amxmodx/gamedata/common.games/entities.games/dod/offsets-ccontroller.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CController"
{
"Offsets"
{
"m_flNextFlinch" // float
{
"type" "float"
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"windows" "976"
"linux" "996"
"mac" "996"
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}
"m_flShootTime" // float
{
"type" "float"
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"windows" "980"
"linux" "1000"
"mac" "1000"
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}
"m_flShootEnd" // float
{
"type" "float"
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"windows" "984"
"linux" "1004"
"mac" "1004"
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}
"m_pBall" // CSprite*[2]
{
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"type" "classptr"
"size" "2"
"windows" "988"
"linux" "1008"
"mac" "1008"
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}
"m_iBall" // int[2]
{
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"type" "integer"
"size" "2"
"windows" "996"
"linux" "1016"
"mac" "1016"
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}
"m_iBallTime" // float[2]
{
"type" "float"
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"size" "2"
"windows" "1004"
"linux" "1024"
"mac" "1024"
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}
"m_iBallCurrent" // int[2]
{
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"type" "integer"
"size" "2"
"windows" "1012"
"linux" "1032"
"mac" "1032"
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}
"m_vecEstVelocity" // Vector
{
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"type" "vector"
"windows" "1020"
"linux" "1040"
"mac" "1040"
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}
"m_velocity" // Vector
{
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"type" "vector"
"windows" "1032"
"linux" "1052"
"mac" "1052"
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}
"m_fInCombat" // int
{
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"type" "integer"
"windows" "1044"
"linux" "1064"
"mac" "1064"
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}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CController
*/