2004-03-05 21:03:14 +00:00
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/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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2004-01-31 20:56:22 +00:00
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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2004-04-22 07:52:26 +00:00
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#include "amxmodx.h"
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#include "CVault.h"
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#include "CFile.h"
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2004-01-31 20:56:22 +00:00
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// *****************************************************
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// class Vault
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// *****************************************************
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bool Vault::exists( const char* k )
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{
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if ( *k == 0 ) return false;
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return *find( k ) != 0;
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}
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void Vault::put( const char* k, const char* v )
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{
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if ( *k == 0 ) return;
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if ( *v == 0 )
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{
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remove( k );
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return;
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}
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Obj** a = find( k );
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if ( *a )
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{
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(*a)->value.set(v);
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(*a)->number = atoi( v );
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}
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else
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*a = new Obj( k , v );
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}
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Vault::Obj::Obj( const char* k, const char* v): key(k) , value(v) , next(0) {
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number = atoi(v);
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}
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Vault::Obj** Vault::find( const char* n )
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{
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Obj** a = &head;
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while( *a )
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{
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if ( strcmp((*a)->key.str(), n) == 0 )
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return a;
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a = &(*a)->next;
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}
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return a;
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}
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int Vault::get_number( const char* n )
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{
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if ( *n == 0 ) return 0;
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Obj* b = *find( n );
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if ( b == 0 ) return 0;
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return b->number;
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}
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const char* Vault::get( const char* n )
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{
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if ( *n == 0 ) return "";
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Obj* b = *find( n );
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if ( b == 0 ) return "";
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return b->value.str();
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}
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void Vault::clear()
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{
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while ( head )
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{
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Obj* a = head->next;
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delete head;
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head = a;
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}
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}
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void Vault::remove( const char* n )
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{
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Obj** b = find( n );
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if ( *b == 0 ) return;
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Obj* a = (*b)->next;
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delete *b;
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*b = a;
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}
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void Vault::setSource( const char* n )
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{
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path.set(n);
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}
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bool Vault::loadVault( )
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{
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if ( path.empty() ) return false;
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clear();
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File a( path.str() , "r" );
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if ( !a ) return false;
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const int sz = 512;
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char value[sz+1];
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char key[sz+1];
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while ( a >> key && a.skipWs() && a.getline( value , sz ) )
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{
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if ( isalpha ( *key ) )
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put( key, value );
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}
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return true;
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}
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bool Vault::saveVault( )
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{
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if ( path.empty() ) return false;
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File a( path.str() , "w" );
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if ( !a ) return false;
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a << "; Don't modify!" << '\n';
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for (Obj* b = head; b ;b = b->next)
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a << b->key << '\t' << b->value << '\n';
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return true;
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}
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