amxmodx/amxmodx/CVault.h

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/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
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#ifndef VAULT_CUSTOM_H
#define VAULT_CUSTOM_H
#include "CString.h"
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#include "CList.h"
// *****************************************************
// class Vault
// *****************************************************
class Vault
{
struct Obj
{
String key;
String value;
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int number;
Obj *next;
Obj( const char* k, const char* v);
} *head;
String path;
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Obj** find( const char* n );
public:
Vault() {head=0;}
~Vault() { clear();}
// Interface
bool exists( const char* k );
void put(const char* k, const char* v);
void remove( const char* k );
const char* get( const char* n );
int get_number( const char* n );
void setSource( const char* n );
bool loadVault( );
bool saveVault( );
void clear();
class iterator {
Obj * a;
public:
iterator(Obj*aa) : a(aa) {}
iterator& operator++() { if ( a ) a = a->next; return *this; }
bool operator==(const iterator& b) const { return a == b.a; }
bool operator!=(const iterator& b) const { return !operator==(b); }
String& key() const { return a->key; }
String& value() const { return a->value; }
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};
inline iterator begin() const { return iterator(head); }
inline iterator end() const { return iterator(0); }
};
#endif