880 lines
17 KiB
C
880 lines
17 KiB
C
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// csg4.c
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#include "csg.h"
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/*
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NOTES
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-----
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check map size for +/- 4k limit at load time
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*/
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int brushfaces;
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int c_csgfaces;
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FILE *out[NUM_HULLS];
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int c_tiny, c_tiny_clip;
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int c_outfaces;
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qboolean hullfile = false;
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static char qhullfile[ 256 ];
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qboolean glview;
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qboolean noclip;
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qboolean onlyents;
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qboolean wadtextures = true;
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vec3_t world_mins, world_maxs;
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/*
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==================
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NewFaceFromFace
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Duplicates the non point information of a face, used by SplitFace
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==================
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*/
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bface_t *NewFaceFromFace (bface_t *in)
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{
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bface_t *newf;
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newf = malloc (sizeof(bface_t));
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memset (newf, 0, sizeof(newf));
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newf->contents = in->contents;
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newf->texinfo = in->texinfo;
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newf->planenum = in->planenum;
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newf->plane = in->plane;
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return newf;
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}
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void FreeFace (bface_t *f)
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{
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free (f->w);
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free (f);
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}
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/*
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=================
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ClipFace
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Clips a faces by a plane, returning the fragment on the backside
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and adding any fragment to the outside.
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Faces exactly on the plane will stay inside unless overdrawn by later brush
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frontside is the side of the plane that holds the outside list
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Precedence is necesary to handle overlapping coplanar faces.
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=================
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*/
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#define SPLIT_EPSILON 0.3
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bface_t *ClipFace (brush_t *b, bface_t *f, bface_t **outside,
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int splitplane, qboolean precedence)
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{
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bface_t *front;
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winding_t *fw, *bw;
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vec_t d;
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plane_t *split;
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int i, count[3];
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// handle exact plane matches special
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if (f->planenum == (splitplane^1) )
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{ // opposite side, so put on inside list
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return f;
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}
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if ( f->planenum == splitplane )
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{
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// coplanar
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if (precedence)
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{ // this fragment will go to the inside, because
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// the earlier one was clipped to the outside
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return f;
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}
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f->next = *outside;
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*outside = f;
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return NULL;
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}
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split = &mapplanes[splitplane];
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#if 0
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count[0] = count[1] = count[2] = 0;
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for (i=0 ; i<f->w->numpoints ; i++)
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{
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d = DotProduct (f->w->p[i], split->normal) - split->dist;
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if (d < -SPLIT_EPSILON)
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count[1]++;
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else if (d > SPLIT_EPSILON)
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count[0]++;
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else
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count[2]++;
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}
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if (!count[0])
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{
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fw = NULL;
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bw = f->w;
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}
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else if (!count[1])
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{
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fw = f->w;
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bw = NULL;
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}
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else
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#endif
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ClipWindingNoCopy (f->w, split->normal, split->dist, &fw, &bw);
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if (!fw)
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return f;
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if (!bw)
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{
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f->next = *outside;
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*outside = f;
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return NULL;
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}
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FreeWinding (f->w);
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front = NewFaceFromFace (f);
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front->w = fw;
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WindingBounds (fw, front->mins, front->maxs);
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front->next = *outside;
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*outside = front;
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f->w = bw;
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WindingBounds (bw, f->mins, f->maxs);
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return f;
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}
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/*
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===========
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WriteFace
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===========
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*/
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void WriteFace (int hull, bface_t *f)
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{
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int i, j;
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winding_t *w;
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static int level = 128;
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vec_t light;
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ThreadLock ();
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if (!hull)
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c_csgfaces++;
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if (glview)
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{
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// .gl format
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w = f->w;
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fprintf (out[hull], "%i\n", w->numpoints);
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level+=28;
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light = (level&255)/255.0;
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for (i=0 ; i<w->numpoints ; i++)
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{
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fprintf (out[hull], "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
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w->p[i][0],
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w->p[i][1],
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w->p[i][2],
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light,
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light,
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light);
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}
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fprintf (out[hull], "\n");
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}
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else
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{
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// .p0 format
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w = f->w;
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fprintf (out[hull], "%i %i %i %i\n", f->planenum, f->texinfo, f->contents, w->numpoints);
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for (i=0 ; i<w->numpoints ; i++)
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{
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fprintf (out[hull], "%5.2f %5.2f %5.2f\n",
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w->p[i][0],
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w->p[i][1],
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w->p[i][2]);
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}
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fprintf (out[hull], "\n");
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}
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ThreadUnlock ();
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}
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/*
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==================
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SaveOutside
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The faces remaining on the outside list are final
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polygons. Write them to the output file.
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Passable contents (water, lava, etc) will generate
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a mirrored copy of the face to be seen from the inside.
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==================
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*/
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void SaveOutside (brush_t *b, int hull, bface_t *outside, int mirrorcontents)
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{
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bface_t *f , *next, *f2;
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int i;
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int planenum;
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vec3_t temp;
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for (f=outside ; f ; f=next)
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{
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next = f->next;
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if (WindingArea (f->w) < 1.0)
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{
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c_tiny++;
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qprintf ("Entity %i, Brush %i: tiny fragment\n"
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, b->entitynum, b->brushnum);
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continue;
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}
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// count unique faces
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if (!hull)
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{
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for (f2=b->hulls[hull].faces ; f2 ; f2=f2->next)
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{
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if (f2->planenum == f->planenum)
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{
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if (!f2->used)
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{
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f2->used = true;
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c_outfaces++;
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}
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break;
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}
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}
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}
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WriteFace (hull, f);
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// if (mirrorcontents != CONTENTS_SOLID)
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{
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f->planenum ^= 1;
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f->plane = &mapplanes[f->planenum];
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f->contents = mirrorcontents;
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// swap point orders
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for (i=0 ; i<f->w->numpoints/2 ; i++) // add points backwards
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{
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VectorCopy (f->w->p[i], temp);
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VectorCopy (f->w->p[f->w->numpoints-1-i]
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, f->w->p[i]);
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VectorCopy (temp, f->w->p[f->w->numpoints-1-i]);
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}
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WriteFace (hull, f);
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}
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FreeFace (f);
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}
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}
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/*
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==================
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EncloseInside
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Changes the contents on all faces that got clipped out
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and moves them back to the outside list
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==================
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*/
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void EncloseInside (bface_t *inside, bface_t **outside
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, int contents)
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{
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bface_t *f, *next;
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for (f=inside ; f ; f=next)
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{
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next = f->next;
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f->contents = contents;
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f->next = *outside;
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*outside = f;
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}
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}
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//==========================================================================
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bface_t *CopyFace (bface_t *f)
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{
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bface_t *n;
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n = NewFaceFromFace (f);
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n->w = CopyWinding (f->w);
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VectorCopy (f->mins, n->mins);
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VectorCopy (f->maxs, n->maxs);
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return n;
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}
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/*
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==================
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CopyFacesToOutside
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Make a copy of all the faces of the brush, so they
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can be chewed up by other brushes.
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All of the faces start on the outside list.
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As other brushes take bites out of the faces, the
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fragments are moved to the inside list, so they
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can be freed when they are determined to be
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completely enclosed in solid.
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==================
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*/
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bface_t *CopyFacesToOutside (brushhull_t *bh)
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{
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bface_t *f, *newf;
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bface_t *outside;
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outside = NULL;
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for (f=bh->faces ; f ; f=f->next)
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{
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brushfaces++;
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newf = CopyFace (f);
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WindingBounds (newf->w, newf->mins, newf->maxs);
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newf->next = outside;
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outside = newf;
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}
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return outside;
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}
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//============================================================
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/*
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===========
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CSGBrush
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===========
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*/
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void CSGBrush (int brushnum)
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{
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int hull;
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brush_t *b1, *b2;
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brushhull_t *bh1, *bh2;
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int bn;
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qboolean overwrite;
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int i;
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bface_t *f, *f2, *next, *fcopy;
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bface_t *outside, *oldoutside;
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entity_t *e;
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vec_t area;
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SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
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b1 = &mapbrushes[brushnum];
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e = &entities[b1->entitynum];
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for (hull = 0 ; hull<NUM_HULLS ; hull++)
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{
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bh1 = &b1->hulls[hull];
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// set outside to a copy of the brush's faces
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outside = CopyFacesToOutside (bh1);
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overwrite = false;
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for (bn=0 ; bn<e->numbrushes ; bn++)
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{
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// see if b2 needs to clip a chunk out of b1
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if (bn==brushnum)
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{
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overwrite = true; // later brushes now overwrite
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continue;
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}
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b2 = &mapbrushes[e->firstbrush + bn];
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bh2 = &b2->hulls[hull];
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if (!bh2->faces)
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continue; // brush isn't in this hull
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// check brush bounding box first
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for (i=0 ; i<3 ; i++)
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if (bh1->mins[i] > bh2->maxs[i]
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|| bh1->maxs[i] < bh2->mins[i])
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break;
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if (i<3)
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continue;
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// divide faces by the planes of the b2 to find which
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// fragments are inside
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f = outside;
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outside = NULL;
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for ( ; f ; f=next)
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{
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next = f->next;
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// check face bounding box first
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for (i=0 ; i<3 ; i++)
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if (bh2->mins[i] > f->maxs[i]
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|| bh2->maxs[i] < f->mins[i])
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break;
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if (i<3)
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{ // this face doesn't intersect brush2's bbox
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f->next = outside;
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outside = f;
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continue;
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}
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oldoutside = outside;
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fcopy = CopyFace (f); // save to avoid fake splits
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// throw pieces on the front sides of the planes
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// into the outside list, return the remains on the inside
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for (f2=bh2->faces ; f2 && f ; f2=f2->next)
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f = ClipFace (b1, f, &outside, f2->planenum, overwrite);
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area = f ? WindingArea (f->w) : 0;
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if (f && area < 1.0)
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{
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qprintf ("Entity %i, Brush %i: tiny penetration\n"
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, b1->entitynum, b1->brushnum);
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c_tiny_clip++;
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FreeFace (f);
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f = NULL;
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}
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if (f)
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{
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// there is one convex fragment of the original
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// face left inside brush2
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FreeFace (fcopy);
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if (b1->contents > b2->contents)
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{ // inside a water brush
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f->contents = b2->contents;
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f->next = outside;
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outside = f;
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}
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else // inside a solid brush
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FreeFace (f); // throw it away
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}
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else
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{ // the entire thing was on the outside, even
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// though the bounding boxes intersected,
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// which will never happen with axial planes
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// free the fragments chopped to the outside
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while (outside != oldoutside)
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{
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f2 = outside->next;
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FreeFace (outside);
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outside = f2;
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}
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// revert to the original face to avoid
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// unneeded false cuts
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fcopy->next = outside;
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outside = fcopy;
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}
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}
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}
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// all of the faces left in outside are real surface faces
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SaveOutside (b1, hull, outside, b1->contents);
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}
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}
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||
|
|
||
|
//======================================================================
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
EmitPlanes
|
||
|
============
|
||
|
*/
|
||
|
void EmitPlanes (void)
|
||
|
{
|
||
|
int i;
|
||
|
dplane_t *dp;
|
||
|
plane_t *mp;
|
||
|
|
||
|
numplanes = nummapplanes;
|
||
|
mp = mapplanes;
|
||
|
dp = dplanes;
|
||
|
for (i=0 ; i<nummapplanes ; i++, mp++, dp++)
|
||
|
{
|
||
|
VectorCopy ( mp->normal, dp->normal);
|
||
|
dp->dist = mp->dist;
|
||
|
dp->type = mp->type;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
SetModelNumbers
|
||
|
============
|
||
|
*/
|
||
|
void SetModelNumbers (void)
|
||
|
{
|
||
|
int i;
|
||
|
int models;
|
||
|
char value[10];
|
||
|
|
||
|
models = 1;
|
||
|
for (i=1 ; i<num_entities ; i++)
|
||
|
{
|
||
|
if (entities[i].numbrushes)
|
||
|
{
|
||
|
sprintf (value, "*%i", models);
|
||
|
models++;
|
||
|
SetKeyValue (&entities[i], "model", value);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
SetLightStyles
|
||
|
============
|
||
|
*/
|
||
|
#define MAX_SWITCHED_LIGHTS 32
|
||
|
void SetLightStyles (void)
|
||
|
{
|
||
|
int stylenum;
|
||
|
char *t;
|
||
|
entity_t *e;
|
||
|
int i, j;
|
||
|
char value[10];
|
||
|
char lighttargets[MAX_SWITCHED_LIGHTS][64];
|
||
|
|
||
|
|
||
|
// any light that is controlled (has a targetname)
|
||
|
// must have a unique style number generated for it
|
||
|
|
||
|
stylenum = 0;
|
||
|
for (i=1 ; i<num_entities ; i++)
|
||
|
{
|
||
|
e = &entities[i];
|
||
|
|
||
|
t = ValueForKey (e, "classname");
|
||
|
if (Q_strncasecmp (t, "light", 5))
|
||
|
continue;
|
||
|
t = ValueForKey (e, "targetname");
|
||
|
if (!t[0])
|
||
|
continue;
|
||
|
|
||
|
// find this targetname
|
||
|
for (j=0 ; j<stylenum ; j++)
|
||
|
if (!strcmp (lighttargets[j], t))
|
||
|
break;
|
||
|
if (j == stylenum)
|
||
|
{
|
||
|
if (stylenum == MAX_SWITCHED_LIGHTS)
|
||
|
Error ("stylenum == MAX_SWITCHED_LIGHTS");
|
||
|
strcpy (lighttargets[j], t);
|
||
|
stylenum++;
|
||
|
}
|
||
|
sprintf (value, "%i", 32 + j);
|
||
|
SetKeyValue (e, "style", value);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
WriteBSP
|
||
|
============
|
||
|
*/
|
||
|
void WriteBSP (char *name)
|
||
|
{
|
||
|
char path[1024];
|
||
|
|
||
|
strcpy (path, name);
|
||
|
DefaultExtension (path, ".bsp");
|
||
|
|
||
|
SetModelNumbers ();
|
||
|
SetLightStyles ();
|
||
|
UnparseEntities ();
|
||
|
|
||
|
if ( !onlyents )
|
||
|
WriteMiptex ();
|
||
|
|
||
|
WriteBSPFile (path);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
ProcessModels
|
||
|
============
|
||
|
*/
|
||
|
int typecontents[4] = {CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_LAVA
|
||
|
, CONTENTS_SKY};
|
||
|
|
||
|
void ProcessModels (void)
|
||
|
{
|
||
|
int i, j, type;
|
||
|
int placed;
|
||
|
int first, contents;
|
||
|
brush_t temp;
|
||
|
vec3_t origin;
|
||
|
|
||
|
for (i=0 ; i<num_entities ; i++)
|
||
|
{
|
||
|
if (!entities[i].numbrushes)
|
||
|
continue;
|
||
|
|
||
|
//
|
||
|
// sort the contents down so stone bites water, etc
|
||
|
//
|
||
|
first = entities[i].firstbrush;
|
||
|
placed = 0;
|
||
|
for (type=0 ; type<4 ; type++)
|
||
|
{
|
||
|
contents = typecontents[type];
|
||
|
for (j=placed+1 ; j< entities[i].numbrushes ; j++)
|
||
|
{
|
||
|
if (mapbrushes[first+j].contents == contents)
|
||
|
{
|
||
|
temp = mapbrushes[first+placed];
|
||
|
mapbrushes[first+placed] = mapbrushes[j];
|
||
|
mapbrushes[j] = temp;
|
||
|
placed++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// csg them in order
|
||
|
//
|
||
|
if (i == 0)
|
||
|
{
|
||
|
RunThreadsOnIndividual (entities[i].numbrushes, 1 , CSGBrush);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (j=0 ; j<entities[i].numbrushes ; j++)
|
||
|
CSGBrush (first + j);
|
||
|
}
|
||
|
|
||
|
// write end of model marker
|
||
|
if (!glview)
|
||
|
{
|
||
|
for (j=0 ; j<NUM_HULLS ; j++)
|
||
|
fprintf (out[j], "-1 -1 -1 -1\n");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
BoundWorld
|
||
|
============
|
||
|
*/
|
||
|
void BoundWorld (void)
|
||
|
{
|
||
|
int i;
|
||
|
brushhull_t *h;
|
||
|
|
||
|
ClearBounds (world_mins, world_maxs);
|
||
|
|
||
|
for (i=0 ; i<nummapbrushes ; i++)
|
||
|
{
|
||
|
h = &mapbrushes[i].hulls[0];
|
||
|
if (!h->faces)
|
||
|
continue;
|
||
|
AddPointToBounds (h->mins, world_mins, world_maxs);
|
||
|
AddPointToBounds (h->maxs, world_mins, world_maxs);
|
||
|
}
|
||
|
|
||
|
qprintf ("World bounds: (%i %i %i) to (%i %i %i)\n",
|
||
|
(int)world_mins[0],(int)world_mins[1],(int)world_mins[2],
|
||
|
(int)world_maxs[0],(int)world_maxs[1],(int)world_maxs[2]);
|
||
|
|
||
|
VectorCopy (world_mins, draw_mins);
|
||
|
VectorCopy (world_maxs, draw_maxs);
|
||
|
|
||
|
Draw_ClearWindow ();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
main
|
||
|
============
|
||
|
*/
|
||
|
extern char qproject[];
|
||
|
|
||
|
int main (int argc, char **argv)
|
||
|
{
|
||
|
int i, j;
|
||
|
int hull;
|
||
|
entity_t *ent;
|
||
|
char source[1024];
|
||
|
char name[1024];
|
||
|
double start, end;
|
||
|
|
||
|
printf( "qcsg.exe v2.8 (%s)\n", __DATE__ );
|
||
|
printf ("---- qcsg ----\n" );
|
||
|
|
||
|
for (i=1 ; i<argc ; i++)
|
||
|
{
|
||
|
if (!strcmp(argv[i],"-threads"))
|
||
|
{
|
||
|
numthreads = atoi (argv[i+1]);
|
||
|
i++;
|
||
|
}
|
||
|
else if (!strcmp(argv[i],"-glview"))
|
||
|
{
|
||
|
glview = true;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-v"))
|
||
|
{
|
||
|
printf ("verbose = true\n");
|
||
|
verbose = true;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-draw"))
|
||
|
{
|
||
|
printf ("drawflag = true\n");
|
||
|
drawflag = true;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-noclip"))
|
||
|
{
|
||
|
printf ("noclip = true\n");
|
||
|
noclip = true;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-onlyents"))
|
||
|
{
|
||
|
printf ("onlyents = true\n");
|
||
|
onlyents = true;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-nowadtextures"))
|
||
|
{
|
||
|
printf ("wadtextures = false\n");
|
||
|
wadtextures = false;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-wadinclude"))
|
||
|
{
|
||
|
pszWadInclude[nWadInclude++] = strdup( argv[i + 1] );
|
||
|
i++;
|
||
|
}
|
||
|
else if( !strcmp( argv[ i ], "-proj" ) )
|
||
|
{
|
||
|
strcpy( qproject, argv[ i + 1 ] );
|
||
|
i++;
|
||
|
}
|
||
|
else if (!strcmp(argv[i], "-hullfile"))
|
||
|
{
|
||
|
hullfile = true;
|
||
|
strcpy( qhullfile, argv[i + 1] );
|
||
|
i++;
|
||
|
}
|
||
|
else if (argv[i][0] == '-')
|
||
|
Error ("Unknown option \"%s\"", argv[i]);
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i != argc - 1)
|
||
|
Error ("usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile");
|
||
|
|
||
|
SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
|
||
|
start = I_FloatTime ();
|
||
|
|
||
|
CheckHullFile( hullfile, qhullfile );
|
||
|
|
||
|
ThreadSetDefault ();
|
||
|
SetQdirFromPath (argv[i]);
|
||
|
|
||
|
strcpy (source, ExpandArg (argv[i]));
|
||
|
COM_FixSlashes(source);
|
||
|
StripExtension (source);
|
||
|
|
||
|
strcpy (name, ExpandArg (argv[i]));
|
||
|
DefaultExtension (name, ".map"); // might be .reg
|
||
|
|
||
|
//
|
||
|
// if onlyents, just grab the entites and resave
|
||
|
//
|
||
|
if (onlyents && !glview)
|
||
|
{
|
||
|
char out[1024];
|
||
|
int old_entities;
|
||
|
sprintf (out, "%s.bsp", source);
|
||
|
LoadBSPFile (out);
|
||
|
|
||
|
// Get the new entity data from the map file
|
||
|
LoadMapFile (name);
|
||
|
|
||
|
// Write it all back out again.
|
||
|
WriteBSP (source);
|
||
|
|
||
|
end = I_FloatTime ();
|
||
|
printf ("%5.0f seconds elapsed\n", end-start);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// start from scratch
|
||
|
//
|
||
|
LoadMapFile (name);
|
||
|
|
||
|
RunThreadsOnIndividual (nummapbrushes, true, CreateBrush);
|
||
|
|
||
|
BoundWorld ();
|
||
|
|
||
|
qprintf ("%5i map planes\n", nummapplanes);
|
||
|
|
||
|
for (i=0 ; i<NUM_HULLS ; i++)
|
||
|
{
|
||
|
char name[1024];
|
||
|
|
||
|
if (glview)
|
||
|
sprintf (name, "%s.gl%i",source, i);
|
||
|
else
|
||
|
sprintf (name, "%s.p%i",source, i);
|
||
|
out[i] = fopen (name, "w");
|
||
|
if (!out[i])
|
||
|
Error ("Couldn't open %s",name);
|
||
|
}
|
||
|
|
||
|
ProcessModels ();
|
||
|
|
||
|
qprintf ("%5i csg faces\n", c_csgfaces);
|
||
|
qprintf ("%5i used faces\n", c_outfaces);
|
||
|
qprintf ("%5i tiny faces\n", c_tiny);
|
||
|
qprintf ("%5i tiny clips\n", c_tiny_clip);
|
||
|
|
||
|
for (i=0 ; i<NUM_HULLS ; i++)
|
||
|
fclose (out[i]);
|
||
|
|
||
|
if (!glview)
|
||
|
{
|
||
|
EmitPlanes ();
|
||
|
WriteBSP (source);
|
||
|
}
|
||
|
|
||
|
end = I_FloatTime ();
|
||
|
printf ("%5.0f seconds elapsed\n", end-start);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|