105 lines
2.0 KiB
C
105 lines
2.0 KiB
C
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#ifndef RANK_H
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#define RANK_H
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#include "amxxmodule.h"
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#include "CMisc.h"
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#include "CRank.h"
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#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
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#define GET_PLAYER_POINTER_I(i) (&players[i])
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extern AMX_NATIVE_INFO stats_Natives[];
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struct weaponsVault {
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char* name;
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char* logname;
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short int ammoSlot;
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bool melee;
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};
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extern bool rankBots;
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extern cvar_t* csstats_rankbots;
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extern cvar_t* csstats_pause;
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extern int iFGrenade;
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extern int iFDeath;
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extern int iFDamage;
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extern int iFBPlanted;
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extern int iFBDefused;
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extern int iFBPlanting;
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extern int iFBDefusing;
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extern int iFBExplode;
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extern int g_bombAnnounce;
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extern int g_Planter;
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extern int g_Defuser;
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#define BOMB_PLANTING 1
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#define BOMB_PLANTED 2
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#define BOMB_EXPLODE 3
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#define BOMB_DEFUSING 4
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#define BOMB_DEFUSED 5
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extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
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typedef void (*funEventCall)(void*);
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extern funEventCall modMsgsEnd[MAX_REG_MSGS];
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extern funEventCall modMsgs[MAX_REG_MSGS];
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extern void (*function)(void*);
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extern void (*endfunction)(void*);
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extern cvar_t *csstats_maxsize;
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extern cvar_t* csstats_rank;
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extern cvar_t* csstats_reset;
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extern Grenades g_grenades;
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extern RankSystem g_rank;
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extern CPlayer players[33];
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extern CPlayer* mPlayer;
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extern int mPlayerIndex;
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extern int mState;
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extern int gmsgCurWeapon;
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extern int gmsgDamageEnd;
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extern int gmsgDamage;
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extern int gmsgWeaponList;
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extern int gmsgResetHUD;
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extern int gmsgAmmoX;
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extern int gmsgScoreInfo;
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extern int gmsgAmmoPickup;
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extern int gmsgSendAudio;
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extern int gmsgTextMsg;
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extern int gmsgBarTime;
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void Client_AmmoX(void*);
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void Client_CurWeapon(void*);
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void Client_Damage(void*);
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void Client_WeaponList(void*);
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void Client_AmmoPickup(void*);
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void Client_Damage_End(void*);
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void Client_ScoreInfo(void*);
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void Client_ResetHUD(void*);
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void Client_SendAudio(void*);
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void Client_TextMsg(void*);
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void Client_BarTime(void*);
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bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
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bool isModuleActive();
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#endif // RANK_H
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