425 lines
10 KiB
Plaintext
425 lines
10 KiB
Plaintext
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseEntity"
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{
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"Offsets"
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{
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"pev" // entvars_t*
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"m_pGoalEnt" // CBaseEntity*
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"m_pLink" // CBaseEntity*
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{
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"windows" "12"
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"linux" "12"
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"mac" "12"
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}
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"m_pfnThink" // (*__pfn)(CBaseEntity*)
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{
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"windows" "16"
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"linux" "16"
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"mac" "16"
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}
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"m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*)
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{
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"windows" "20"
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"linux" "24"
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"mac" "24"
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}
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"m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
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{
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"windows" "24"
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"linux" "32"
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"mac" "32"
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}
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"m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*)
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{
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"windows" "28"
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"linux" "40"
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"mac" "40"
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}
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"ammo_9mm" // int
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{
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"windows" "32"
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"linux" "48"
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"mac" "48"
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}
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"ammo_357" // int
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{
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"windows" "36"
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"linux" "52"
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"mac" "52"
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}
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"ammo_bolts" // int
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{
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"windows" "40"
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"linux" "56"
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"mac" "56"
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}
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"ammo_buckshot" // int
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{
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"windows" "44"
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"linux" "60"
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"mac" "60"
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}
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"ammo_rockets" // int
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{
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"windows" "48"
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"linux" "64"
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"mac" "64"
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}
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"ammo_uranium" // int
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{
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"windows" "52"
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"linux" "68"
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"mac" "68"
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}
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"ammo_hornets" // int
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{
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"windows" "56"
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"linux" "72"
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"mac" "72"
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}
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"ammo_argrens" // int
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{
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"windows" "60"
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"linux" "76"
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"mac" "76"
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}
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"m_flStartThrow" // float
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{
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"windows" "64"
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"linux" "80"
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"mac" "80"
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}
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"m_flReleaseThrow" // float
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{
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"windows" "68"
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"linux" "84"
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"mac" "84"
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}
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"m_chargeReady" // int
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{
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"windows" "72"
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"linux" "88"
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"mac" "88"
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}
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"m_fInAttack" // int
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{
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"windows" "76"
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"linux" "92"
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"mac" "92"
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}
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"m_fireState" // int
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{
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"windows" "80"
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"linux" "96"
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"mac" "96"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CAmbientGeneric
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* CBMortar
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* CBaseDelay
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* CAutoTrigger
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* CBaseAnimating
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* CActAnimating
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* CXenHair
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* CXenPLight
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* CXenSpore
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* CXenSporeLarge
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* CXenSporeMed
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* CXenSporeSmall
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* CXenTree
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CCrossbow
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* CCrowbar
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* CEgon
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* CGauss
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* CGlock
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* CHandGrenade
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* CHgun
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* CMP5
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* CPython
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* CRpg
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* CSatchel
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* CShotgun
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* CSqueak
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* CTripmine
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* CWeaponCycler
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* CBaseToggle
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* CBaseButton
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* CRotButton
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* CBaseDoor
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* CRotDoor
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* CBaseMonster
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* CApache
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* CBarnacle
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* CBasePlayer
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* CBaseTurret
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* CMiniTurret
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* CSentry
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* CTurret
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* CBigMomma
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* CBloater
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* CBullsquid
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* CCineMonster
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* CCineAI
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* CControllerHeadBall
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* CControllerZapBall
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* CCycler
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* CCyclerProbe
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* CGenericCycler
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* CDeadBarney
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* CDeadHEV
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* CDeadHGrunt
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* CDeadScientist
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* CEnvExplosion
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* CFlockingFlyer
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* CFlockingFlyerFlock
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* CFlyingMonster
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* CIchthyosaur
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* CFurniture
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* CGMan
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* CGargantua
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* CGenericMonster
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* CGrenade
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* CAirtank
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* CApacheHVR
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* CMortar
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* CRpgRocket
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* CSatchelCharge
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* CSqueakGrenade
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* CTripmineGrenade
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* CGunTarget
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* CHAssassin
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* CHGruntRepel
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* CHeadCrab
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* CBabyCrab
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* CHornet
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* CLeech
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* CLegacyCineMonster
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* CCine2HeavyWeapons
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* CCine2Scientist
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* CCine2Slave
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* CCine3Barney
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* CCine3Scientist
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* CCineBarney
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* CCinePanther
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* CCineScientist
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* CMonsterMaker
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* CNihilanth
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* CNihilanthHVR
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* COsprey
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* CRat
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* CRoach
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* CSquadMonster
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* CAGrunt
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* CController
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* CHGrunt
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* CHoundeye
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* CISlave
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* CTalkMonster
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* CBarney
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* CScientist
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* CSittingScientist
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* CTentacle
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* CTentacleMaw
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* CTestHull
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* CWreckage
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* CZombie
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* CBasePlatTrain
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* CFuncPlat
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* CFuncPlatRot
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* CFuncTrackChange
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* CFuncTrackAuto
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* CFuncTrain
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* CBaseTrigger
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* CChangeLevel
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* CLadder
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* CTriggerCDAudio
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* CTriggerCounter
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* CTriggerEndSection
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* CTriggerGravity
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* CTriggerHurt
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* CTriggerMonsterJump
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* CTriggerMultiple
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* CTriggerOnce
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* CTriggerPush
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* CTriggerSave
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* CTriggerTeleport
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* CFuncIllusionary
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* CFuncMortarField
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* CMomentaryDoor
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* CMomentaryRotButton
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* CMultiManager
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* CRecharge
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* CScriptedSentence
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* CWallHealth
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* CBreakable
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* CPushable
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* CEnvBeverage
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* CEnvFunnel
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* CFireAndDie
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* CGibShooter
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* CEnvShooter
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* CTestEffect
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* CTriggerCamera
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* CTriggerChangeTarget
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* CTriggerRelay
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* CBasePlayerAmmo
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* CCrossbowAmmo
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* CEgonAmmo
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* CGaussAmmo
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* CGlockAmmo
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* CMP5AmmoClip
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* CMP5AmmoGrenade
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* CMP5Chainammo
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* CPythonAmmo
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* CRpgAmmo
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* CShotgunAmmo
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* CBaseSpectator
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* CBeam
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* CLaser
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* CLightning
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* CBloodSplat
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* CBubbling
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* CButtonTarget
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* CCineBlood
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* CCorpse
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* CCrossbowBolt
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* CCyclerSprite
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* CDecal
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* CEnvSpark
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* CFrictionModifier
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* CFuncRotating
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* CFuncTank
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* CFuncTankGun
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* CFuncTankLaser
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* CFuncTankMortar
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* CFuncTankRocket
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* CFuncTankControls
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* CFuncTrackTrain
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* CFuncTrainControls
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* CFuncWall
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* CFuncConveyor
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* CFuncMonsterClip
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* CFuncWallToggle
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* CGib
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* CItem
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* CHealthKit
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* CItemAntidote
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* CItemBattery
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* CItemLongJump
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* CItemSecurity
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* CItemSuit
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* CItemSoda
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* CLaserSpot
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* CNodeEnt
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* CNodeViewer
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* CNullEntity
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* CPendulum
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* CPlatTrigger
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* CPointEntity
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* CBaseDMStart
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* CBlood
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* CEnvGlobal
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* CEnvSound
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* CFade
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* CGlow
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* CInfoBM
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* CInfoIntermission
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* CLight
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* CEnvLight
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* CMessage
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* CMultiSource
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* CPathCorner
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* CPathTrack
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* CRevertSaved
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* CShake
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* CSprite
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* CStripWeapons
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* CTargetCDAudio
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* CTriggerVolume
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* CXenHull
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* CRenderFxManager
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* CRuleEntity
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* CRuleBrushEntity
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* CGamePlayerZone
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* CRulePointEntity
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* CGameCounter
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* CGameCounterSet
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* CGameEnd
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* CGamePlayerEquip
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* CGamePlayerHurt
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* CGamePlayerTeam
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* CGameScore
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* CGameTeamMaster
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* CGameTeamSet
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* CGameText
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* CShower
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* CSmoker
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* CSoundEnt
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* CSpeaker
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* CSpiral
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* CSprayCan
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* CSquidSpit
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* CStomp
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* CWeaponBox
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* CWorld
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* CWorldItem
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* CXenTreeTrigger
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*/
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