amxmodx/dlls/csstats2/csstats/rank.h

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#ifndef RANK_H
#define RANK_H
#include "amxxmodule.h"
#include "CMisc.h"
#include "CRank.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern AMX_NATIVE_INFO stats_Natives[];
struct weaponsVault {
char* name;
short int ammoSlot;
};
extern bool rankBots;
extern cvar_t* csstats_rankbots;
extern cvar_t* csstats_pause;
extern weaponsVault weaponData[MAX_WEAPONS];
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typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);
extern cvar_t *csstats_maxsize;
extern cvar_t* csstats_rank;
extern cvar_t* csstats_reset;
extern Grenades g_grenades;
extern RankSystem g_rank;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;
extern int gmsgCurWeapon;
extern int gmsgDamage;
extern int gmsgWeaponList;
extern int gmsgResetHUD;
extern int gmsgAmmoX;
extern int gmsgScoreInfo;
extern int gmsgAmmoPickup;
extern int gmsgSendAudio;
extern int gmsgTextMsg;
extern int gmsgBarTime;
void Client_AmmoX(void*);
void Client_CurWeapon(void*);
void Client_Damage(void*);
void Client_WeaponList(void*);
void Client_AmmoPickup(void*);
void Client_ScoreInfo(void*);
void Client_ResetHUD(void*);
void Client_SendAudio(void*);
void Client_TextMsg(void*);
void Client_BarTime(void*);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive();
#endif // RANK_H