amxmodx/gamedata/common.games/entities.games/cstrike/offsets-cbaseplayerweapon.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_fFireOnEmpty" // int
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_flNextPrimaryAttack" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_flNextSecondaryAttack" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_flTimeWeaponIdle" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_iPrimaryAmmoType" // int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_iSecondaryAmmoType" // int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_iClip" // int
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_iClientClip" // int
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_iClientWeaponState" // int
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_fInReload" // int
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"m_fInSpecialReload" // int
{
"windows" "220"
"linux" "236"
"mac" "236"
}
"m_iDefaultAmmo" // int
{
"windows" "224"
"linux" "240"
"mac" "240"
}
"m_iShellId" // int
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_fMaxSpeed" // float
{
"windows" "232"
"linux" "248"
"mac" "248"
}
"m_bDelayFire" // bool
{
"windows" "236"
"linux" "252"
"mac" "252"
}
"m_iDirection" // int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_bSecondarySilencerOn" // bool
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"m_flAccuracy" // float
{
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_flLastFire" // float
{
"windows" "252"
"linux" "268"
"mac" "268"
}
"m_iShotsFired" // int
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_vVecAiming" // Vector
{
"windows" "260"
"linux" "276"
"mac" "276"
}
"model_name" // string_t
{
"windows" "272"
"linux" "288"
"mac" "288"
}
"m_flGlock18Shoot" // float
{
"windows" "276"
"linux" "292"
"mac" "292"
}
"m_iGlock18ShotsFired" // int
{
"windows" "280"
"linux" "296"
"mac" "296"
}
"m_flFamasShoot" // float
{
"windows" "284"
"linux" "300"
"mac" "300"
}
"m_iFamasShotsFired" // int
{
"windows" "288"
"linux" "304"
"mac" "304"
}
"m_fBurstSpread" // float
{
"windows" "292"
"linux" "308"
"mac" "308"
}
"m_iWeaponState" // int
{
"windows" "296"
"linux" "312"
"mac" "312"
}
"m_flNextReload" // float
{
"windows" "300"
"linux" "316"
"mac" "316"
}
"m_flDecreaseShotsFired" // float
{
"windows" "304"
"linux" "320"
"mac" "320"
}
"m_usFireGlock18" // short unsigned int
{
"windows" "308"
"linux" "324"
"mac" "324"
}
"m_usFireFamas" // short unsigned int
{
"windows" "310"
"linux" "326"
"mac" "326"
}
"m_flPrevPrimaryAttack" // float
{
"windows" "312"
"linux" "328"
"mac" "328"
}
"m_flLastFireTime" // float
{
"windows" "316"
"linux" "332"
"mac" "332"
}
}
}
}
}
}