135 lines
4.3 KiB
INI
135 lines
4.3 KiB
INI
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/**
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* This file is used to set various options that are important to SourceMod's core.
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* If this file is missing or an option in this file is missing, then the default values will be used.
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*/
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"Core"
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{
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/**
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* This option determines if SourceMod logging is enabled.
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*
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* "on" - Logging is enabled (default)
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* "off" - Logging is disabled
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*/
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"Logging" "on"
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/**
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* This option determines how SourceMod logging should be handled.
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*
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* "daily" - New log file is created for each day (default)
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* "map" - New log file is created for each map change
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* "game" - Use game's log files
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*/
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"LogMode" "daily"
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/**
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* Language that multilingual enabled plugins and extensions will use to print messages.
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* Only languages listed in languages.cfg are valid.
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*
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* The default value is "en"
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*/
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"ServerLang" "en"
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/**
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* String to use as the public chat trigger. Set an empty string to disable.
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*/
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"PublicChatTrigger" "!"
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/**
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* String to use as the silent chat trigger. Set an empty string to disable.
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*/
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"SilentChatTrigger" "/"
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/**
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* If a say command is a silent chat trigger, and is used by an admin,
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* but it does not evaluate to an actual command, it will be displayed
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* publicly. This setting allows you to suppress accidental typings.
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*
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* The default value is "no". A value of "yes" will supress.
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*/
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"SilentFailSuppress" "no"
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/**
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* Password setinfo key that clients must set. You must change this in order for
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* passwords to work, for security reasons.
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*/
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"PassInfoVar" "_password"
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/**
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* Specifies the sound that gets played when an item is selected from a menu.
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*/
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"MenuItemSound" "buttons/button14.wav"
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/**
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* Specifies the sound that gets played when an "Exit" button is selected
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* from a menu.
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*/
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"MenuExitSound" "buttons/combine_button7.wav"
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/**
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* Specifies the sound that gets played when an "Exit Back" button is selected
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* from a menu. This is the special "Back" button that is intended to roll back
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* to a previous menu.
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*/
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"MenuExitBackSound" "buttons/combine_button7.wav"
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/**
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* Enables or disables whether SourceMod reads a client's cl_language cvar to set
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* their language for server-side phrase translation.
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*
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* "on" - Translate using the client's language (default)
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* "off" - Translate using default server's language
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*/
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"AllowClLanguageVar" "On"
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/**
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* Enables or Disables SourceMod's automatic gamedata updating.
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*
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* The default value is "no". A value of "yes" will block the Auto Updater.
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*/
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"DisableAutoUpdate" "no"
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/**
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* If set to yes, a successful gamedata update will attempt to restart SourceMod.
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* SourceMod is unloaded and reloaded, and the map is changed to the current map.
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* Since gamedata updates occur when the server loads, impact should be minimal.
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* But to be safe, this option is disabled by default.
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*/
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"ForceRestartAfterUpdate" "no"
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/**
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* URL to use for retrieving update information.
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* SSL is not yet supported.
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*/
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"AutoUpdateURL" "http://update.sourcemod.net/update/"
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/**
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* Whether to show debug spew.
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* Currently this will log details about the gamedata updating process.
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*/
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"DebugSpew" "no"
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/**
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* If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
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* This can prevent malicious users from impersonating admins with stolen Steam apptickets.
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* If Steam is down, admins will not be authenticated until Steam comes back up.
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* This option increases the security of your server, but is still experimental.
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*/
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"SteamAuthstringValidation" "yes"
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/**
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* Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
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* It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
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* allow anyone to delete files on the server, gain full rcon control, etc.
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*
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* "yes" - Block malware or illegal plugins from loading (default)
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* "no" - Warn about malware or illegal plugins loading
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*/
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"BlockBadPlugins" "yes"
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/**
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* If a plugin takes too long to execute, hanging or freezing the game server in the process,
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* SourceMod will attempt to terminate that plugin after the specified timeout length has
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* passed. You can disable this feature by setting the value to "0".
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*/
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"SlowScriptTimeout" "8"
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}
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