265 lines
6.0 KiB
C++
265 lines
6.0 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "monsters.h"
|
||
|
#include "weapons.h"
|
||
|
#include "nodes.h"
|
||
|
#include "player.h"
|
||
|
#include "items.h"
|
||
|
#include "gamerules.h"
|
||
|
|
||
|
extern int gmsgItemPickup;
|
||
|
|
||
|
class CHealthKit : public CItem
|
||
|
{
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
BOOL MyTouch( CBasePlayer *pPlayer );
|
||
|
|
||
|
/*
|
||
|
virtual int Save( CSave &save );
|
||
|
virtual int Restore( CRestore &restore );
|
||
|
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
*/
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( item_healthkit, CHealthKit );
|
||
|
|
||
|
/*
|
||
|
TYPEDESCRIPTION CHealthKit::m_SaveData[] =
|
||
|
{
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CHealthKit, CItem);
|
||
|
*/
|
||
|
|
||
|
void CHealthKit :: Spawn( void )
|
||
|
{
|
||
|
Precache( );
|
||
|
SET_MODEL(ENT(pev), "models/w_medkit.mdl");
|
||
|
|
||
|
CItem::Spawn();
|
||
|
}
|
||
|
|
||
|
void CHealthKit::Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL("models/w_medkit.mdl");
|
||
|
PRECACHE_SOUND("items/smallmedkit1.wav");
|
||
|
}
|
||
|
|
||
|
BOOL CHealthKit::MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( pPlayer->pev->deadflag != DEAD_NO )
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if ( pPlayer->TakeHealth( gSkillData.healthkitCapacity, DMG_GENERIC ) )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev );
|
||
|
WRITE_STRING( STRING(pev->classname) );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/smallmedkit1.wav", 1, ATTN_NORM);
|
||
|
|
||
|
if ( g_pGameRules->ItemShouldRespawn( this ) )
|
||
|
{
|
||
|
Respawn();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------------
|
||
|
// Wall mounted health kit
|
||
|
//-------------------------------------------------------------
|
||
|
class CWallHealth : public CBaseToggle
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( );
|
||
|
void Precache( void );
|
||
|
void EXPORT Off(void);
|
||
|
void EXPORT Recharge(void);
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
virtual int ObjectCaps( void ) { return (CBaseToggle :: ObjectCaps() | FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION; }
|
||
|
virtual int Save( CSave &save );
|
||
|
virtual int Restore( CRestore &restore );
|
||
|
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
|
||
|
float m_flNextCharge;
|
||
|
int m_iReactivate ; // DeathMatch Delay until reactvated
|
||
|
int m_iJuice;
|
||
|
int m_iOn; // 0 = off, 1 = startup, 2 = going
|
||
|
float m_flSoundTime;
|
||
|
};
|
||
|
|
||
|
TYPEDESCRIPTION CWallHealth::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD( CWallHealth, m_flNextCharge, FIELD_TIME),
|
||
|
DEFINE_FIELD( CWallHealth, m_iReactivate, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( CWallHealth, m_iJuice, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( CWallHealth, m_iOn, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( CWallHealth, m_flSoundTime, FIELD_TIME),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CWallHealth, CBaseEntity );
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(func_healthcharger, CWallHealth);
|
||
|
|
||
|
|
||
|
void CWallHealth::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if ( FStrEq(pkvd->szKeyName, "style") ||
|
||
|
FStrEq(pkvd->szKeyName, "height") ||
|
||
|
FStrEq(pkvd->szKeyName, "value1") ||
|
||
|
FStrEq(pkvd->szKeyName, "value2") ||
|
||
|
FStrEq(pkvd->szKeyName, "value3"))
|
||
|
{
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "dmdelay"))
|
||
|
{
|
||
|
m_iReactivate = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CBaseToggle::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
void CWallHealth::Spawn()
|
||
|
{
|
||
|
Precache( );
|
||
|
|
||
|
pev->solid = SOLID_BSP;
|
||
|
pev->movetype = MOVETYPE_PUSH;
|
||
|
|
||
|
UTIL_SetOrigin(pev, pev->origin); // set size and link into world
|
||
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
||
|
SET_MODEL(ENT(pev), STRING(pev->model) );
|
||
|
m_iJuice = static_cast<int>(gSkillData.healthchargerCapacity);
|
||
|
pev->frame = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
void CWallHealth::Precache()
|
||
|
{
|
||
|
PRECACHE_SOUND("items/medshot4.wav");
|
||
|
PRECACHE_SOUND("items/medshotno1.wav");
|
||
|
PRECACHE_SOUND("items/medcharge4.wav");
|
||
|
}
|
||
|
|
||
|
|
||
|
void CWallHealth::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
// Make sure that we have a caller
|
||
|
if (!pActivator)
|
||
|
return;
|
||
|
// if it's not a player, ignore
|
||
|
if ( !pActivator->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
// if there is no juice left, turn it off
|
||
|
if (m_iJuice <= 0)
|
||
|
{
|
||
|
pev->frame = 1;
|
||
|
Off();
|
||
|
}
|
||
|
|
||
|
// if the player doesn't have the suit, or there is no juice left, make the deny noise
|
||
|
if ((m_iJuice <= 0) || (!(pActivator->pev->weapons & (1<<WEAPON_SUIT))))
|
||
|
{
|
||
|
if (m_flSoundTime <= gpGlobals->time)
|
||
|
{
|
||
|
m_flSoundTime = gpGlobals->time + 0.62;
|
||
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/medshotno1.wav", 1.0, ATTN_NORM );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pev->nextthink = pev->ltime + 0.25;
|
||
|
SetThink(&CWallHealth::Off);
|
||
|
|
||
|
// Time to recharge yet?
|
||
|
|
||
|
if (m_flNextCharge >= gpGlobals->time)
|
||
|
return;
|
||
|
|
||
|
// Play the on sound or the looping charging sound
|
||
|
if (!m_iOn)
|
||
|
{
|
||
|
m_iOn++;
|
||
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/medshot4.wav", 1.0, ATTN_NORM );
|
||
|
m_flSoundTime = 0.56 + gpGlobals->time;
|
||
|
}
|
||
|
if ((m_iOn == 1) && (m_flSoundTime <= gpGlobals->time))
|
||
|
{
|
||
|
m_iOn++;
|
||
|
EMIT_SOUND(ENT(pev), CHAN_STATIC, "items/medcharge4.wav", 1.0, ATTN_NORM );
|
||
|
}
|
||
|
|
||
|
|
||
|
// charge the player
|
||
|
if ( pActivator->TakeHealth( 1, DMG_GENERIC ) )
|
||
|
{
|
||
|
m_iJuice--;
|
||
|
}
|
||
|
|
||
|
// govern the rate of charge
|
||
|
m_flNextCharge = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
|
||
|
void CWallHealth::Recharge(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/medshot4.wav", 1.0, ATTN_NORM );
|
||
|
m_iJuice = static_cast<int>(gSkillData.healthchargerCapacity);
|
||
|
pev->frame = 0;
|
||
|
SetThink( &CBaseEntity::SUB_DoNothing );
|
||
|
}
|
||
|
|
||
|
void CWallHealth::Off(void)
|
||
|
{
|
||
|
// Stop looping sound.
|
||
|
if (m_iOn > 1)
|
||
|
STOP_SOUND( ENT(pev), CHAN_STATIC, "items/medcharge4.wav" );
|
||
|
|
||
|
m_iOn = 0;
|
||
|
|
||
|
if ((!m_iJuice) && ( ( m_iReactivate = static_cast<int>(g_pGameRules->FlHealthChargerRechargeTime()) ) > 0) )
|
||
|
{
|
||
|
pev->nextthink = pev->ltime + m_iReactivate;
|
||
|
SetThink(&CWallHealth::Recharge);
|
||
|
}
|
||
|
else
|
||
|
SetThink( &CBaseEntity::SUB_DoNothing );
|
||
|
}
|