2006-02-08 02:13:58 +00:00
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/* Sven Coop Natives
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _svencoop_included
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#endinput
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#endif
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#define _svencoop_included
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#include <svencoop_const>
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#include <svencoop_stocks>
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#pragma library svenfun
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// Gets/sets the amount of frags a monster or player has.
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native Float:sc_get_frags(id);
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native sc_set_frags(id,Float:frags);
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// Gets/sets the deaths a player has.
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native sc_get_user_deaths(id);
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native sc_set_user_deaths(id,deaths);
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// returns 1 if entity (non-player) is an ally.
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native sc_is_player_ally(id);
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// Gets the amount of ammo an ent has.
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// Use the SVEN_WEP_* defines for type
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native sc_get_weapon_ammo(id, type)
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// Sets the amount of ammo an ent has.
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// Use the SVEN_WEP_* defines for type
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2006-02-08 02:17:45 +00:00
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native sc_set_weapon_ammo(id, amount, type)
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