amxmodx/gamedata/common.games/entities.games/dod/offsets-cenvrain.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvRain"
{
"Offsets"
{
"m_iState" // STATE
{
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"type" "integer"
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"windows" "328"
"linux" "344"
"mac" "344"
}
"m_spriteTexture" // int
{
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"type" "integer"
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"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iszSpriteName" // int
{
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"type" "integer"
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"windows" "336"
"linux" "352"
"mac" "352"
}
"m_dripSize" // int
{
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"type" "integer"
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"windows" "340"
"linux" "356"
"mac" "356"
}
"m_minDripSpeed" // int
{
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"type" "integer"
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"windows" "344"
"linux" "360"
"mac" "360"
}
"m_maxDripSpeed" // int
{
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"type" "integer"
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"windows" "348"
"linux" "364"
"mac" "364"
}
"m_burstSize" // int
{
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"type" "integer"
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"windows" "352"
"linux" "368"
"mac" "368"
}
"m_brightness" // int
{
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"type" "integer"
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"windows" "356"
"linux" "372"
"mac" "372"
}
"m_pitch" // int
{
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"type" "integer"
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"windows" "360"
"linux" "376"
"mac" "376"
}
"m_flUpdateTime" // float
{
"type" "float"
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"windows" "364"
"linux" "380"
"mac" "380"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvRain
*/