2015-08-07 18:13:54 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseToggle"
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{
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"Offsets"
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{
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"m_toggle_state" // TOGGLE_STATE
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "356"
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"linux" "372"
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"mac" "372"
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}
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"m_flActivateFinished" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "360"
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"linux" "376"
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"mac" "376"
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}
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"m_flMoveDistance" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "364"
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"linux" "380"
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"mac" "380"
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}
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"m_flWait" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "368"
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"linux" "384"
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"mac" "384"
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}
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"m_flLip" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "372"
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"linux" "388"
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"mac" "388"
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}
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"m_flTWidth" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "376"
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"linux" "392"
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"mac" "392"
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}
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"m_flTLength" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "380"
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"linux" "396"
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"mac" "396"
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}
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"m_vecPosition1" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "384"
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"linux" "400"
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"mac" "400"
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}
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"m_vecPosition2" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "396"
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"linux" "412"
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"mac" "412"
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}
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"m_vecAngle1" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "408"
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"linux" "424"
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"mac" "424"
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}
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"m_vecAngle2" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "420"
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"linux" "436"
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"mac" "436"
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}
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"m_cTriggersLeft" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "432"
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"linux" "448"
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"mac" "448"
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}
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"m_flHeight" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "436"
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"linux" "452"
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"mac" "452"
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}
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"m_hActivator" // EHANDLE
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{
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2015-08-10 13:52:21 +00:00
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"type" "ehandle"
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2015-08-07 18:13:54 +00:00
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"windows" "440"
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"linux" "456"
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"mac" "456"
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}
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"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
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{
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2015-08-10 13:52:21 +00:00
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"type" "function"
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2015-08-07 18:13:54 +00:00
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"windows" "448"
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"linux" "464"
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"mac" "464"
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}
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"m_vecFinalDest" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "452"
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"linux" "472"
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"mac" "472"
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}
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"m_flLinearMoveSpeed" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "464"
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"linux" "484"
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"mac" "484"
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}
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"m_vecFinalAngle" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "468"
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"linux" "488"
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"mac" "488"
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}
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"m_bitsDamageInflict" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "480"
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"linux" "500"
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"mac" "500"
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}
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"m_team" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "484"
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"linux" "504"
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"mac" "504"
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}
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"m_sMaster" // string_t
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{
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2015-08-10 13:52:21 +00:00
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"type" "stringint"
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2015-08-07 18:13:54 +00:00
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"windows" "488"
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"linux" "508"
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"mac" "508"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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*/
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