amxmodx/dlls/engine/amxxapi.cpp

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#include "engine.h"
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int AmxStringToEngine(AMX *amx, cell param, int &len)
{
char *szString = MF_GetAmxString(amx, param, 0, &len);
char *szCopy = new char[len+1];
memset(szCopy, 0, len+1);
strcpy(szCopy, szString);
return MAKE_STRING(szCopy);
}
void OnAmxxAttach()
{
pfnTouchForward = 0;
pfnThinkForward = 0;
PlayerPreThinkForward = 0;
PlayerPostThinkForward = 0;
ClientKillForward = 0;
CmdStartForward = 0;
StartFrameForward = 0;
MF_AddNatives(msg_Natives);
MF_AddNatives(ent_Natives);
MF_AddNatives(engine_Natives);
MF_AddNatives(global_Natives);
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bLights = false;
glinfo.fNextLights = 0;
glinfo.bCheckLights = false;
}
void OnPluginsLoaded()
{
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE);
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PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE);
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE);
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE);
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
StartFrameForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE);
// DispatchKeyForward = MF_RegisterForward("Dispatch_KeyVal", ET_STOP, FP_CELL, FP_DONE);
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PlaybackForward = MF_RegisterForward("PlaybackEvent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
ChangelevelForward = MF_RegisterForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE);
SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE);
DispatchUseForward = MF_RegisterForward("pfn_use", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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}
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
{
if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, bListen);
}
int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
if(ent == host) {
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
ent->v.rendermode = kRenderTransTexture;
ent->v.renderamt = 100;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
}
}
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode;
ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ClientDisconnect(edict_t *pEntity)
{
int id = ENTINDEX(pEntity);
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].iRenderMode = 0;
plinfo[id].fRenderAmt = 0;
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
int id = ENTINDEX(pEntity);
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].pViewEnt = NULL;
plinfo[id].iRenderMode = 0;
plinfo[id].fRenderAmt = 0;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerDeactivate()
{
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bLights = false;
glinfo.fNextLights = 0;
Msg.clear();
register int i = 0;
for (i=0; i<256; i++) {
msgHooks[i] = 0;
msgBlocks[i] = 0;
}
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Touches.clear();
Impulses.clear();
Thinks.clear();
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RETURN_META(MRES_IGNORED);
}
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void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
Msg.clear();
register int i = 0;
for (i=0; i<256; i++) {
msgHooks[i] = 0;
msgBlocks[i] = 0;
}
RETURN_META(MRES_IGNORED);
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}
void LightStyle(int style, char *val) {
if (!style) {
memset(glinfo.szRealLights, 0x0, 128);
memcpy(glinfo.szRealLights, val, strlen(val));
}
RETURN_META(MRES_IGNORED);
}