amxmodx/gamedata/common.games/entities.games/valve/offsets-cleech.txt

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2015-08-07 22:28:53 +00:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLeech"
{
"Offsets"
{
"m_flTurning" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_fPathBlocked" // BOOL
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flAccelerate" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_obstacle" // float
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_top" // float
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_bottom" // float
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_height" // float
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_waterTime" // float
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_sideTime" // float
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_zTime" // float
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_stateTime" // float
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_attackSoundTime" // float
{
"windows" "704"
"linux" "724"
"mac" "724"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CLeech
*/