amxmodx/plugins/include/amxmod_compat/Vexd_Utilities.inc

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/* Vexd Utility backwards compatibility
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
#if defined _Vexd_Utilities_included
#endinput
#endif
#define _Vexd_Utilities_included
#include <engine>
#if defined AMXMOD_BCOMPAT
#if !defined _vexd_bcompat_included
#include <VexdUM>
#endif
#endif
stock Entvars_Get_Int(iIndex, iVariable)
return entity_get_int(iIndex, iVariable);
stock Entvars_Set_Int(iIndex, iVariable, iNewValue)
return entity_set_int(iIndex, iVariable, iNewValue);
stock Float:Entvars_Get_Float(iIndex, iVariable)
return entity_get_float(iIndex, iVariable);
stock Entvars_Set_Float(iIndex, iVariable, Float:fNewValue)
return entity_set_float(iIndex, iVariable, fNewValue);
stock Entvars_Get_Vector(iIndex, iVariable, Float:vRetVector[3])
return entity_get_vector(iIndex, iVariable, vRetVector);
stock Entvars_Set_Vector(iIndex, iVariable, Float:vNewVector[3])
return entity_set_vector(iIndex, iVariable, vNewVector);
stock Entvars_Get_Edict(iIndex, iVariable)
return entity_get_edict(iIndex, iVariable);
stock Entvars_Set_Edict(iIndex, iVariable, iNewIndex)
return entity_set_edict(iIndex, iVariable, iNewIndex);
stock Entvars_Get_String(iIndex, iVariable, szReturnValue[], iReturnLen)
return entity_get_string(iIndex, iVariable, szReturnValue, iReturnLen);
stock Entvars_Set_String(iIndex, iVariable, szNewValue[])
return entity_set_string(iIndex, iVariable, szNewValue);
stock Entvars_Get_Byte(iIndex, iVariable)
return entity_get_byte(iIndex, iVariable);
stock Entvars_Set_Byte(iIndex, iVariable, iNewValue)
return entity_set_byte(iIndex, iVariable, iNewValue);
stock CreateEntity(szClassname[])
return create_entity(szClassname);
stock ENT_SetModel(iIndex, szModel[])
return entity_set_model(iIndex, szModel);
stock ENT_SetOrigin(iIndex, Float:fNewOrigin[3])
return entity_set_origin(iIndex, fNewOrigin);
stock FindEntity(iIndex, szValue[])
return find_ent_by_class(iIndex, szValue);
stock RemoveEntity(iIndex)
return remove_entity(iIndex);
stock TraceLn(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3])
return trace_line(iIgnoreEnt, fStart, fEnd, vReturn);
stock TraceNormal(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3])
return trace_normal(iIgnoreEnt, fStart, fEnd, vReturn);
stock VecToAngles(Float:fVector[3], Float:vReturn[3])
return vector_to_angle(fVector, vReturn);
stock Float:VecLength(Float:vVector[3])
return vector_length(vVector);
stock Float:VecDist(Float:vVector[3], Float:vVector2[3])
return vector_distance(vVector, vVector2);
stock MessageBlock(iMessage, iMessageFlags)
return set_msg_block(iMessage, iMessageFlags);
stock GetMessageBlock(iMessage)
return get_msg_block(iMessage);
stock Float:HLTime()
return halflife_time();
stock FakeTouch(iToucher, iTouched)
return fake_touch(iToucher, iTouched);
stock AttachView(iIndex, iTargetIndex)
return attach_view(iIndex, iTargetIndex);
stock SetView(iIndex, ViewType)
return set_view(iIndex, ViewType);
stock SetSpeak(iIndex, iSpeakFlags)
return set_speak(iIndex, iSpeakFlags);
forward vexd_pfntouch(pToucher, pTouched);
forward ServerFrame();