amxmodx/gamedata/common.games/entities.games/valve/offsets-chgrunt.txt

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2015-08-07 22:28:53 +00:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHGrunt"
{
"Offsets"
{
"m_flNextGrenadeCheck" // float
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flNextPainTime" // float
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flLastEnemySightTime" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_vecTossVelocity" // Vector
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_fThrowGrenade" // BOOL
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_fStanding" // BOOL
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_fFirstEncounter" // BOOL
{
"windows" "748"
"linux" "768"
"mac" "768"
}
"m_cClipSize" // int
{
"windows" "752"
"linux" "772"
"mac" "772"
}
"m_voicePitch" // int
{
"windows" "756"
"linux" "776"
"mac" "776"
}
"m_iBrassShell" // int
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_iShotgunShell" // int
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_iSentence" // int
{
"windows" "768"
"linux" "788"
"mac" "788"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CHGrunt
*/