amxmodx/gamedata/common.games/entities.games/dod/offsets-cmeleeweapon.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMeleeWeapon"
{
"Offsets"
{
"m_iSwing" // int
{
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"type" "integer"
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"windows" "468"
"linux" "484"
"mac" "484"
}
"m_trHit" // TraceResult
{
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"type" "structure"
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"windows" "472"
"linux" "488"
"mac" "488"
}
"m_iFireEvent" // int
{
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"type" "integer"
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"windows" "528"
"linux" "544"
"mac" "544"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMeleeWeapon
*/