334 lines
6.0 KiB
C
334 lines
6.0 KiB
C
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SM_QUEUE_H
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#define _INCLUDE_SM_QUEUE_H
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#include <new>
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#include <stdlib.h>
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#include <sh_stack.h>
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//using namespace SourceHook;
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/*
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A circular, doubly-linked List with one sentinel node
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Empty:
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m_Head = sentinel
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m_Head->next = m_Head;
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m_Head->prev = m_Head;
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One element:
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m_Head = sentinel
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m_Head->next = node1
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m_Head->prev = node1
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node1->next = m_Head
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node1->prev = m_Head
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Two elements:
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m_Head = sentinel
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m_Head->next = node1
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m_Head->prev = node2
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node1->next = node2
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node1->prev = m_Head
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node2->next = m_Head
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node2->prev = node1
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*/
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template <class T>
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class Queue
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{
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public:
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class iterator;
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friend class iterator;
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class QueueNode
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{
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public:
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T obj;
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QueueNode *next;
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QueueNode *prev;
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};
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private:
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// Initializes the sentinel node.
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QueueNode *_Initialize()
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{
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QueueNode *n = (QueueNode *)malloc(sizeof(QueueNode));
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n->next = n;
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n->prev = n;
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return n;
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}
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public:
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Queue() : m_Head(_Initialize()), m_Size(0)
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{
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}
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Queue(const Queue &src) : m_Head(_Initialize()), m_Size(0)
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{
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iterator iter;
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for (iter=src.begin(); iter!=src.end(); iter++)
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{
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push_back( (*iter) );
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}
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}
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~Queue()
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{
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clear();
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// Don't forget to free the sentinel
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if (m_Head)
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{
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free(m_Head);
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m_Head = NULL;
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}
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while (!m_FreeNodes.empty())
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{
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free(m_FreeNodes.front());
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m_FreeNodes.pop();
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}
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}
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void push(const T &obj)
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{
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QueueNode *node;
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if (m_FreeNodes.empty())
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{
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node = (QueueNode *)malloc(sizeof(QueueNode));
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} else {
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node = m_FreeNodes.front();
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m_FreeNodes.pop();
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}
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/* Copy the object */
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new (&node->obj) T(obj);
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/* Install into the Queue */
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node->prev = m_Head->prev;
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node->next = m_Head;
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m_Head->prev->next = node;
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m_Head->prev = node;
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m_Size++;
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}
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size_t size() const
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{
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return m_Size;
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}
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void clear()
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{
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QueueNode *node = m_Head->next;
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QueueNode *temp;
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m_Head->next = m_Head;
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m_Head->prev = m_Head;
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// Iterate through the nodes until we find g_Head (the sentinel) again
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while (node != m_Head)
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{
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temp = node->next;
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node->obj.~T();
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m_FreeNodes.push(node);
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node = temp;
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}
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m_Size = 0;
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}
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bool empty() const
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{
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return (m_Size == 0);
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}
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private:
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QueueNode *m_Head;
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size_t m_Size;
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CStack<QueueNode *> m_FreeNodes;
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public:
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class iterator
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{
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friend class Queue;
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public:
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iterator()
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{
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m_This = NULL;
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}
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iterator(const Queue &src)
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{
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m_This = src.m_Head;
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}
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iterator(QueueNode *n) : m_This(n)
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{
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}
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iterator(const iterator &where)
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{
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m_This = where.m_This;
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}
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//pre decrement
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iterator & operator--()
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{
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if (m_This)
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m_This = m_This->prev;
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return *this;
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}
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//post decrement
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iterator operator--(int)
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{
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iterator old(*this);
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if (m_This)
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m_This = m_This->prev;
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return old;
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}
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//pre increment
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iterator & operator++()
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{
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if (m_This)
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m_This = m_This->next;
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return *this;
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}
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//post increment
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iterator operator++(int)
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{
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iterator old(*this);
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if (m_This)
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m_This = m_This->next;
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return old;
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}
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const T & operator * () const
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{
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return m_This->obj;
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}
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T & operator * ()
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{
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return m_This->obj;
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}
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T * operator -> ()
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{
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return &(m_This->obj);
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}
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const T * operator -> () const
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{
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return &(m_This->obj);
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}
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bool operator != (const iterator &where) const
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{
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return (m_This != where.m_This);
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}
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bool operator ==(const iterator &where) const
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{
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return (m_This == where.m_This);
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}
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private:
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QueueNode *m_This;
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};
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public:
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iterator begin() const
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{
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return iterator(m_Head->next);
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}
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iterator end() const
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{
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return iterator(m_Head);
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}
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iterator erase(iterator &where)
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{
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QueueNode *pNode = where.m_This;
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iterator iter(where);
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iter++;
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// Works for all cases: empty Queue, erasing first element, erasing tail, erasing in the middle...
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pNode->prev->next = pNode->next;
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pNode->next->prev = pNode->prev;
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pNode->obj.~T();
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m_FreeNodes.push(pNode);
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m_Size--;
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return iter;
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}
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public:
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void remove(const T & obj)
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{
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iterator b;
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for (b=begin(); b!=end(); b++)
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{
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if ( (*b) == obj )
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{
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erase( b );
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break;
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}
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}
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}
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template <typename U>
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iterator find(const U & equ) const
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{
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iterator iter;
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for (iter=begin(); iter!=end(); iter++)
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{
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if ( (*iter) == equ )
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{
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return iter;
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}
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}
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return end();
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}
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Queue & operator =(const Queue &src)
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{
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clear();
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iterator iter;
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for (iter=src.begin(); iter!=src.end(); iter++)
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{
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push_back( (*iter) );
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}
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return *this;
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}
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public:
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T & first() const
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{
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iterator i = begin();
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return (*i);
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}
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void pop()
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{
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iterator iter = begin();
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erase(iter);
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}
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};
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#endif //_INCLUDE_SM_QUEUE_H
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