2015-08-07 18:32:32 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseButton"
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{
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"Offsets"
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{
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"m_fStayPushed" // BOOL
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "252"
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"linux" "272"
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"mac" "272"
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}
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"m_fRotating" // BOOL
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "256"
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"linux" "276"
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"mac" "276"
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}
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"m_strChangeTarget" // string_t
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{
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2015-08-10 14:20:43 +00:00
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"type" "stringint"
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2015-08-07 18:32:32 +00:00
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"windows" "260"
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"linux" "280"
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"mac" "280"
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}
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"m_ls" // locksound_t
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{
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2015-08-10 14:20:43 +00:00
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"type" "structure"
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2015-08-07 18:32:32 +00:00
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"windows" "264"
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"linux" "284"
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"mac" "284"
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}
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"m_bLockedSound" // BYTE
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{
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2015-08-10 14:20:43 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:32:32 +00:00
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"windows" "300"
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"linux" "320"
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"mac" "320"
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}
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"m_bLockedSentence" // BYTE
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{
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2015-08-10 14:20:43 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:32:32 +00:00
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"windows" "301"
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"linux" "321"
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"mac" "321"
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}
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"m_bUnlockedSound" // BYTE
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{
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2015-08-10 14:20:43 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:32:32 +00:00
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"windows" "302"
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"linux" "322"
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"mac" "322"
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}
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"m_bUnlockedSentence" // BYTE
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{
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2015-08-10 14:20:43 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:32:32 +00:00
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"windows" "303"
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"linux" "323"
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"mac" "323"
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}
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"m_sounds" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "304"
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"linux" "324"
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"mac" "324"
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}
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"m_iTeamNum" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "308"
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"linux" "328"
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"mac" "328"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseButton
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*/
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