2004-03-05 21:03:14 +00:00
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/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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2004-01-31 20:56:22 +00:00
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#ifndef __MODULES_H__
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#define __MODULES_H__
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#include "amx.h"
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#undef DLLEXPORT
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#ifndef __linux__
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2005-09-16 23:48:51 +00:00
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#define DLLEXPORT __declspec(dllexport)
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2004-01-31 20:56:22 +00:00
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#else
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2005-09-10 00:38:42 +00:00
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#define DLLEXPORT
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#define WINAPI
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2004-01-31 20:56:22 +00:00
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#endif
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#undef C_DLLEXPORT
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#define C_DLLEXPORT extern "C" DLLEXPORT
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#define RELOAD_MODULE 0
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#define STATIC_MODULE 1
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2005-11-19 00:33:51 +00:00
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typedef enum
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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} PlayerProp;
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2005-07-31 20:11:58 +00:00
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int CheckModules(AMX *amx, char error[128]);
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2006-05-11 10:19:09 +00:00
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bool LoadModule(const char *shortname, PLUG_LOADTIME now, bool simplify=true, bool noFileBail=false);
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2005-09-11 04:43:40 +00:00
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const char *StrCaseStr(const char *as, const char *bs);
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2006-01-06 04:59:39 +00:00
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class Debugger;
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Debugger *DisableDebugHandler(AMX *amx);
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void EnableDebugHandler(AMX *amx, Debugger *pd);
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2006-03-14 19:36:18 +00:00
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bool DirExists(const char *dir);
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2005-11-20 00:00:33 +00:00
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const char* GetFileName(AMX *amx);
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2004-01-31 20:56:22 +00:00
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2006-06-11 21:50:19 +00:00
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inline cell FloatToCell(float input)
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{
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double output = input;
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return *(cell *)&output;
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}
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2004-01-31 20:56:22 +00:00
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#endif // __MODULES_H__
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