2004-09-10 03:12:38 +00:00
|
|
|
/* DoDFun functions
|
|
|
|
*
|
|
|
|
* (c) 2004, SidLuke
|
|
|
|
* This file is provided as is (no warranties).
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if defined _dodfun_included
|
|
|
|
#endinput
|
|
|
|
#endif
|
|
|
|
#define _dodfun_included
|
|
|
|
|
|
|
|
#include <dodconst>
|
|
|
|
|
|
|
|
|
|
|
|
/* Function is called after grenade throw */
|
|
|
|
forward grenade_throw(index,greindex,wId);
|
|
|
|
|
2004-09-19 00:52:15 +00:00
|
|
|
/* Example: for full stamina use dod_player_stamina(1,STAMINA_SET,100,100) */
|
2004-09-10 03:12:38 +00:00
|
|
|
/* value is from 0 - 100 */
|
|
|
|
native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100);
|
|
|
|
|
|
|
|
/* Sets fuse for grenades. Valid number is from 0.1-20.0 */
|
|
|
|
/* types : new or preprimed */
|
|
|
|
native dod_set_fuse(index,set=FUSE_SET,Float:newFuse=5.0, Type=FT_NEW);
|
|
|
|
|
|
|
|
/* Sets player class */
|
|
|
|
native dod_set_user_class(index,classId);
|
|
|
|
|
|
|
|
/* Sets player team and random class. Don't work for spectators. */
|
|
|
|
native dod_set_user_team(index,teamId,refresh=1);
|
|
|
|
|
|
|
|
/* Returns next player class. Usefull is player is using random class */
|
|
|
|
native dod_get_next_class(index);
|
|
|
|
|
|
|
|
/* Returns 1 if player choose random class */
|
|
|
|
native dod_is_randomclass(index);
|
|
|
|
|
|
|
|
/* Returns player deaths */
|
|
|
|
native dod_get_pl_deaths(index);
|
|
|
|
|
|
|
|
/* Sets player deaths. */
|
|
|
|
native dod_set_pl_deaths(index,value,refresh=1);
|
|
|
|
|
2004-09-21 21:25:30 +00:00
|
|
|
/* Returns player deaths. */
|
|
|
|
native dod_get_user_kills(index);
|
|
|
|
|
|
|
|
/* Sets player kills. */
|
|
|
|
native dod_set_user_kills(index,value,refresh=1);
|
|
|
|
|
2004-09-10 03:12:38 +00:00
|
|
|
/* Sets player score. */
|
|
|
|
native dod_set_user_score(index,value,refresh=1);
|
|
|
|
|
|
|
|
/* Sets new team name for this player */
|
|
|
|
native dod_set_pl_teamname(index,szName[]);
|
|
|
|
|
|
|
|
/* Gets player team name */
|
|
|
|
native dod_get_pl_teamname(index,szName[],len);
|
|
|
|
|
|
|
|
/* Returns 1 is player weapon is deployed (bar,mg..) */
|
|
|
|
native dod_is_deployed(index);
|
|
|
|
|
2004-09-19 00:52:15 +00:00
|
|
|
/*Sets the ammo of the specified weapon entity id */
|
2004-09-10 03:12:38 +00:00
|
|
|
native dod_set_user_ammo(index,wid,value);
|
2004-09-19 00:52:15 +00:00
|
|
|
|
|
|
|
/*Gets the ammo of the specified weapon entity id */
|
2004-09-10 03:12:38 +00:00
|
|
|
native dod_get_user_ammo(index,wid);
|
|
|
|
|
|
|
|
|