amxmodx/gamedata/common.games/entities.games/cstrike/offsets-ccyclersprite.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCyclerSprite"
{
"Offsets"
{
"m_animate" // int
{
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"type" "integer"
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_lastTime" // float
{
"type" "float"
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"windows" "140"
"linux" "156"
"mac" "156"
}
"m_maxFrame" // float
{
"type" "float"
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"windows" "144"
"linux" "160"
"mac" "160"
}
"m_renderfx" // int
{
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"type" "integer"
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_rendermode" // int
{
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"type" "integer"
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_renderamt" // float
{
"type" "float"
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"windows" "156"
"linux" "172"
"mac" "172"
}
"m_rendercolor" // float[3]
{
"type" "float"
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"size" "3"
"windows" "160"
"linux" "176"
"mac" "176"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CCyclerSprite
*/