amxmodx/dlls/ts/tsfun/tsfun.h

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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "CPlayer.h"
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#define STUNT_NONE 0
#define STUNT_DUCK 1
#define STUNT_ROLL 2
#define STUNT_DIVE 3
#define STUNT_GETUP 4
#define STUNT_FLIP 5
extern int Death;
extern int Damage;
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#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern int gmsgResetHUD;
extern int gmsgWeaponInfo;
extern int gmsgClipInfo;
extern int gmsgScoreInfo;
extern int gmsgTSHealth;
extern int gmsgWStatus;
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extern int gmsgTSState;
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extern int gmsgPwUp;
void Client_ResetHUD_End(void*);
void Client_WeaponInfo(void*);
void Client_ClipInfo(void*);
void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*);
void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue);
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void Client_TSState(void* mValue);
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void Client_PwUp(void* mValue);
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;
struct weapon_t {
bool melee; //
char name[24];
char logname[24];
int bonus;
bool custom;
};
extern int gKnifeOffset;
extern weapon_t weaponData[TSMAX_WEAPONS];
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}