327 lines
7.1 KiB
C++
327 lines
7.1 KiB
C++
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#include "stdafx.h"
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//#include "amxxmodule.h"
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#include "CRank.h"
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#include <stdio.h>
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//#include "rank.h"
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// *****************************************************
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// class Stats
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// *****************************************************
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Stats::Stats(){
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hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
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memset( bodyHits , 0 ,sizeof( bodyHits ) );
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}
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void Stats::commit(Stats* a){
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hits += a->hits;
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shots += a->shots;
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damage += a->damage;
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hs += a->hs;
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tks += a->tks;
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kills += a->kills;
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deaths += a->deaths;
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bDefusions += a->bDefusions;
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bDefused += a->bDefused;
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bPlants += a->bPlants;
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bExplosions += a->bExplosions;
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for(int i = 1; i < 8; ++i)
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bodyHits[i] += a->bodyHits[i];
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}
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// *****************************************************
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// class RankSystem
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// *****************************************************
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RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
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name = 0;
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namelen = 0;
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unique = 0;
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uniquelen = 0;
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score = 0;
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parent = pp;
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id = ++parent->rankNum;
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next = prev = 0;
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setName( nn );
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setUnique( uu );
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}
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RankSystem::RankStats::~RankStats() {
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delete[] name;
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delete[] unique;
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--parent->rankNum;
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}
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void RankSystem::RankStats::setName( const char* nn ) {
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delete[] name;
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namelen = strlen(nn) + 1;
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name = new char[namelen];
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if ( name )
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strcpy( name , nn );
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else
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namelen = 0;
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}
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void RankSystem::RankStats::setUnique( const char* nn ) {
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delete[] unique;
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uniquelen = strlen(nn) + 1;
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unique = new char[uniquelen];
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if ( unique )
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strcpy( unique , nn );
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else
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uniquelen = 0;
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}
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RankSystem::RankSystem() {
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head = 0;
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tail = 0;
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rankNum = 0;
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calc.code = 0;
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}
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RankSystem::~RankSystem() {
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clear();
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}
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void RankSystem::put_before( RankStats* a, RankStats* ptr ){
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a->next = ptr;
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if ( ptr ){
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a->prev = ptr->prev;
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ptr->prev = a;
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}
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else{
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a->prev = head;
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head = a;
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}
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if ( a->prev ) a->prev->next = a;
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else tail = a;
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}
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void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
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a->prev = ptr;
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if ( ptr ){
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a->next = ptr->next;
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ptr->next = a;
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}
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else{
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a->next = tail;
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tail = a;
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}
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if ( a->next ) a->next->prev = a;
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else head = a;
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}
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void RankSystem::unlink( RankStats* ptr ){
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if (ptr->prev) ptr->prev->next = ptr->next;
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else tail = ptr->next;
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if (ptr->next) ptr->next->prev = ptr->prev;
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else head = ptr->prev;
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}
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void RankSystem::clear(){
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while( tail ){
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head = tail->next;
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delete tail;
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tail = head;
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}
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}
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/*
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bool RankSystem::loadCalc(const char* filename, char* error)
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{
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if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
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(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
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//LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
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MF_UnloadAmxScript(&calc.amx, &calc.code);
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return false;
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}
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return true;
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}
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void RankSystem::unloadCalc()
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{
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MF_UnloadAmxScript(&calc.amx , &calc.code);
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}
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*/
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RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
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{
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RankStats* a = head;
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while ( a )
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{
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if ( strcmp( a->getUnique() ,unique ) == 0 )
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return a;
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a = a->prev;
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}
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a = new RankStats( unique ,name,this );
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if ( a == 0 ) return 0;
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put_after( a , 0 );
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return a;
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}
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RankSystem::RankStats* RankSystem::findEntryInRankByPos(int position)
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{
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RankStats* a = head;
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while ( a )
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{
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if (a->getPosition() == position)
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return a;
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a = a->prev;
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}
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return a;
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}
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void RankSystem::updatePos( RankStats* rr , Stats* s )
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{
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rr->addStats( s );
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if ( calc.code ) {
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calc.physAddr1[0] = rr->kills;
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calc.physAddr1[1] = rr->deaths;
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calc.physAddr1[2] = rr->hs;
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calc.physAddr1[3] = rr->tks;
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calc.physAddr1[4] = rr->shots;
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calc.physAddr1[5] = rr->hits;
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calc.physAddr1[6] = rr->damage;
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calc.physAddr1[7] = rr->bDefusions;
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calc.physAddr1[8] = rr->bDefused;
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calc.physAddr1[9] = rr->bPlants;
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calc.physAddr1[10] = rr->bExplosions;
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for(int i = 1; i < 8; ++i)
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calc.physAddr2[i] = rr->bodyHits[i];
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cell result = 0;
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//int err;
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//if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
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//LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
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rr->score = result;
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}
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else rr->score = rr->kills - rr->deaths;
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RankStats* aa = rr->next;
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while ( aa && (aa->score <= rr->score) ) { // try to nominate
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rr->goUp();
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aa->goDown();
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aa = aa->next; // go to next rank
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}
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if ( aa != rr->next )
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{
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unlink( rr );
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put_before( rr, aa );
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}
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else
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{
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aa = rr->prev;
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while ( aa && (aa->score > rr->score) ) { // go down
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rr->goDown();
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aa->goUp();
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aa = aa->prev; // go to prev rank
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}
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if ( aa != rr->prev ){
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unlink( rr );
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put_after( rr, aa );
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}
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}
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}
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bool RankSystem::loadRank( const char* filename )
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{
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FILE *bfp = fopen( filename , "rb" );
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if ( !bfp ) {
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return false;
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}
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short int i = 0;
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fread(&i, 1 , sizeof(short int) , bfp);
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if (i == RANK_VERSION)
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{
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Stats d;
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char unique[64], name[64];
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fread(&i , 1, sizeof(short int), bfp);
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while( i )
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{
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fread(name , i,sizeof(char) , bfp);
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fread(&i , 1, sizeof(short int), bfp);
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fread(unique , i,sizeof(char) , bfp);
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fread(&d.tks, 1,sizeof(int), bfp);
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fread(&d.damage, 1,sizeof(int), bfp);
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fread(&d.deaths, 1,sizeof(int), bfp);
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fread(&d.kills, 1,sizeof(int), bfp);
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fread(&d.shots, 1,sizeof(int), bfp);
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fread(&d.hits, 1,sizeof(int), bfp);
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fread(&d.hs, 1,sizeof(int), bfp);
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fread(&d.bDefusions, 1,sizeof(int), bfp);
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fread(&d.bDefused, 1,sizeof(int), bfp);
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fread(&d.bPlants, 1,sizeof(int), bfp);
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fread(&d.bExplosions, 1,sizeof(int), bfp);
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fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
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fread(&i , 1, sizeof(short int), bfp);
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RankSystem::RankStats* a = findEntryInRank( unique , name );
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if ( a ) a->updatePosition( &d );
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}
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}
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fclose(bfp);
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return true;
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}
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void RankSystem::saveRank( const char* filename )
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{
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FILE *bfp = fopen(filename, "wb");
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if ( !bfp ) return;
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short int i = RANK_VERSION;
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fwrite(&i, 1, sizeof(short int) , bfp);
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RankSystem::iterator a = front();
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while ( a )
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{
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if ( (*a).score != (1<<31) ) // score must be different than mincell
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{
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fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
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fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
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fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
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fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
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fwrite( &(*a).tks, 1, sizeof(int), bfp);
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fwrite( &(*a).damage, 1, sizeof(int), bfp);
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fwrite( &(*a).deaths, 1, sizeof(int), bfp);
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fwrite( &(*a).kills, 1, sizeof(int), bfp);
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fwrite( &(*a).shots, 1, sizeof(int), bfp);
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fwrite( &(*a).hits, 1, sizeof(int), bfp);
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fwrite( &(*a).hs, 1, sizeof(int), bfp);
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fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
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fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
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fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
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fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
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fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
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}
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--a;
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}
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i = 0;
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fwrite( &i , 1, sizeof(short int), bfp); // null terminator
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fclose(bfp);
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}
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