41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
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// com_weapons.h
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// Shared weapons common function prototypes
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#if !defined( COM_WEAPONSH )
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#define COM_WEAPONSH
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud_iface.h"
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extern "C"
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{
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void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
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}
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void COM_Log( char *pszFile, char *fmt, ...);
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int CL_IsDead( void );
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float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
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int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
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int HUD_GetWeaponAnim( void );
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void HUD_SendWeaponAnim( int iAnim, int body, int force );
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void HUD_PlaySound( char *sound, float volume );
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void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
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int stub_PrecacheModel( char* s );
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int stub_PrecacheSound( char* s );
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unsigned short stub_PrecacheEvent( int type, const char *s );
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const char *stub_NameForFunction ( uint32 function );
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void stub_SetModel ( struct edict_s *e, const char *m );
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extern cvar_t *cl_lw;
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extern int g_runfuncs;
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extern vec3_t v_angles;
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extern float g_lastFOV;
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extern struct local_state_s *g_finalstate;
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#endif
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