amxmodx/dlls/ns/SpawnManager.h

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2014-08-04 10:35:12 +00:00
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Natural Selection Module
//
2015-03-10 15:51:45 +00:00
#ifndef SPAWNMANAGER_H
#define SPAWNMANAGER_H
#include <am-vector.h>
typedef struct spawndata_s
{
REAL Location[3];
REAL Angle[3];
} SpawnData;
class SpawnManager
{
private:
ke::Vector<SpawnData> TeamSpawns[5];
public:
SpawnManager()
{
this->Clear();
};
inline void Clear(void)
{
TeamSpawns[0].clear();
TeamSpawns[1].clear();
TeamSpawns[2].clear();
TeamSpawns[3].clear();
TeamSpawns[4].clear();
// Reserve data for a "typical" map layout
// makes data entry faster on map load
TeamSpawns[0].ensure(32);
TeamSpawns[1].ensure(16);
TeamSpawns[2].ensure(48);
};
inline void Insert(const edict_t *Entity)
{
// Bounds check team
if (Entity->v.team<0 || Entity->v.team > 4)
{
return;
}
SpawnData TemporaryData;
Entity->v.origin.CopyToArray(TemporaryData.Location);
Entity->v.angles.CopyToArray(TemporaryData.Angle);
TeamSpawns[Entity->v.team].append(TemporaryData);
};
inline void InsertReadyRoom(const edict_t *Entity)
{
SpawnData TemporaryData;
Entity->v.origin.CopyToArray(TemporaryData.Location);
Entity->v.angles.CopyToArray(TemporaryData.Angle);
TeamSpawns[0].append(TemporaryData);
};
// ns_get_spawn(team,number=0,Float:ret[3]);
inline cell Lookup(AMX *amx, cell *params)
{
if (params[1] < 0 || params[1] > 4)
{
return 0;
}
if (params[2]==0)
{
return static_cast<int>(TeamSpawns[params[1]].length());
}
if (params[2]>=(int)TeamSpawns[params[1]].length())
{
return 0;
}
cell *Return=MF_GetAmxAddr(amx,params[3]);
SpawnData SpawnRet=TeamSpawns[params[1]][params[2]];
Return[0]=amx_ftoc2(SpawnRet.Location[0]);
Return[1]=amx_ftoc2(SpawnRet.Location[1]);
Return[2]=amx_ftoc2(SpawnRet.Location[2]);
return 1;
};
};
extern SpawnManager SpawnMan;
#endif // SPAWNMANAGER_H