amxmodx/hlsdk/dmc/dlls/scriptevent.h

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2006-08-27 02:22:59 +00:00
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef SCRIPTEVENT_H
#define SCRIPTEVENT_H
#define SCRIPT_EVENT_DEAD 1000 // character is now dead
#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt
#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt
#define SCRIPT_EVENT_FIREEVENT 1003 // event now fires
#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY)
#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence
#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor)
#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes
#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
#endif //SCRIPTEVENT_H