2004-07-30 14:29:20 +00:00
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/* Language functions
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _lang_included
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#endinput
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#endif
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#define _lang_included
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//return the number of languages loaded
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native get_langsnum();
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//sets name to the two-letter name of a language returned by get_langsnum
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//index starts at 0
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native get_lang(id, name[3]);
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//registers a dictionary file, making sure the words are in the dictionary
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// the file should be in "addons/amxx/data/lang/", but only the name needs to be
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// given. (e.g. register_dictionary("file.txt") will be addons/amxx/data/file.txt).
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native register_dictionary(const filename[]);
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//returns 1 if the language is loaded, 0 otherwise.
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2006-08-28 11:08:18 +00:00
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native lang_exists(const name[]);
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2006-09-12 07:59:56 +00:00
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enum TransKey
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{
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TransKey_Bad = -1,
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};
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2006-08-28 11:08:18 +00:00
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/**
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* Adds or finds a translation key.
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*/
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native TransKey:CreateLangKey(const key[]);
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2006-09-12 07:59:56 +00:00
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/**
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* Finds a translation key id without adding on failure.
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* Returns -1 on not found.
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*/
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native TransKey:GetLangTransKey(const key[]);
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2006-08-28 11:08:18 +00:00
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/**
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* Adds a translation.
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*/
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native AddTranslation(const lang[3], TransKey:key, const phrase[]);
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2007-04-20 02:55:59 +00:00
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/**
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* Looks up the translation of the key for the given type
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* This does NOT format the output text.
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* eg: If the key includes %s, the outputted text will also contain %s.
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* NOTE: LANG_PLAYER is invalid in this, use a player index
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* or LANG_SERVER
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*/
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native LookupLangKey(Output[], OutputSize, const Key[], const &id);
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