ( *k == 0 ) return;
if ( *v == 0 )
{
remove( k );
return;
}
Obj** a = find( k );
if ( *a )
{
(*a)->value.set(v);
(*a)->number = atoi( v );
}
else
*a = new Obj( k , v );
}
Vault::Obj::Obj( const char* k, const char* v): key(k) , value(v) , next(0) {
number = atoi(v);
}
Vault::Obj** Vault::find( const char* n )
{
Obj** a = &head;
while( *a )
{
if ( strcmp((*a)->key.str(), n) == 0 )
return a;
a = &(*a)->next;
}
return a;
}
int Vault::get_number( const char* n )
{
if ( *n == 0 ) return 0;
Obj* b = *find( n );
if ( b == 0 ) return 0;
return b->number;
}
const char* Vault::get( const char* n )
{
if ( *n == 0 ) return "";
Obj* b = *find( n );
if ( b == 0 ) return "";
return b->value.str();
}
void Vault::clear()
{
while ( head )
{
Obj* a = head->next;
delete head;
head = a;
}
}
void Vault::remove( const char* n )
{
Obj** b = find( n );
if ( *b == 0 ) return;
Obj* a = (*b)->next;
delete *b;
*b = a;
}
void Vault::setSource( const char* n )
{
path.set(n);
}
bool Vault::loadVault( )
{
if ( path.empty() ) return false;
clear();
File a( path.str() , "r" );
if ( !a ) return false;
const int sz = 512;
char value[sz+1];
char key[sz+1];
while ( a >> key && a.skipWs() && a.getline( value , sz ) )
{
if ( isalpha ( *key ) )
put( key, value );
}
return true;
}
bool Vault::saveVault( )
{
if ( path.empty() ) return false;
File a( path.str() , "w" );
if ( !a ) return false;
a << "; Don't modify!" << '\n';
for (Obj* b = head; b ;b = b->next)
a << b->key << '\t' << b->value << '\n';
return true;
}