2015-06-24 15:46:03 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseToggle"
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{
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"Offsets"
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{
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"m_toggle_state" // TOGGLE_STATE
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "164"
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"linux" "180"
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"mac" "180"
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}
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"m_flActivateFinished" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "168"
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"linux" "184"
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"mac" "184"
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}
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"m_flMoveDistance" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "172"
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"linux" "188"
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"mac" "188"
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}
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"m_flWait" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "176"
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"linux" "192"
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"mac" "192"
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}
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"m_flLip" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "180"
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"linux" "196"
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"mac" "196"
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}
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"m_flTWidth" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "184"
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"linux" "200"
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"mac" "200"
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}
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"m_flTLength" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "188"
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"linux" "204"
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"mac" "204"
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}
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"m_vecPosition1" // Vector
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{
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2015-08-10 10:28:44 +00:00
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"type" "vector"
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2015-06-24 15:46:03 +00:00
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"windows" "192"
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"linux" "208"
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"mac" "208"
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}
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"m_vecPosition2" // Vector
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{
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2015-08-10 10:28:44 +00:00
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"type" "vector"
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2015-06-24 15:46:03 +00:00
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"windows" "204"
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"linux" "220"
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"mac" "220"
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}
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"m_vecAngle1" // Vector
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{
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2015-08-10 10:28:44 +00:00
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"type" "vector"
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2015-06-24 15:46:03 +00:00
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"windows" "216"
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"linux" "232"
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"mac" "232"
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}
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"m_vecAngle2" // Vector
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{
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2015-08-10 10:28:44 +00:00
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"type" "vector"
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2015-06-24 15:46:03 +00:00
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"windows" "228"
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"linux" "244"
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"mac" "244"
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}
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"m_cTriggersLeft" // int
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "240"
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"linux" "256"
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"mac" "256"
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}
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"m_flHeight" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 10:28:44 +00:00
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2015-06-24 15:46:03 +00:00
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"windows" "244"
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"linux" "260"
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"mac" "260"
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}
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"m_hActivator" // EHANDLE
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{
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2015-08-10 10:28:44 +00:00
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"type" "ehandle"
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2015-06-24 15:46:03 +00:00
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"windows" "248"
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"linux" "264"
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"mac" "264"
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}
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2015-08-07 15:35:29 +00:00
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"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
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2015-06-24 15:46:03 +00:00
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{
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2015-08-10 10:28:44 +00:00
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"type" "function"
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2015-06-24 15:46:03 +00:00
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"windows" "256"
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"linux" "272"
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"mac" "272"
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}
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"m_vecFinalDest" // Vector
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{
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2015-08-10 10:28:44 +00:00
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"type" "vector"
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2015-06-24 15:46:03 +00:00
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"windows" "260"
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"linux" "280"
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"mac" "280"
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}
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"m_vecFinalAngle" // Vector
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{
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2015-08-10 10:28:44 +00:00
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"type" "vector"
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2015-06-24 15:46:03 +00:00
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"windows" "272"
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"linux" "292"
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"mac" "292"
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}
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"m_bitsDamageInflict" // int
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "284"
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"linux" "304"
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"mac" "304"
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}
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"m_sMaster" // string_t
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{
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2015-08-10 10:28:44 +00:00
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"type" "stringint"
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2015-08-07 15:35:29 +00:00
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"windows" "288"
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2015-06-24 15:46:03 +00:00
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"linux" "308"
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"mac" "308"
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}
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}
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}
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}
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}
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}
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2015-08-07 15:35:29 +00:00
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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*/
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