amxmodx/hlsdk/cl_dll/msvc6/cl_dll.dsp

609 lines
13 KiB
Plaintext
Raw Normal View History

2006-08-27 02:22:59 +00:00
# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=cl_dll - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "cl_dll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "cl_dll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\..\utils\vgui\include" /I "..\..\engine" /I "..\..\common" /I "..\..\pm_shared" /I "..\..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:".\Release\client.dll"
!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\dlls" /I "..\..\common" /I "..\..\pm_shared" /I "..\..\engine" /I "..\..\utils\vgui\include" /I "..\..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll"
!ENDIF
# Begin Target
# Name "cl_dll - Win32 Release"
# Name "cl_dll - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Group "hl"
# PROP Default_Filter "*.CPP"
# Begin Source File
SOURCE=..\..\dlls\crossbow.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\crowbar.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\egon.cpp
# End Source File
# Begin Source File
SOURCE=..\ev_hldm.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\gauss.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\handgrenade.cpp
# End Source File
# Begin Source File
SOURCE=..\hl\hl_baseentity.cpp
# End Source File
# Begin Source File
SOURCE=..\hl\hl_events.cpp
# End Source File
# Begin Source File
SOURCE=..\hl\hl_objects.cpp
# End Source File
# Begin Source File
SOURCE=..\hl\hl_weapons.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\wpn_shared\hl_wpn_glock.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\hornetgun.cpp
# End Source File
# Begin Source File
SOURCE=..\..\common\interface.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\mp5.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\python.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\rpg.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\satchel.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\shotgun.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\squeakgrenade.cpp
# End Source File
# Begin Source File
SOURCE=..\..\dlls\tripmine.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_scrollbar2.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_slider2.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\voice_banmgr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\voice_status.cpp
# End Source File
# End Group
# Begin Source File
SOURCE=..\ammo.cpp
# End Source File
# Begin Source File
SOURCE=..\ammo_secondary.cpp
# End Source File
# Begin Source File
SOURCE=..\ammohistory.cpp
# End Source File
# Begin Source File
SOURCE=..\battery.cpp
# End Source File
# Begin Source File
SOURCE=..\cdll_int.cpp
# End Source File
# Begin Source File
SOURCE=..\com_weapons.cpp
# End Source File
# Begin Source File
SOURCE=..\death.cpp
# End Source File
# Begin Source File
SOURCE=..\demo.cpp
# End Source File
# Begin Source File
SOURCE=..\entity.cpp
# End Source File
# Begin Source File
SOURCE=..\ev_common.cpp
# End Source File
# Begin Source File
SOURCE=..\events.cpp
# End Source File
# Begin Source File
SOURCE=..\flashlight.cpp
# End Source File
# Begin Source File
SOURCE=..\GameStudioModelRenderer.cpp
# End Source File
# Begin Source File
SOURCE=..\geiger.cpp
# End Source File
# Begin Source File
SOURCE=..\health.cpp
# End Source File
# Begin Source File
SOURCE=..\hud.cpp
# End Source File
# Begin Source File
SOURCE=..\hud_msg.cpp
# End Source File
# Begin Source File
SOURCE=..\hud_redraw.cpp
# End Source File
# Begin Source File
SOURCE=..\hud_servers.cpp
# End Source File
# Begin Source File
SOURCE=..\hud_spectator.cpp
# End Source File
# Begin Source File
SOURCE=..\hud_update.cpp
# End Source File
# Begin Source File
SOURCE=..\in_camera.cpp
# End Source File
# Begin Source File
SOURCE=..\input.cpp
# End Source File
# Begin Source File
SOURCE=..\inputw32.cpp
# End Source File
# Begin Source File
SOURCE=..\menu.cpp
# End Source File
# Begin Source File
SOURCE=..\message.cpp
# End Source File
# Begin Source File
SOURCE=..\overview.cpp
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\parsemsg.cpp
# End Source File
# Begin Source File
SOURCE=..\parsemsg.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_debug.c
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_math.c
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_shared.c
# End Source File
# Begin Source File
SOURCE=..\saytext.cpp
# End Source File
# Begin Source File
SOURCE=..\status_icons.cpp
# End Source File
# Begin Source File
SOURCE=..\statusbar.cpp
# End Source File
# Begin Source File
SOURCE=..\studio_util.cpp
# End Source File
# Begin Source File
SOURCE=..\StudioModelRenderer.cpp
# End Source File
# Begin Source File
SOURCE=..\text_message.cpp
# End Source File
# Begin Source File
SOURCE=..\train.cpp
# End Source File
# Begin Source File
SOURCE=..\tri.cpp
# End Source File
# Begin Source File
SOURCE=..\util.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_checkbutton2.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_ClassMenu.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_ConsolePanel.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_ControlConfigPanel.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_CustomObjects.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_grid.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_helpers.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_int.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_listbox.cpp
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\vgui_loadtga.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_MOTDWindow.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_SchemeManager.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_ScorePanel.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_ServerBrowser.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_SpectatorPanel.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_TeamFortressViewport.cpp
# End Source File
# Begin Source File
SOURCE=..\vgui_teammenu.cpp
# End Source File
# Begin Source File
SOURCE=..\view.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=..\ammo.h
# End Source File
# Begin Source File
SOURCE=..\ammohistory.h
# End Source File
# Begin Source File
SOURCE=..\camera.h
# End Source File
# Begin Source File
SOURCE=..\cl_dll.h
# End Source File
# Begin Source File
SOURCE=..\com_weapons.h
# End Source File
# Begin Source File
SOURCE=..\demo.h
# End Source File
# Begin Source File
SOURCE=..\ev_hldm.h
# End Source File
# Begin Source File
SOURCE=..\eventscripts.h
# End Source File
# Begin Source File
SOURCE=..\GameStudioModelRenderer.h
# End Source File
# Begin Source File
SOURCE=..\health.h
# End Source File
# Begin Source File
SOURCE=..\hud.h
# End Source File
# Begin Source File
SOURCE=..\hud_iface.h
# End Source File
# Begin Source File
SOURCE=..\hud_servers.h
# End Source File
# Begin Source File
SOURCE=..\hud_servers_priv.h
# End Source File
# Begin Source File
SOURCE=..\hud_spectator.h
# End Source File
# Begin Source File
SOURCE=..\in_defs.h
# End Source File
# Begin Source File
SOURCE=..\..\common\itrackeruser.h
# End Source File
# Begin Source File
SOURCE=..\kbutton.h
# End Source File
# Begin Source File
SOURCE=..\overview.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_debug.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_defs.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_info.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_materials.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_movevars.h
# End Source File
# Begin Source File
SOURCE=..\..\pm_shared\pm_shared.h
# End Source File
# Begin Source File
SOURCE=..\studio_util.h
# End Source File
# Begin Source File
SOURCE=..\StudioModelRenderer.h
# End Source File
# Begin Source File
SOURCE=..\util.h
# End Source File
# Begin Source File
SOURCE=..\util_vector.h
# End Source File
# Begin Source File
SOURCE=..\vgui_ConsolePanel.h
# End Source File
# Begin Source File
SOURCE=..\vgui_ControlConfigPanel.h
# End Source File
# Begin Source File
SOURCE=..\vgui_int.h
# End Source File
# Begin Source File
SOURCE=..\vgui_SchemeManager.h
# End Source File
# Begin Source File
SOURCE=..\vgui_ScorePanel.h
# End Source File
# Begin Source File
SOURCE=..\vgui_ServerBrowser.h
# End Source File
# Begin Source File
SOURCE=..\vgui_SpectatorPanel.h
# End Source File
# Begin Source File
SOURCE=..\vgui_TeamFortressViewport.h
# End Source File
# Begin Source File
SOURCE=..\view.h
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\voice_banmgr.h
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\voice_status.h
# End Source File
# Begin Source File
SOURCE=..\..\game_shared\voice_vgui_tweakdlg.h
# End Source File
# Begin Source File
SOURCE=..\wrect.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project