516 lines
11 KiB
C++
516 lines
11 KiB
C++
|
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#include "extdll.h"
|
|||
|
#include "entity_state.h"
|
|||
|
#include "pm_defs.h"
|
|||
|
#include "pm_shared.h"
|
|||
|
#include "pm_movevars.h"
|
|||
|
#include "hud_iface.h"
|
|||
|
#include "com_model.h"
|
|||
|
#include "event_api.h"
|
|||
|
#include "com_weapons.h"
|
|||
|
#include "event_flags.h"
|
|||
|
#include "DMC_BSPFile.h"
|
|||
|
#include "cl_util.h"
|
|||
|
|
|||
|
extern "C" playermove_t *pmove;
|
|||
|
extern int g_runfuncs;
|
|||
|
|
|||
|
// Don't support more than MAX_TELE teleporters ( map still can load tho )
|
|||
|
#define MAX_TELES 256
|
|||
|
|
|||
|
extern Vector g_vecTeleMins[ MAX_TELES ];
|
|||
|
extern Vector g_vecTeleMaxs[ MAX_TELES ];
|
|||
|
extern int g_iTeleNum;
|
|||
|
extern int g_iUser1;
|
|||
|
extern bool g_bLoadedTeles;
|
|||
|
vec3_t vecTempAngles;
|
|||
|
bool bChangeAngles;
|
|||
|
|
|||
|
|
|||
|
// We only care about two kinds of entities for now: Teleporters and their targets
|
|||
|
// FIXME: After loading, store a pointer from teleporter to target instead of looking up all the time.
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
// Entity is a teleporter
|
|||
|
DMC_TELE = 0,
|
|||
|
// Entity is a target
|
|||
|
DMC_TARGET
|
|||
|
} dmc_teletype_t;
|
|||
|
|
|||
|
typedef struct
|
|||
|
{
|
|||
|
// Type of entity
|
|||
|
dmc_teletype_t type;
|
|||
|
|
|||
|
// Classname
|
|||
|
char classname[ 32 ];
|
|||
|
|
|||
|
// What this entity targets
|
|||
|
char target[ 32 ];
|
|||
|
|
|||
|
// If entity is a target, the name tag it uses
|
|||
|
char targetname[ 32 ];
|
|||
|
|
|||
|
// Orientation of the teleporter
|
|||
|
float angles[3];
|
|||
|
|
|||
|
// Target origin
|
|||
|
float origin[3];
|
|||
|
|
|||
|
// Bounding box of the teleporter
|
|||
|
float absmin[3];
|
|||
|
float absmax[3];
|
|||
|
|
|||
|
} dmc_tele_t;
|
|||
|
|
|||
|
// Teleporter/Target entity database
|
|||
|
static dmc_tele_t s_teles[ MAX_TELES ];
|
|||
|
static int s_num_teles = 0;
|
|||
|
|
|||
|
// We'll use this for playing the teleporting sounds locally.
|
|||
|
static unsigned short s_usTeleport;
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_SetKeyValue
|
|||
|
|
|||
|
Fill in key/values fro the teleporter
|
|||
|
==============================
|
|||
|
*/
|
|||
|
void Dmc_SetKeyValue( dmc_tele_t *pTele, const char *key, const char *value )
|
|||
|
{
|
|||
|
float x, y, z;
|
|||
|
|
|||
|
if ( !stricmp( key, "classname" ) )
|
|||
|
{
|
|||
|
strcpy( pTele->classname, value );
|
|||
|
}
|
|||
|
else if ( !stricmp( key, "target" ) )
|
|||
|
{
|
|||
|
strcpy( pTele->target, value );
|
|||
|
}
|
|||
|
else if ( !stricmp( key, "targetname" ) )
|
|||
|
{
|
|||
|
strcpy( pTele->targetname, value );
|
|||
|
}
|
|||
|
else if ( !stricmp( key, "angles" ) )
|
|||
|
{
|
|||
|
if ( sscanf( value, "%f %f %f", &x, &y, &z ) == 3 )
|
|||
|
{
|
|||
|
pTele->angles[ 0 ] = x ;
|
|||
|
pTele->angles[ 1 ] = y;
|
|||
|
pTele->angles[ 2 ] = z;
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( !stricmp( key, "origin" ) )
|
|||
|
{
|
|||
|
if ( sscanf( value, "%f %f %f", &x, &y, &z ) == 3 )
|
|||
|
{
|
|||
|
pTele->origin[ 0 ] = x;
|
|||
|
pTele->origin[ 1 ] = y;
|
|||
|
pTele->origin[ 2 ] = z;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_ParseTeleporter
|
|||
|
|
|||
|
Evaluate Key/Value pairs for the entity
|
|||
|
==============================
|
|||
|
*/
|
|||
|
char *Dmc_ParseTeleporter( char *buffer, dmc_tele_t *pTele, int *error )
|
|||
|
{
|
|||
|
char key[256];
|
|||
|
char token[ 1024 ];
|
|||
|
int n;
|
|||
|
|
|||
|
memset( pTele, 0, sizeof( *pTele ) );
|
|||
|
|
|||
|
while (1)
|
|||
|
{
|
|||
|
// Parse key
|
|||
|
buffer = gEngfuncs.COM_ParseFile ( buffer, token );
|
|||
|
if ( token[0] == '}' )
|
|||
|
break;
|
|||
|
|
|||
|
// Ran out of input buffer?
|
|||
|
if ( !buffer )
|
|||
|
{
|
|||
|
*error = 1;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
// Store off the key
|
|||
|
strcpy ( key, token );
|
|||
|
|
|||
|
// Fix heynames with trailing spaces
|
|||
|
n = strlen( key );
|
|||
|
while (n && key[n-1] == ' ')
|
|||
|
{
|
|||
|
key[n-1] = 0;
|
|||
|
n--;
|
|||
|
}
|
|||
|
|
|||
|
// Parse value
|
|||
|
buffer = gEngfuncs.COM_ParseFile ( buffer, token );
|
|||
|
|
|||
|
// Ran out of buffer?
|
|||
|
if (!buffer)
|
|||
|
{
|
|||
|
*error = 1;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
// Hit the end instead of a value?
|
|||
|
if ( token[0] == '}' )
|
|||
|
{
|
|||
|
*error = 1;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ( token[0] == '}' && token[1] == '(' )
|
|||
|
int k = 0;
|
|||
|
|
|||
|
// Assign k/v pair
|
|||
|
Dmc_SetKeyValue( pTele, key, token );
|
|||
|
}
|
|||
|
|
|||
|
// Return what's left in the stream
|
|||
|
return buffer;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_ProcessEnts
|
|||
|
|
|||
|
Parse through entity lump looking for teleporters or targets
|
|||
|
==============================
|
|||
|
*/
|
|||
|
void Dmc_ProcessEnts( char *buffer )
|
|||
|
{
|
|||
|
char token[ 1024 ];
|
|||
|
dmc_tele_t *pTele = NULL;
|
|||
|
int error = 0;
|
|||
|
|
|||
|
// parse entities from entity lump of .bsp file
|
|||
|
while ( 1 )
|
|||
|
{
|
|||
|
// parse the opening brace
|
|||
|
buffer = gEngfuncs.COM_ParseFile ( buffer, token );
|
|||
|
if (!buffer)
|
|||
|
break;
|
|||
|
|
|||
|
// Didn't find opening brace?
|
|||
|
if ( token[0] != '{' )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf ("Dmc_ProcessEnts: found %s when expecting {\n", token );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Assume we're filling in this tele
|
|||
|
pTele = &s_teles[ s_num_teles ];
|
|||
|
|
|||
|
// Fill in data
|
|||
|
buffer = Dmc_ParseTeleporter( buffer, pTele, &error );
|
|||
|
|
|||
|
// Check for errors and abort if any
|
|||
|
if ( error )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf ("Dmc_ProcessEnts: error parsing entities\n" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Check classname
|
|||
|
if ( stricmp( pTele->classname, "trigger_teleport" ) && stricmp( pTele->classname, "info_teleport_destination" ) )
|
|||
|
continue;
|
|||
|
|
|||
|
// Set type based on classname
|
|||
|
if ( !stricmp( pTele->classname, "trigger_teleport" ) )
|
|||
|
{
|
|||
|
pTele->type = DMC_TELE;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
pTele->type = DMC_TARGET;
|
|||
|
}
|
|||
|
|
|||
|
// If we got to here, we're using the entity
|
|||
|
s_num_teles++;
|
|||
|
|
|||
|
// No more room...
|
|||
|
if ( s_num_teles >= MAX_TELES )
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_LoadEntityLump
|
|||
|
|
|||
|
Open the .bsp and read in the entity lump
|
|||
|
==============================
|
|||
|
*/
|
|||
|
char *Dmc_LoadEntityLump( const char *filename )
|
|||
|
{
|
|||
|
FILE *fp;
|
|||
|
int i;
|
|||
|
dheader_t header;
|
|||
|
int size;
|
|||
|
lump_t *curLump;
|
|||
|
char *buffer = NULL;
|
|||
|
|
|||
|
fp = fopen( filename, "rb" );
|
|||
|
if ( !fp )
|
|||
|
return NULL;
|
|||
|
|
|||
|
// Read in the .bsp header
|
|||
|
if ( fread(&header, sizeof(dheader_t), 1, fp) != 1 )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Could not read BSP header for map [%s].\n", filename);
|
|||
|
fclose(fp);
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
// Check the version
|
|||
|
i = header.version;
|
|||
|
if ( i != 29 && i != 30)
|
|||
|
{
|
|||
|
fclose(fp);
|
|||
|
gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Map [%s] has incorrect BSP version (%i should be %i).\n", filename, i, BSPVERSION);
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
// Get entity lump
|
|||
|
curLump = &header.lumps[ LUMP_ENTITIES ];
|
|||
|
// and entity lump size
|
|||
|
size = curLump->filelen;
|
|||
|
|
|||
|
// Jump to it
|
|||
|
fseek( fp, curLump->fileofs, SEEK_SET );
|
|||
|
|
|||
|
// Allocate sufficient memmory
|
|||
|
buffer = (char *)malloc( size + 1 );
|
|||
|
if ( !buffer )
|
|||
|
{
|
|||
|
fclose(fp);
|
|||
|
gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Couldn't allocate %i bytes\n", size + 1 );
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
// Read in the entity lump
|
|||
|
fread( buffer, size, 1, fp );
|
|||
|
|
|||
|
// Terminate the string
|
|||
|
buffer[ size ] = '\0';
|
|||
|
|
|||
|
if ( fp )
|
|||
|
{
|
|||
|
fclose(fp);
|
|||
|
}
|
|||
|
|
|||
|
return buffer;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_LoadTeleporters
|
|||
|
|
|||
|
Load in the .bsp file and process the entities
|
|||
|
==============================
|
|||
|
*/
|
|||
|
void Dmc_LoadTeleporters( const char *map )
|
|||
|
{
|
|||
|
char *buffer = NULL;
|
|||
|
char filename[ 256 ];
|
|||
|
|
|||
|
sprintf( filename, "%s/%s", gEngfuncs.pfnGetGameDirectory(), map );
|
|||
|
|
|||
|
// TODO: Fix Slashes?
|
|||
|
|
|||
|
// Reset count
|
|||
|
s_num_teles = 0;
|
|||
|
|
|||
|
// Load entity lump
|
|||
|
buffer = Dmc_LoadEntityLump( filename );
|
|||
|
if ( !buffer )
|
|||
|
return;
|
|||
|
|
|||
|
// Process buffer and extract teleporters/targets
|
|||
|
Dmc_ProcessEnts( buffer );
|
|||
|
|
|||
|
// Discard buffer
|
|||
|
free( buffer );
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_FindTarget
|
|||
|
|
|||
|
Search entity list for target matching "name"
|
|||
|
==============================
|
|||
|
*/
|
|||
|
dmc_tele_t *Dmc_FindTarget( const char *name, int numtele, dmc_tele_t *pTeles )
|
|||
|
{
|
|||
|
int i;
|
|||
|
dmc_tele_t *target;
|
|||
|
|
|||
|
// Find the target
|
|||
|
for ( i = 0; i < numtele; i++ )
|
|||
|
{
|
|||
|
target = &pTeles[ i ];
|
|||
|
|
|||
|
if ( !target )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( stricmp( target->targetname, name ) )
|
|||
|
continue;
|
|||
|
|
|||
|
return target;
|
|||
|
}
|
|||
|
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_TeleporterTouched
|
|||
|
|
|||
|
Imparts the desired velocity to the player
|
|||
|
after touching a teleporter.
|
|||
|
==============================
|
|||
|
*/
|
|||
|
void Dmc_TeleporterTouched( int numtele, dmc_tele_t *pTeles, dmc_tele_t *pTele, struct local_state_s *player )
|
|||
|
{
|
|||
|
int i;
|
|||
|
dmc_tele_t *target;
|
|||
|
pmtrace_t tr;
|
|||
|
float flGravity = pmove->movevars->gravity;
|
|||
|
|
|||
|
vec3_t forward, up, right;
|
|||
|
|
|||
|
float zero[ 3 ] = { 0.0, 0.0, 0.0 };
|
|||
|
|
|||
|
// Find the target
|
|||
|
target = Dmc_FindTarget( pTele->target, numtele, pTeles );
|
|||
|
|
|||
|
for ( i = 0; i < 3; i++ )
|
|||
|
player->playerstate.origin[ i ] = target->origin[ i ];
|
|||
|
|
|||
|
player->playerstate.origin[ 2 ] += 27;
|
|||
|
|
|||
|
AngleVectors( target->angles, forward, right, up );
|
|||
|
player->client.velocity = forward * 300;
|
|||
|
|
|||
|
// Play sound if appropriate
|
|||
|
if ( s_usTeleport && g_runfuncs )
|
|||
|
{
|
|||
|
//Adrian - This is a little hack to make the player face
|
|||
|
//the destination angles as soon as we step out.
|
|||
|
//Check view.cpp for the rest.
|
|||
|
for ( i = 0; i < 3; i++ )
|
|||
|
vecTempAngles[ i ] = target->angles[ i ];
|
|||
|
|
|||
|
bChangeAngles = true;
|
|||
|
|
|||
|
gEngfuncs.pfnPlaybackEvent( FEV_NOTHOST, NULL, s_usTeleport, 0.0, target->origin, zero, 0.0, 0.0, 0, 0, 0, 0 );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_TouchTeleporters
|
|||
|
|
|||
|
See if player is touching a teleporter ( not that kind of touching! ).
|
|||
|
==============================
|
|||
|
*/
|
|||
|
void Dmc_TouchTeleporters ( struct local_state_s *player, dmc_tele_t *pTeles, int numtele )
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
dmc_tele_t *pTele;
|
|||
|
float absmin[3], absmax[3];
|
|||
|
float pmins[ 3 ] = { 13, 13, 24 };
|
|||
|
float pmaxs[ 3 ] = { 13, 13, 32 };
|
|||
|
vec3_t LengthVector;
|
|||
|
int iTeleNum = 0;
|
|||
|
|
|||
|
|
|||
|
// Determine player's bbox
|
|||
|
for ( j = 0; j < 3; j++ )
|
|||
|
{
|
|||
|
absmin[ j ] = player->playerstate.origin[ j ] - pmins[ j ];
|
|||
|
absmax[ j ] = player->playerstate.origin[ j ] + pmaxs[ j ];
|
|||
|
}
|
|||
|
|
|||
|
for ( i = 0; i < numtele; i++ )
|
|||
|
{
|
|||
|
pTele = &pTeles[ i ];
|
|||
|
if ( !pTele )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( pTele->type != DMC_TELE )
|
|||
|
continue;
|
|||
|
|
|||
|
//Adrian - Load all the teleporter Mins and Max size.
|
|||
|
//This comes via an event when the player connects.
|
|||
|
if ( !g_bLoadedTeles )
|
|||
|
{
|
|||
|
for ( int j = 0; j < 3; j++ )
|
|||
|
{
|
|||
|
pTele->absmin[ j ] = g_vecTeleMins[ iTeleNum ][ j ] - 1.0;
|
|||
|
pTele->absmax[ j ] = g_vecTeleMaxs[ iTeleNum ][ j ] + 1.0;
|
|||
|
}
|
|||
|
iTeleNum++;
|
|||
|
|
|||
|
//Done going thru all the teleporters
|
|||
|
if ( iTeleNum == g_iTeleNum )
|
|||
|
g_bLoadedTeles = true;
|
|||
|
}
|
|||
|
|
|||
|
if ( absmin[0] > pTele->absmax[0]
|
|||
|
|| absmin[1] > pTele->absmax[1]
|
|||
|
|| absmin[2] > pTele->absmax[2]
|
|||
|
|| absmax[0] < pTele->absmin[0]
|
|||
|
|| absmax[1] < pTele->absmin[1]
|
|||
|
|| absmax[2] < pTele->absmin[2] )
|
|||
|
continue;
|
|||
|
|
|||
|
Dmc_TeleporterTouched( numtele, pTeles, pTele, player );
|
|||
|
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
==============================
|
|||
|
Dmc_CheckTeleporters
|
|||
|
|
|||
|
Load data if needed, otherwise just run checks on player's final position to see if teleporter needs
|
|||
|
to impart velocity on the player.
|
|||
|
==============================
|
|||
|
*/
|
|||
|
void Dmc_CheckTeleporters( struct local_state_s *from, struct local_state_s *to )
|
|||
|
{
|
|||
|
static char current_level[ 128 ];
|
|||
|
|
|||
|
// See if we've changed to a new map
|
|||
|
if ( stricmp( current_level, gEngfuncs.pfnGetLevelName() ) )
|
|||
|
{
|
|||
|
strcpy( current_level, gEngfuncs.pfnGetLevelName() );
|
|||
|
Dmc_LoadTeleporters( current_level );
|
|||
|
|
|||
|
// Grab sound event
|
|||
|
s_usTeleport = gEngfuncs.pfnPrecacheEvent( 1, "events/teleport.sc" );
|
|||
|
}
|
|||
|
|
|||
|
// Run test
|
|||
|
if ( g_iUser1 == OBS_NONE )
|
|||
|
Dmc_TouchTeleporters( to, s_teles, s_num_teles );
|
|||
|
}
|