2014-08-04 09:54:24 +00:00
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// CSX Module
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//
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2004-09-16 18:15:20 +00:00
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#ifndef CMISC_H
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#define CMISC_H
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#include "amxxmodule.h"
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#include "CRank.h"
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#define MAX_CWEAPONS 6
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2004-09-19 09:51:05 +00:00
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#define CSW_HEGRENADE 4
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#define CSW_C4 6
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#define CSW_SMOKEGRENADE 9
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2006-09-22 03:47:04 +00:00
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#define CSW_KNIFE 29
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2004-09-19 09:51:05 +00:00
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#define CSW_FLASHBANG 25
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2004-09-16 18:15:20 +00:00
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// *****************************************************
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// class CPlayer
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// *****************************************************
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struct CPlayer {
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edict_t* pEdict;
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char ip[32];
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int index;
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int aiming;
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int current;
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bool bot;
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float clearStats;
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RankSystem::RankStats* rank;
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struct PlayerWeapon : Stats {
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const char* name;
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int ammo;
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int clip;
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};
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PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
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PlayerWeapon attackers[33];
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PlayerWeapon victims[33];
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Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
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Stats life;
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int teamId;
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void Init( int pi, edict_t* pe );
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void Connect(const char* ip );
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void PutInServer();
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void Disconnect();
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void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
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void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
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void saveShot(int weapon);
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void saveBPlant();
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void saveBExplode();
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void saveBDefusing();
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void saveBDefused();
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void restartStats(bool all = true);
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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2007-06-21 19:37:58 +00:00
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return ( (auth && !strcmp( auth , "BOT" )) || // AuthID of "BOT"
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(pEdict->v.flags & FL_FAKECLIENT)); // FL_FAKECLIENT flag set
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2004-09-16 18:15:20 +00:00
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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};
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// *****************************************************
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// class Grenades
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// *****************************************************
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class Grenades
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{
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struct Obj
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{
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CPlayer* player;
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edict_t* grenade;
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float time;
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int type;
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Obj* next;
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Obj* prev;
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} *head;
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public:
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Grenades() { head = 0; }
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~Grenades() { clear(); }
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void put( edict_t* grenade, float time, int type, CPlayer* player );
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bool find( edict_t* enemy, CPlayer** p, int* type );
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void clear();
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};
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#endif // CMISC_H
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