amxmodx/plugins/include/fakemeta_pev.inc

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/* Fakemeta pev to engine wrapper for backwards compatibility.
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
#if defined _fakemeta_pev_included
#endinput
#endif
#define _fakemeta_pev_included
#include <engine>
enum {
pev_string_start = 0,
pev_classname,
pev_globalname,
pev_model,
pev_target,
pev_targetname,
pev_netname,
pev_message,
pev_noise,
pev_noise1,
pev_noise2,
pev_noise3,
pev_string_end,
pev_edict_start,
pev_chain,
pev_dmg_inflictor,
pev_enemy,
pev_aiment,
pev_owner,
pev_groundentity,
pev_euser1,
pev_euser2,
pev_euser3,
pev_euser4,
pev_edict_end,
pev_float_start,
pev_impacttime,
pev_starttime,
pev_idealpitch,
pev_ideal_yaw,
pev_pitch_speed,
pev_yaw_speed,
pev_ltime,
pev_nextthink,
pev_gravity,
pev_friction,
pev_frame,
pev_animtime,
pev_framerate,
pev_scale,
pev_renderamt,
pev_health,
pev_frags,
pev_takedamage,
pev_max_health,
pev_teleport_time,
pev_armortype,
pev_armorvalue,
pev_dmg_take,
pev_dmg_save,
pev_dmg,
pev_dmgtime,
pev_speed,
pev_air_finished,
pev_pain_finished,
pev_radsuit_finished,
pev_maxspeed,
pev_fov,
pev_flFallVelocity,
pev_fuser1,
pev_fuser2,
pev_fuser3,
pev_fuser4,
pev_float_end,
pev_int_start,
pev_fixangle,
pev_modelindex,
pev_viewmodel,
pev_weaponmodel,
pev_movetype,
pev_solid,
pev_skin,
pev_body,
pev_effects,
pev_light_level,
pev_sequence,
pev_gaitsequence,
pev_rendermode,
pev_renderfx,
pev_weapons,
pev_deadflag,
pev_button,
pev_impulse,
pev_spawnflags,
pev_flags,
pev_colormap,
pev_team,
pev_waterlevel,
pev_watertype,
pev_playerclass,
pev_weaponanim,
pev_pushmsec,
pev_bInDuck,
pev_flTimeStepSound,
pev_flSwimTime,
pev_flDuckTime,
pev_iStepLeft,
pev_gamestate,
pev_oldbuttons,
pev_groupinfo,
pev_iuser1,
pev_iuser2,
pev_iuser3,
pev_iuser4,
pev_int_end,
pev_byte_start,
pev_controller_0,
pev_controller_1,
pev_controller_2,
pev_controller_3,
pev_blending_0,
pev_blending_1,
pev_byte_end,
pev_bytearray_start,
pev_controller,
pev_blending,
pev_bytearray_end,
pev_vecarray_start,
pev_origin,
pev_oldorigin,
pev_velocity,
pev_basevelocity,
pev_clbasevelocity,
pev_movedir,
pev_angles,
pev_avelocity,
pev_v_angle,
pev_endpos,
pev_startpos,
pev_absmin,
pev_absmax,
pev_mins,
pev_maxs,
pev_size,
pev_rendercolor,
pev_view_ofs,
pev_vuser1,
pev_vuser2,
pev_vuser3,
pev_vuser4,
pev_punchangle,
pev_vecarray_end
};
new const _ENUMWRAPPER[pev_vecarray_end + 1] = {
0,
EV_SZ_classname,
EV_SZ_globalname,
EV_SZ_model,
EV_SZ_target,
EV_SZ_targetname,
EV_SZ_netname,
EV_SZ_message,
EV_SZ_noise,
EV_SZ_noise1,
EV_SZ_noise2,
EV_SZ_noise3,
0,
0,
EV_ENT_chain,
EV_ENT_dmg_inflictor,
EV_ENT_enemy,
EV_ENT_aiment,
EV_ENT_owner,
EV_ENT_groundentity,
EV_ENT_euser1,
EV_ENT_euser2,
EV_ENT_euser3,
EV_ENT_euser4,
0,
0,
EV_FL_impacttime,
EV_FL_starttime,
EV_FL_idealpitch,
EV_FL_ideal_yaw,
EV_FL_pitch_speed,
EV_FL_yaw_speed,
EV_FL_ltime,
EV_FL_nextthink,
EV_FL_gravity,
EV_FL_friction,
EV_FL_frame,
EV_FL_animtime,
EV_FL_framerate,
EV_FL_scale,
EV_FL_renderamt,
EV_FL_health,
EV_FL_frags,
EV_FL_takedamage,
EV_FL_max_health,
EV_FL_teleport_time,
EV_FL_armortype,
EV_FL_armorvalue,
EV_FL_dmg_take,
EV_FL_dmg_save,
EV_FL_dmg,
EV_FL_dmgtime,
EV_FL_speed,
EV_FL_air_finished,
EV_FL_pain_finished,
EV_FL_radsuit_finished,
EV_FL_maxspeed,
EV_FL_fov,
EV_FL_flFallVelocity,
EV_FL_fuser1,
EV_FL_fuser2,
EV_FL_fuser3,
EV_FL_fuser4,
0,
0,
EV_INT_fixangle,
EV_INT_modelindex,
-1, // pev_viewmodel
-1, // pev_weaponmodel
EV_INT_movetype,
EV_INT_solid,
EV_INT_skin,
EV_INT_body,
EV_INT_effects,
EV_INT_light_level,
EV_INT_sequence,
EV_INT_gaitsequence,
EV_INT_rendermode,
EV_INT_renderfx,
EV_INT_weapons,
EV_INT_deadflag,
EV_INT_button,
EV_INT_impulse,
EV_INT_spawnflags,
EV_INT_flags,
EV_INT_colormap,
EV_INT_team,
EV_INT_waterlevel,
EV_INT_watertype,
EV_INT_playerclass,
EV_INT_weaponanim,
EV_INT_pushmsec,
EV_INT_bInDuck,
EV_INT_flTimeStepSound,
EV_INT_flSwimTime,
EV_INT_flDuckTime,
EV_INT_iStepLeft,
EV_INT_gamestate,
EV_INT_oldbuttons,
EV_INT_groupinfo,
EV_INT_iuser1,
EV_INT_iuser2,
EV_INT_iuser3,
EV_INT_iuser4,
0,
0,
EV_BYTE_controller1,
EV_BYTE_controller2,
EV_BYTE_controller3,
EV_BYTE_controller4,
EV_BYTE_blending1,
EV_BYTE_blending2,
0,
0,
-1, // bytearray controller
-1, // bytearray blending
0,
0,
EV_VEC_origin,
EV_VEC_oldorigin,
EV_VEC_velocity,
EV_VEC_basevelocity,
EV_VEC_clbasevelocity,
EV_VEC_movedir,
EV_VEC_angles,
EV_VEC_avelocity,
EV_VEC_v_angle,
EV_VEC_endpos,
EV_VEC_startpos,
EV_VEC_absmin,
EV_VEC_absmax,
EV_VEC_mins,
EV_VEC_maxs,
EV_VEC_size,
EV_VEC_rendercolor,
EV_VEC_view_ofs,
EV_VEC_vuser1,
EV_VEC_vuser2,
EV_VEC_vuser3,
EV_VEC_vuser4,
EV_VEC_punchangle,
0,
}
stock pev(_index, _value, {Float, Sql, Result, _}:...) {
if (_value > pev_string_start && _value < pev_string_end) {
const BUFFERSIZE = 511
new buffer[BUFFERSIZE + 1]
if (!entity_get_string(_index, _ENUMWRAPPER[_value], buffer, getarg(3) < BUFFERSIZE ? getarg(3) : BUFFERSIZE))
return 0
new const STRLEN = strlen(buffer)
new const MAXLEN = getarg(3)
new i
for (i = 0; i < STRLEN && i < MAXLEN && setarg(2, i, buffer[i]); i++) {}
return setarg(2, i, '^0')
}
else if (_value > pev_edict_start && _value < pev_edict_end) {
return entity_get_edict(_index, _ENUMWRAPPER[_value])
}
else if (_value > pev_float_start && _value < pev_float_end) {
return setarg(2, 0, _:entity_get_float(_index, _ENUMWRAPPER[_value]))
}
else if (_value > pev_int_start && _value < pev_int_end) {
return entity_get_int(_index, _ENUMWRAPPER[_value])
}
else if (_value > pev_byte_start && _value < pev_byte_end) {
return entity_get_byte(_index, _ENUMWRAPPER[_value])
}
else if (_value > pev_vecarray_start && _value < pev_vecarray_end) {
new Float:vector[3]
entity_get_vector(_index, _ENUMWRAPPER[_value], vector)
if (!setarg(2, 0, _:vector[0]) || !setarg(2, 1, _:vector[1]) || !setarg(2, 2, _:vector[2]))
return 0
return 1
}
else if (_value == pev_controller) {
if (!setarg(2, 0, entity_get_byte(_index, EV_BYTE_controller1)) || setarg(2, 1, entity_get_byte(_index, EV_BYTE_controller2)) || setarg(2, 2, entity_get_byte(_index, EV_BYTE_controller3)) || setarg(2, 3, entity_get_byte(_index, EV_BYTE_controller4)))
return 0
return 1
}
else if (_value == pev_blending) {
if (!setarg(2, 0, entity_get_byte(_index, EV_BYTE_blending1)) || setarg(2, 1, entity_get_byte(_index, EV_BYTE_blending2)))
return 0
return 1
}
return 0
}
stock set_pev(_index, _value, {Float, Sql, Result, _}:...) {
if (_value > pev_string_start && _value < pev_string_end) {
new string[512], i = 0
do string[i] = getarg(2, i); while (string[i++] != '^0' && i < 512)
return entity_set_string(_index, _ENUMWRAPPER[_value], string)
}
else if (_value > pev_edict_start && _value < pev_edict_end) {
return entity_set_edict(_index, _ENUMWRAPPER[_value], getarg(2))
}
else if (_value > pev_float_start && _value < pev_float_end) {
return entity_set_float(_index, _ENUMWRAPPER[_value], Float:getarg(2))
}
else if (_value > pev_int_start && _value < pev_int_end) {
return entity_set_int(_index, _ENUMWRAPPER[_value], getarg(2))
}
else if (_value > pev_byte_start && _value < pev_byte_end) {
return entity_set_byte(_index, _ENUMWRAPPER[_value], getarg(2))
}
else if (_value > pev_vecarray_start && _value < pev_vecarray_end) {
new Float:vector[3]
vector[0] = Float:getarg(2, 0); vector[1] = Float:getarg(2, 1); vector[2] = Float:getarg(2, 2);
return entity_set_vector(_index, _ENUMWRAPPER[_value], vector)
}
else if (_value == pev_controller) {
return entity_set_byte(_index, EV_BYTE_controller1, getarg(2, 0)) && entity_set_byte(_index, EV_BYTE_controller2, getarg(2, 1)) && entity_set_byte(_index, EV_BYTE_controller3, getarg(2, 2)) && entity_set_byte(_index, EV_BYTE_controller4, getarg(2, 3))
}
else if (_value == pev_blending) {
return entity_set_byte(_index, EV_BYTE_blending1, getarg(2, 0)) && entity_set_byte(_index, EV_BYTE_blending2, getarg(2, 1))
}
return 0
}