amxmodx/amxmodx/modules.h

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/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
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#ifndef __MODULES_H__
#define __MODULES_H__
#include "amx.h"
#undef DLLEXPORT
#ifndef __linux__
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#define DLLEXPORT __declspec(dllexport)
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#else
#define DLLEXPORT __attribute__((visibility("default")))
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#define WINAPI
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#endif
#undef C_DLLEXPORT
#define C_DLLEXPORT extern "C" DLLEXPORT
#define RELOAD_MODULE 0
#define STATIC_MODULE 1
typedef enum
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
} PlayerProp;
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int CheckModules(AMX *amx, char error[128]);
bool LoadModule(const char *shortname, PLUG_LOADTIME now, bool simplify=true, bool noFileBail=false);
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const char *StrCaseStr(const char *as, const char *bs);
class Debugger;
Debugger *DisableDebugHandler(AMX *amx);
void EnableDebugHandler(AMX *amx, Debugger *pd);
bool DirExists(const char *dir);
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const char* GetFileName(AMX *amx);
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inline cell FloatToCell(float input)
{
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REAL output = input;
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return *(cell *)&output;
}
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#endif // __MODULES_H__