2016-01-17 00:15:52 +00:00
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object Autocomplete_List: TmxJsCollection
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items = <
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item
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Name = 'access'
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Items.Strings = (
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''
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'ADMIN_*')
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end
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item
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Name = 'create_entity'
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Items.Strings = (
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'ambient_generic; ammo_338magnum; ammo_357sig; ammo_45acp; ammo_5' +
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'0ae; ammo_556nato; ammo_556natobox; ammo_57mm; ammo_762nato; amm' +
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'o_9mm; ammo_buckshot; armoury_entity; beam; bodyque; button_targ' +
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'et; cycler; cycler_prdroid; cycler_sprite; cycler_weapon; cycler' +
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'_wreckage; env_beam; env_beverage; env_blood; env_bombglow; env_' +
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'bubbles; env_debris; env_explosion; env_fade; env_fog; env_funne' +
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'l; env_global; env_glow; env_laser; env_lightning; env_message; ' +
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'env_rain; env_render; env_shake; env_shooter; env_snow; env_soun' +
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'd; env_spark; env_sprite; fireanddie; func_bomb_target; func_bre' +
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'akable; func_button; func_buyzone; func_conveyor; func_door; fun' +
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'c_door_rotating; func_escapezone; func_friction; func_grencatch;' +
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' func_guntarget; func_healthcharger; func_hostage_rescue; func_i' +
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'llusionary; func_ladder; func_monsterclip; func_mortar_field; fu' +
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'nc_pendulum; func_plat; func_platrot; func_pushable; func_rain; ' +
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'func_recharge; func_rot_button; func_rotating; func_snow; func_t' +
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'ank; func_tankcontrols; func_tanklaser; func_tankmortar; func_ta' +
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'nkrocket; func_trackautochange; func_trackchange; func_tracktrai' +
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'n; func_train; func_traincontrols; func_vehicle; func_vehiclecon' +
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'trols; func_vip_safetyzone; func_wall; func_wall_toggle; func_wa' +
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'ter; func_weaponcheck; g_flTimeLimit; game_counter; game_counter' +
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'_set; game_end; game_player_equip; game_player_hurt; game_player' +
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'_team; game_score; game_team_master; game_team_set; game_text; g' +
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'ame_zone_player; gibshooter; grenade; hostage_entity; info_bomb_' +
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'target; info_hostage_rescue; info_intermission; info_landmark; i' +
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'nfo_map_parameters; info_null; info_player_deathmatch; info_play' +
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'er_start; info_target; info_teleport_destination; info_vip_start' +
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'; infodecal; item_airtank; item_antidote; item_assaultsuit; item' +
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'_battery; item_healthkit; item_kevlar; item_longjump; item_secur' +
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'ity; item_sodacan; item_suit; item_thighpack; light; light_envir' +
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'onment; light_spot; momentary_door; momentary_rot_button; monste' +
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'r_hevsuit_dead; monster_mortar; monster_scientist; multi_manager' +
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'; multisource; path_corner; path_track; player; player_loadsaved' +
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'; player_weaponstrip; soundent; spark_shower; speaker; target_cd' +
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'audio; test_effect; trigger; trigger_auto; trigger_autosave; tri' +
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'gger_camera; trigger_cdaudio; trigger_changelevel; trigger_chang' +
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'etarget; trigger_counter; trigger_endsection; trigger_gravity; t' +
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'rigger_hurt; trigger_monsterjump; trigger_multiple; trigger_once' +
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'; trigger_push; trigger_relay; trigger_teleport; trigger_transit' +
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'ion; weapon_ak47; weapon_aug; weapon_awp; weapon_c4; weapon_deag' +
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'le; weapon_elite; weapon_famas; weapon_fiveseven; weapon_flashba' +
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'ng; weapon_g3sg1; weapon_galil; weapon_glock18; weapon_hegrenade' +
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'; weapon_knife; weapon_m249; weapon_m3; weapon_m4a1; weapon_mac1' +
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'0; weapon_mp5navy; weapon_p228; weapon_p90; weapon_scout; weapon' +
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'_sg550; weapon_sg552; weapon_shield; weapon_smokegrenade; weapon' +
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'_tmp; weapon_ump45; weapon_usp; weapon_xm1014; weaponbox; world_' +
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'items; worldspawn')
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end
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item
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Name = 'cs_get_user_bpammo'
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Items.Strings = (
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''
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'CSW_*')
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end
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item
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Name = 'cs_set_user_bpammo'
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Items.Strings = (
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''
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'CSW_*'
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'')
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end
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item
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Name = 'cs_set_user_team'
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Items.Strings = (
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''
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'CS_TEAM_*'
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'CS_DONTCHANGE; CS_CT_*; CS_T_*')
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end
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item
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Name = 'engfunc'
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Items.Strings = (
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'EngFunc_*')
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end
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item
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Name = 'dllfunc'
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Items.Strings = (
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'DLLFunc_*; MetaFunc_*')
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end
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item
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Name = 'dod_set_fuse'
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Items.Strings = (
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''
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'FUSE_*'
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''
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'FT_*')
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end
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item
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Name = 'dod_set_stamina'
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Items.Strings = (
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''
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'STAMINA_*'
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''
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'')
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end
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item
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Name = 'dod_set_user_ammo'
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Items.Strings = (
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''
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'DODW_*'
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'')
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end
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item
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Name = 'dod_set_user_class'
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Items.Strings = (
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''
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'DODC_*')
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end
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item
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Name = 'dod_set_user_team'
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Items.Strings = (
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''
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'ALLIES; AXIS'
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'')
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end
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item
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Name = 'emit_sound'
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Items.Strings = (
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''
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'CHAN_*'
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''
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'VOL_*'
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'ATTN_*'
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''
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'PITCH_*')
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end
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item
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Name = 'entity_get_byte'
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Items.Strings = (
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''
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'EV_BYTE_*')
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end
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item
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Name = 'entity_get_edict'
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Items.Strings = (
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''
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'EV_ENT_*')
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end
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item
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Name = 'entity_get_float'
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Items.Strings = (
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''
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'EV_FL_*')
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end
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item
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Name = 'entity_get_int'
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Items.Strings = (
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''
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'EV_INT_*')
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end
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item
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Name = 'entity_get_string'
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Items.Strings = (
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''
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'EV_SZ_*')
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end
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item
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Name = 'entity_get_vector'
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Items.Strings = (
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''
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'EV_VEC_*'
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'')
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end
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item
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Name = 'entity_set_byte'
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Items.Strings = (
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''
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'EV_BYTE_*'
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'')
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end
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item
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Name = 'entity_set_edict'
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Items.Strings = (
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''
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'EV_ENT_chain; EV_ENT_dmg_inflictor; EV_ENT_enemy; EV_ENT_aiment;' +
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' EV_ENT_owner; EV_ENT_groundentity; EV_ENT_pContainingEntity; EV' +
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'_ENT_euser1; EV_ENT_euser2; EV_ENT_euser3; EV_ENT_euser4'
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'')
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end
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item
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Name = 'entity_set_float'
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Items.Strings = (
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''
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'EV_FL_*'
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'')
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end
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item
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Name = 'entity_set_int'
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Items.Strings = (
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''
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'EV_INT_*'
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'')
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end
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item
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Name = 'entity_set_string'
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Items.Strings = (
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''
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'EV_SZ_*'
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'')
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end
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item
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Name = 'entity_set_vector'
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Items.Strings = (
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''
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'EV_VEC_*'
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'')
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end
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item
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Name = 'esf_explosion'
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Items.Strings = (
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''
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''
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'Explosion_*')
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end
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item
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Name = 'fakedamage'
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Items.Strings = (
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''
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''
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''
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'DMG_*')
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end
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item
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Name = 'floatsin'
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Items.Strings = (
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''
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'radian; degrees; grades')
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end
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item
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Name = 'floatcos'
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Items.Strings = (
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'radian; degrees; grades')
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end
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item
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Name = 'floatround'
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Items.Strings = (
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''
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'floatround_*')
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end
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item
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Name = 'floattan'
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Items.Strings = (
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''
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'radian; degrees; grades')
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end
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item
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Name = 'force_unmodified'
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Items.Strings = (
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'force_exactfile; force_model_samebounds; force_model_specifyboun' +
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'ds'
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''
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''
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'')
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end
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item
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Name = 'forward_return'
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Items.Strings = (
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'FMV_*'
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'')
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end
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item
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Name = 'fseek'
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Items.Strings = (
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''
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''
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'SEEK_*')
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end
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item
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Name = 'get_global_edict'
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Items.Strings = (
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'GL_trace_ent')
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end
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item
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Name = 'get_global_float'
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Items.Strings = (
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'GL_coop; GL_deathmatch; GL_force_retouch; GL_found_secrets; GL_f' +
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'rametime; GL_serverflags; GL_teamplay; GL_time; GL_trace_allsoli' +
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'd; GL_trace_fraction; GL_trace_inopen; GL_trace_inwater; GL_trac' +
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'e_plane_dist; GL_trace_startsolid')
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end
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item
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Name = 'get_global_int'
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Items.Strings = (
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'GL_cdAudioTrack; GL_maxClients; GL_maxEntities; GL_msg_entity; G' +
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'L_trace_flags; GL_trace_hitgroup')
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end
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item
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Name = 'get_global_string'
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Items.Strings = (
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'GL_pStringBase; GL_mapname; GL_startspot'
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''
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'')
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end
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item
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Name = 'get_global_vector'
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Items.Strings = (
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'GL_trace_endpos; GL_trace_plane_normal; GL_v_forward; GL_v_right' +
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'; GL_v_up; GL_vecLandmarkOffset'
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'')
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end
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|
|
item
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Name = 'get_tr'
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Items.Strings = (
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'TR_*'
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'')
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end
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|
|
item
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Name = 'give_item'
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Items.Strings = (
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''
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'ambient_generic; ammo_338magnum; ammo_357sig; ammo_45acp; ammo_5' +
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|
|
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'0ae; ammo_556nato; ammo_556natobox; ammo_57mm; ammo_762nato; amm' +
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|
|
|
'o_9mm; ammo_buckshot; armoury_entity; beam; bodyque; button_targ' +
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|
|
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'et; cycler; cycler_prdroid; cycler_sprite; cycler_weapon; cycler' +
|
|
|
|
'_wreckage; env_beam; env_beverage; env_blood; env_bombglow; env_' +
|
|
|
|
'bubbles; env_debris; env_explosion; env_fade; env_fog; env_funne' +
|
|
|
|
'l; env_global; env_glow; env_laser; env_lightning; env_message; ' +
|
|
|
|
'env_rain; env_render; env_shake; env_shooter; env_snow; env_soun' +
|
|
|
|
'd; env_spark; env_sprite; fireanddie; func_bomb_target; func_bre' +
|
|
|
|
'akable; func_button; func_buyzone; func_conveyor; func_door; fun' +
|
|
|
|
'c_door_rotating; func_escapezone; func_friction; func_grencatch;' +
|
|
|
|
' func_guntarget; func_healthcharger; func_hostage_rescue; func_i' +
|
|
|
|
'llusionary; func_ladder; func_monsterclip; func_mortar_field; fu' +
|
|
|
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'nc_pendulum; func_plat; func_platrot; func_pushable; func_rain; ' +
|
|
|
|
'func_recharge; func_rot_button; func_rotating; func_snow; func_t' +
|
|
|
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'ank; func_tankcontrols; func_tanklaser; func_tankmortar; func_ta' +
|
|
|
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'nkrocket; func_trackautochange; func_trackchange; func_tracktrai' +
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|
|
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'n; func_train; func_traincontrols; func_vehicle; func_vehiclecon' +
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|
|
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'trols; func_vip_safetyzone; func_wall; func_wall_toggle; func_wa' +
|
|
|
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'ter; func_weaponcheck; g_flTimeLimit; game_counter; game_counter' +
|
|
|
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'_set; game_end; game_player_equip; game_player_hurt; game_player' +
|
|
|
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'_team; game_score; game_team_master; game_team_set; game_text; g' +
|
|
|
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'ame_zone_player; gibshooter; grenade; hostage_entity; info_bomb_' +
|
|
|
|
'target; info_hostage_rescue; info_intermission; info_landmark; i' +
|
|
|
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'nfo_map_parameters; info_null; info_player_deathmatch; info_play' +
|
|
|
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'er_start; info_target; info_teleport_destination; info_vip_start' +
|
|
|
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'; infodecal; item_airtank; item_antidote; item_assaultsuit; item' +
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|
|
|
'_battery; item_healthkit; item_kevlar; item_longjump; item_secur' +
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|
|
'ity; item_sodacan; item_suit; item_thighpack; light; light_envir' +
|
|
|
|
'onment; light_spot; momentary_door; momentary_rot_button; monste' +
|
|
|
|
'r_hevsuit_dead; monster_mortar; monster_scientist; multi_manager' +
|
|
|
|
'; multisource; path_corner; path_track; player; player_loadsaved' +
|
|
|
|
'; player_weaponstrip; soundent; spark_shower; speaker; target_cd' +
|
|
|
|
'audio; test_effect; trigger; trigger_auto; trigger_autosave; tri' +
|
|
|
|
'gger_camera; trigger_cdaudio; trigger_changelevel; trigger_chang' +
|
|
|
|
'etarget; trigger_counter; trigger_endsection; trigger_gravity; t' +
|
|
|
|
'rigger_hurt; trigger_monsterjump; trigger_multiple; trigger_once' +
|
|
|
|
'; trigger_push; trigger_relay; trigger_teleport; trigger_transit' +
|
|
|
|
'ion; weapon_ak47; weapon_aug; weapon_awp; weapon_c4; weapon_deag' +
|
|
|
|
'le; weapon_elite; weapon_famas; weapon_fiveseven; weapon_flashba' +
|
|
|
|
'ng; weapon_g3sg1; weapon_galil; weapon_glock18; weapon_hegrenade' +
|
|
|
|
'; weapon_knife; weapon_m249; weapon_m3; weapon_m4a1; weapon_mac1' +
|
|
|
|
'0; weapon_mp5navy; weapon_p228; weapon_p90; weapon_scout; weapon' +
|
|
|
|
'_sg550; weapon_sg552; weapon_shield; weapon_smokegrenade; weapon' +
|
|
|
|
'_tmp; weapon_ump45; weapon_usp; weapon_xm1014; weaponbox; world_' +
|
|
|
|
'items; worldspawn')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'grenade_throw'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
''
|
|
|
|
'DODW_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'menu_additem'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
''
|
|
|
|
''
|
|
|
|
'ADMIN_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'message_begin'
|
|
|
|
Items.Strings = (
|
|
|
|
'MSG_*'
|
|
|
|
'SVC_*'
|
|
|
|
''
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'ns_get_weap_reserve'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'WEAPON_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'ns_set_weap_reserve'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'WEAPON_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'pev'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'pev_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'register_clcmd'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
''
|
|
|
|
'ADMIN_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'register_concmd'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
''
|
|
|
|
'ADMIN_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'register_cvar'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
''
|
|
|
|
'FCVAR_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'register_forward'
|
|
|
|
Items.Strings = (
|
|
|
|
'FM_*'
|
|
|
|
''
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_msg_block'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'BLOCK_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_pev'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'pev_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_rendering'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'kRenderFx*'
|
|
|
|
''
|
|
|
|
''
|
|
|
|
''
|
|
|
|
|
|
|
|
'kRenderNorma; kRenderTransColor; kRenderTransTexture; kRenderGlo' +
|
|
|
|
'w; kRenderTransAlpha; kRenderTransAdd')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_speak'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'SPEAK_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_tr'
|
|
|
|
Items.Strings = (
|
|
|
|
'TR_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_user_rendering'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'kRenderFx*'
|
|
|
|
''
|
|
|
|
''
|
|
|
|
''
|
|
|
|
|
|
|
|
'kRenderNorma; kRenderTransColor; kRenderTransTexture; kRenderGlo' +
|
|
|
|
'w; kRenderTransAlpha; kRenderTransAdd')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'set_view'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'CAMERA_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'socket_open'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
''
|
|
|
|
'SOCKET_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'tfc_getbammo'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'TFC_AMMO_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'tfc_getweaponbammo'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'TFC_AMMO_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'tfc_setbammo'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'TFC_AMMO_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'tfc_setweaponbammo'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'TFC_WPN_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'traceresult'
|
|
|
|
Items.Strings = (
|
|
|
|
'TR_*'
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'ts_giveweapon'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'TSW_*'
|
|
|
|
''
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'zdod_set_fuse'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'FUSE_*'
|
|
|
|
''
|
|
|
|
'FT_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'zdod_set_stamina'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'STAMINA_*'
|
|
|
|
''
|
|
|
|
'')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'zdod_set_user_class'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'DODC_*')
|
|
|
|
end
|
|
|
|
item
|
|
|
|
Name = 'zdod_set_user_team'
|
|
|
|
Items.Strings = (
|
|
|
|
''
|
|
|
|
'ALLIES; AXIS'
|
|
|
|
'')
|
|
|
|
end>
|
|
|
|
end
|