2015-06-24 15:46:03 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"svs" // Used with pfnGetCurrentPlayer base address
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{
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"windows" "8"
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}
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}
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"Addresses"
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{
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"realtime"
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{
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"windows"
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{
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"signature" "realtime"
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"read" "2"
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}
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}
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"sv"
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{
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"windows"
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{
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"signature" "sv"
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"read" "2"
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}
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}
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2015-10-09 09:01:12 +00:00
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"g_pGameRules"
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{
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"signature" "g_pGameRules"
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"windows"
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{
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"read" "2"
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}
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"read" "0"
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}
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2015-06-24 15:46:03 +00:00
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}
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"Signatures"
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{
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"svs" // server_static_t svs
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{
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"library" "engine"
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"linux" "@svs"
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"mac" "@svs"
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}
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"sv" // server_t sv
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{
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"library" "engine"
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"windows" "\x8B\x2A\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x2A\x2A\x2A\x53\x33\x2A\x89" // SVC_PlayerInfo()
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"linux" "@sv"
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"mac" "@sv"
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}
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"realtime" // double realtime
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{
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"library" "engine"
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"windows" "\xDC\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x56" // SV_CheckTimeouts()
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"linux" "@realtime"
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"mac" "@realtime"
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}
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2015-10-09 09:01:12 +00:00
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"g_pGameRules" // CGameRules *g_pGameRules
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{
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"library" "server"
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"windows" "\x8B\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xFF\x2A\x2A\xA1" // StartFrame()
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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2015-06-24 15:46:03 +00:00
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}
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}
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}
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