amxmodx/dlls/fun/fun.h

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/* AMX Mod X
* Fun Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
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#include <extdll.h>
#include <meta_api.h>
#include <modules.h>
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// Check later if all of these really are needed!
meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxclients, (time?) etc, stringbase is here :-) seems to be used with entity classnames...
// Must provide at least one of these...
static META_FUNCTIONS gMetaFunctionTable = {
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
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GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
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NULL, // pfnGetEntityAPI2_Post META; called after game DLL
NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
NULL // pfnGetEngineFunctions_Post META; called after HL engine
};
pfnamx_engine_g* g_engAmxFunc; // These seem to be meta/amxmod related
pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define NAME "Fun"
#define AUTHOR "AMX Mod X Dev Team"
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#define VERSION "0.1"
#define URL "http://www.amxmodx.org"
#define LOGTAG "FUN"
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#define DATE __DATE__
// Fun-specific defines below
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#define CVAR_FUN_VERSION "fun_version"
#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
#define STANDARDTIMESTEPSOUND 400
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#if defined __linux__
#define OFFSET_CSMONEY 115 + 5
#define OFFSET_CSDEATHS 449 + 5
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#else
#define OFFSET_CSMONEY 115 // Note that linux offsets need to be 5 higher (120 in this case)
#define OFFSET_CSDEATHS 449
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#endif // defined __linux__
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#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
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// Fun-specific defines above
// Globals below
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
NAME,
VERSION,
DATE,
AUTHOR,
URL,
LOGTAG,
PT_ANYTIME,
PT_ANYTIME,
};
module_info_s module_info = {
NAME,
AUTHOR,
VERSION,
AMX_INTERFACE_VERSION,
RELOAD_MODULE,
};
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cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
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int g_body = 0; // bits of parts of body to hit
bool silent[33]; // used for set_user_footsteps()
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// Globals above